Forge World: Difference between revisions

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*The map variants in Forge World contains at least one multiplayer map from each of the Halo Trilogy.
*The map variants in Forge World contains at least one multiplayer map from each of the Halo Trilogy.
*It is said that there are more than 150 items just for this map to make structures.{{Citation needed}}
*It is said that there are more than 150 items just for this map to make structures.{{Citation needed}}
*Forge World (or possibly all maps in ''Halo: Reach'') will have [[Forge Filters]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310 '''Bungie.net''':''Bungie Weekly Update 08.13.10'']</ref>
*Forge World and all other maps in ''Halo: Reach'' will have [[Forge Filters]].<ref>[http://www.bungie.net/News/content.aspx?type=topnews&link=BWU_081310 '''Bungie.net''':''Bungie Weekly Update 08.13.10'']</ref>
*The Halo ring in the skybox does not extend straight up, but bends to one side. This is because the inside of the ring is concave, if it was flat, the centrifugal force caused by the ring's spinning to simulate gravity would cause objects to fall sideways and the artificial atmosphere to become unstable and escape the ring. This implies that Forge World takes place closer to the edge of the ring.
*The Halo ring in the skybox does not extend straight up, but bends to one side. This is because the inside of the ring is concave, if it was flat, the centrifugal force caused by the ring's spinning to simulate gravity would cause objects to fall sideways and the artificial atmosphere to become unstable and escape the ring. This implies that Forge World takes place closer to the edge of the ring.


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