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Going from the base you start on to the enemy base involves going through the flood, so it is recommended to focus on building air forces - the only thing separating the two bases is a canyon infested with ground flood. Because of this, playing as [[Anders]] to do a [[Hawk]] rush is advisable.
Going from the base you start on to the enemy base involves going through the flood, so it is recommended to focus on building air forces - the only thing separating the two bases is a canyon infested with ground flood. Because of this, playing as [[Anders]] to do a [[Hawk]] rush is advisable.


However, the Covenant's counter to an Anders Hawk rush is not to build [[Vampire]]s as the unit's specialty declares, and is therefore rather tricky to operate. It so happens that a '''Hawk''' easily out-guns a '''Vampire'''. (Needs proving) The only weapon that makes the Vampire worthy against a single hawk is its stasis drain, which locks down any aircraft, including its weapons. Sadly, in a large-scale battle, it is too hard to select single Vampires and order them on separate Hawks. Simply put, it is not useful at all to try and fight Anders when the player is in possession of Hawks. Therefore, if you encounter an Anders on Xbox live, punish the simpleton for their foolish ways and strike early and viciously.
To counter this, build Vampires.  Vampires are highly effective against air units, and you don't need to worry about Stasis micro managing. Simply select your Vampires, and order them to use stasis on the Hawk/Hornet army. They will attack multiple targets, even if you select one enemy unit.  


However, this does not mean a "Covenant Rush" as recommended by the Inside Xbox crew. IX's strategy is completely misleading in that it increases your dependency on a leader. A Covenant leader, although powerful, should not occupy all of your attention. Instead, focus on something I call the "Land Grab" strategy. Instead of rushing your enemy early on, you exploit the map's unique features with Hunters and Jackals, since the features are weakly defended. The first thing a Covenant player should do is rush the bonus reactors. This can drastically reduce your upgrade costs (if you can hold the reactor), for this puts you at tech 2, assuming you have a temple. Then, you can purchase Age of Doubt, effectively putting you at Tech 3 for 1,000 resources. Split these between you and your ally (assuming a 2v2 match). You should be, at most, 5 minutes into the game by now.
However, this does not mean a "Covenant Rush" as recommended by the Inside Xbox crew. IX's strategy is completely misleading in that it increases your dependency on a leader. A Covenant leader, although powerful, should not occupy all of your attention. Instead, focus on something I call the "Land Grab" strategy. Instead of rushing your enemy early on, you exploit the map's unique features with Hunters and Jackals, since the features are weakly defended. The first thing a Covenant player should do is rush the bonus reactors. This can drastically reduce your upgrade costs (if you can hold the reactor), for this puts you at tech 2, assuming you have a temple. Then, you can purchase Age of Doubt, effectively putting you at Tech 3 for 1,000 resources. Split these between you and your ally (assuming a 2v2 match). You should be, at most, 5 minutes into the game by now.
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