M392 DMR: Difference between revisions

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function and usage
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The M392 D.M.R.'s intended battlefield application is similar to that of the BR55 battle rifle, fulfilling a role as the most effective medium-to-long range weapon UNSC arsenal on [[Reach]]. It is intended for experienced operators with proficient skill in shot placement and "controlled firing" since multiple shots to the head must be attained in succession to effectively deliver maximum damage to the target and to ensure it is killed at the fastest possible rate. Due to the introduction of an expanding reticule, the DMR requires a considerably higher proficiency in controlled firing and precision than the BR55 to attain successive head shots at the optimal rate.
The M392 D.M.R.'s intended battlefield application is similar to that of the BR55 battle rifle, fulfilling a role as the most effective medium-to-long range weapon UNSC arsenal on [[Reach]]. It is intended for experienced operators with proficient skill in shot placement and "controlled firing" since multiple shots to the head must be attained in succession to effectively deliver maximum damage to the target and to ensure it is killed at the fastest possible rate. Due to the introduction of an expanding reticule, the DMR requires a considerably higher proficiency in controlled firing and precision than the BR55 to attain successive head shots at the optimal rate.


To deliver head shots to a target at long and medium-to-long ranges, pausing after each shot with the DMR is required to allow the reticule to contract to its smallest possible size, then immediately firing again to maintain maximum rate of fire. While at close-to-medium range, it is only necessary to allow the reticule to shrink enough that it is roughly equal to the size of the target's head/helmet before firing again. At extremely close ranges, it is unnecessary to allow the reticule to contract at all, and it is most effective to fire the rifle as fast as possible, whilst still aiming for the head.
To deliver head shots to a target at long and medium-to-long ranges, pausing after each shot with the DMR is required to allow the reticule to contract to its smallest possible size, then immediately firing again to maintain maximum rate of fire. While at close-to-medium range, it is only necessary to allow the reticule to shrink enough that it is roughly equal to the size of the target's head/helmet before firing again. At extremely close ranges, it is unnecessary to allow the reticule to contract at all, and it is most effective to fire the rifle as fast as possible, whilst still aiming for the  
head.
 
It only takes 5 shots to take down a fully shielded Spartan III, provided the last shot is to the head, and a skillful marksman can eliminate a shielded enemy with ease. This makes the DMR possibly one of the most versatile weapons in-game.
 
Compared to the [[M6G Personal Defense Weapon System|M6G Magnum]], The DMR has a slower firing rate in exchange for higher accuracy and larger clip size, and shares the same basic amount of damage and ability to 5-shot kill a fully-shielded hostile.


==Trivia==
==Trivia==