M392 DMR: Difference between revisions

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|size = Shoulder-fired
|size = Shoulder-fired
|damage per hit = Medium to High
|damage per hit = Medium to High
|magazine = 15 rounds (12 in the [[Halo: Reach Multiplayer Beta|Beta]])
|magazine = 15 rounds
|maxammo = 60 rounds
|maxammo = 45 rounds
|fire =
|fire =
*Semi-automatic (In-game)
*Semi-automatic (In-game)
*Select-fire (Canon)
*Select-fire (Universe)
|ammotype = [[7.62x51mm NATO]]
|ammotype = [[7.62x51mm NATO]]
|accuracy = High
|accuracy = High
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==Trivia==
==Trivia==
*Stamped on the receiver of the rifle are the words ARMALITE MG UNSC. This is possibly the manufacturer or a reference to real-world manufacturer [[wikipedia:ArmaLite|ArmaLite Corp]]. (Creator's of the AR-15, M16/M4 Family of Rifles)
*Stamped on the receiver of the rifle are the words ARMALITE MG UNSC. This is possibly the manufacturer or a reference to real-world manufacturer [[wikipedia:ArmaLite|ArmaLite Corp]].
*The designation of this weapon as a "Designated Marksman Rifle" indicate that it was designed for use in squad-based combat, and not as a dedicated sniping tool. In the U.S. military, designated marksmen function provide long-range support to their platoon. This contrasts with snipers, who operate in small teams and receive more specialized marksmanship training.
*The designation of this weapon as a "Designated Marksman Rifle" indicate that it was designed for use in squad-based combat, and not as a dedicated sniping tool. In the U.S. military, designated marksmen function provide long-range support to their platoon. This contrasts with snipers, who operate in small teams and receive more specialized marksmanship training.
*This weapon's semi-automatic functionality is similar to the battle rifle in the 2003 [[Halo 2 E3 Demo]].
*This weapon's semi-automatic functionality is similar to the battle rifle in the 2003 [[Halo 2 E3 Demo]].
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*In a recent Bungie podcast, it was confirmed that the DMR now has 15 rounds per magazine, a change from the 12 rounds in the earlier builds. This was mostly based on the ability to acquire 3 kills on fully-shielded Spartan players without the need to reload.
*In a recent Bungie podcast, it was confirmed that the DMR now has 15 rounds per magazine, a change from the 12 rounds in the earlier builds. This was mostly based on the ability to acquire 3 kills on fully-shielded Spartan players without the need to reload.
*In the current build of the game, there is a first person animation when you first pick up the DMR where the player charges the bolt before firing. The same animation can be seen seen with the MA37.
*In the current build of the game, there is a first person animation when you first pick up the DMR where the player charges the bolt before firing. The same animation can be seen seen with the MA37.
*It fires the 7.62x51 round but does a lot more damage than the MA37.


==Gallery==
==Gallery==