Vidmaster Challenge: Endure: Difference between revisions

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===Map Specific Tips and Strategies===
===Map Specific Tips and Strategies===
====Alpha Site====
====Alpha Site====
{{main|Alpha Site}}


*Extra Ammo - There are two cases of bonus ammunition, one for the sniper rifle (a hard to see mag holding 16 rounds) and one for the rocket launcher (a SPNKr case with two extra rockets) located in the center of the landing pads were phantoms drop off troops, rocket ammo on the dark pad and sniper ammo on the light. To pick up the extra ammo you must be carrying the respective weapon.
*Extra Ammo - There are two cases of bonus ammunition, one for the sniper rifle (a hard to see mag holding 16 rounds) and one for the rocket launcher (a SPNKr case with two extra rockets) located in the center of the landing pads were phantoms drop off troops, rocket ammo on the dark pad and sniper ammo on the light. To pick up the extra ammo you must be carrying the respective weapon.
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====Crater====
====Crater====
{{main|Crater}}
*Have two people facing each staircase. They should easily be able to handle anything which comes up. Look out for the Jackal snipers on the other side.
*Have 2 people facing each staircase, They should easily be able to handle anything which comes up. Look out for the Jackal snipers on the other side.
*Another good tactic is to use the turret by the load-out/spawn building. Wait until the initial Phantom drop, then get one person on turret and have the other three cover him.
*Another good tactic is to use the turret by the load-out/spawn building. Wait until the initial Phantom drop, then get one person on turret and have the other three cover him.


====Lost Platoon====
====Lost Platoon====
{{main|Lost Platoon}}
*A good tactic is to have two people in the base; one with the [[Spartan Laser]] to deal with the Wraiths and two people in the Warthog. Try to jack and/or kill the drivers of two Choppers and get into them, because once the second set rolls around and Tilt is activated, the Warthog turret becomes harder to use, and having two people in Choppers helps to splatter Hunters and Chieftains, but be wary of the rocks and obstacles that dot the terrain.
*A good tactic is to have two people in the base; one with the [[Spartan Laser]] to deal with the Wraiths and two people in the Warthog. Try to jack and/or kill the drivers of two Choppers and get into them, because once the second set rolls around and Tilt is activated, the Warthog turret becomes harder to use, and having two people in Choppers helps to splatter Hunters and Chieftains, but be wary of the rocks and obstacles that dot the terrain.
*Another good tactic is at the second or third round pile a lot of [[Chopper]]s at the wall in front of the building and keep getting spares so that if one gets destroyed then you can get another. As the [[Phantom]]s drop in troops all of you shoot at the troops until there's nothing left.
*Another good tactic is at the second or third round pile a lot of [[Chopper]]s at the wall in front of the building and keep getting spares so that if one gets destroyed then you can get another. As the [[Phantom]]s drop in troops all of you shoot at the troops until there's nothing left.


====Windward====
====Windward====
{{main|Windward}}
* Simply camp inside the central building with each player watching a single entry. The fourth should act as reinforcement to whoever is handling the most combat. Note, however, that enemies will trickle in slowly and every wave will be 2 to 3 times slower than normal play. It is safe, but don't attempt it if anyone is likely to quit. At the last wave of any round when enemies have thinned be sure to grab the missile pods for extra fire power. They are located on the far left and far right of the map.
* Simply camp inside the central building with each player watching a single entry. The fourth should act as reinforcement to whoever is handling the most combat. Note, however, that enemies will trickle in slowly and every wave will be 2 to 3 times slower than normal play. It is safe, but don't attempt it if anyone is likely to quit. At the last wave of any round when enemies have thinned be sure to grab the missile pods for extra fire power. They are located on the far left and far right of the map.


====Last Exit====
====Last Exit====
{{main|Last Exit}}
* Have one person sniping, one hijacking [[Ghost]]s and taking them to the top level (with sniper covering them), and two in the upper level of the spawning room, camping.
* Have one person sniping, one hijacking [[Ghost]]s and taking them to the top level (with sniper covering them), and two in the upper level of the spawning room, camping.


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