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Ultra Force (talk | contribs) (Admins, please protect this page. Too many users and IPs are messing it up.) |
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|size = Shoulder-fired | |size = Shoulder-fired | ||
|damage per hit = Medium to High | |damage per hit = Medium to High | ||
|magazine = 15 rounds | |magazine = 15 rounds | ||
|maxammo = | |maxammo = 45 rounds | ||
|fire = | |fire = | ||
*Semi-automatic (In-game) | *Semi-automatic (In-game) | ||
*Select-fire ( | *Select-fire (Universe) | ||
|ammotype = [[7.62x51mm NATO]] | |ammotype = [[7.62x51mm NATO]] | ||
|accuracy = High | |accuracy = High | ||
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==Trivia== | ==Trivia== | ||
*Stamped on the receiver of the rifle are the words ARMALITE MG UNSC. This is possibly the manufacturer or a reference to real-world manufacturer [[wikipedia:ArmaLite|ArmaLite Corp]]. | *Stamped on the receiver of the rifle are the words ARMALITE MG UNSC. This is possibly the manufacturer or a reference to real-world manufacturer [[wikipedia:ArmaLite|ArmaLite Corp]]. | ||
*The designation of this weapon as a "Designated Marksman Rifle" indicate that it was designed for use in squad-based combat, and not as a dedicated sniping tool. In the U.S. military, designated marksmen function provide long-range support to their platoon. This contrasts with snipers, who operate in small teams and receive more specialized marksmanship training. | *The designation of this weapon as a "Designated Marksman Rifle" indicate that it was designed for use in squad-based combat, and not as a dedicated sniping tool. In the U.S. military, designated marksmen function provide long-range support to their platoon. This contrasts with snipers, who operate in small teams and receive more specialized marksmanship training. | ||
*This weapon's semi-automatic functionality is similar to the battle rifle in the 2003 [[Halo 2 E3 Demo]]. | *This weapon's semi-automatic functionality is similar to the battle rifle in the 2003 [[Halo 2 E3 Demo]]. | ||
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*In a recent Bungie podcast, it was confirmed that the DMR now has 15 rounds per magazine, a change from the 12 rounds in the earlier builds. This was mostly based on the ability to acquire 3 kills on fully-shielded Spartan players without the need to reload. | *In a recent Bungie podcast, it was confirmed that the DMR now has 15 rounds per magazine, a change from the 12 rounds in the earlier builds. This was mostly based on the ability to acquire 3 kills on fully-shielded Spartan players without the need to reload. | ||
*In the current build of the game, there is a first person animation when you first pick up the DMR where the player charges the bolt before firing. The same animation can be seen seen with the MA37. | *In the current build of the game, there is a first person animation when you first pick up the DMR where the player charges the bolt before firing. The same animation can be seen seen with the MA37. | ||
==Gallery== | ==Gallery== |