Forge World: Difference between revisions

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Forge World began development as five separate maps designed to be forged by fans. To cut development time it was decided that each map would take place inside the same skybox, allowing fans to see hints of the other maps in the distance. To make artistic development easier, a version of the map existed which allowed movement between and throughout the five levels. Because of a new system in Halo: Reach's game engine called "impostering" which allows distant objects to be drawn cheaply it was decided that it was feasible to actually allow players to play across the entire expanse of the development map. At this point, the five maps were combined into one super map later dubbed "Forge World". Forge World is a giant map - the biggest multiplayer map in the series - consisting of nine distinct areas. Five separate maps which were then combined: the Canyon, the Island, the Quarry, the Coliseum and the Pillar, and four new areas were added between the original spaces: the Coastline, the Lagoon, Alaska and Montana.
Forge World began development as five separate maps designed to be forged by fans. To cut development time it was decided that each map would take place inside the same skybox, allowing fans to see hints of the other maps in the distance. To make artistic development easier, a version of the map existed which allowed movement between and throughout the five levels. Because of a new system in Halo: Reach's game engine called "impostering" which allows distant objects to be drawn cheaply it was decided that it was feasible to actually allow players to play across the entire expanse of the development map. At this point, the five maps were combined into one super map later dubbed "Forge World". Forge World is a giant map - the biggest multiplayer map in the series - consisting of nine distinct areas. Five separate maps which were then combined: the Canyon, the Island, the Quarry, the Coliseum and the Pillar, and four new areas were added between the original spaces: the Coastline, the Lagoon, Alaska and Montana.
==Locations==
The following are locations on the map that was seen from the [[Monitor]]'s [[Heads Up Display|HUD]] during the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>:
*Alaska
*Canyon
*Coastline
*Coliseum
*Island
*Lagoon
*Montana
*Pillar
*Quarry


===The Canyon===
===The Canyon===
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===Montana===
===Montana===
[[File:Montana.jpeg|thumb|'Montana']]"Montana" is a rocky, mountainous area of the map taking place on top of a plateau. Montana is positioned in between the lake and the Canyon, forming one of the Canyons walls. Montana and Alaska are similar in their classic Halo terrain appearance. Montana differs from Alaska in appearance in that its terrain is generally more rough, rugged, and varied with fewer flat sections.
[[File:Montana.jpeg|thumb|'Montana']]"Montana" is a rocky, mountainous area of the map taking place on top of a plateau. Montana is positioned in between the lake and the Canyon, forming one of the Canyons walls. Montana and Alaska are similar in their classic Halo terrain appearance. Montana differs from Alaska in appearance in that its terrain is generally more rough, rugged, and varied with fewer flat sections.
==Locations==
The following are locations on the map that was seen from the [[Monitor]]'s [[Heads Up Display|HUD]] during the [[Halo: Reach ViDoc: Forge World|Forge World ViDoc]]<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>:
*Alaska
*Canyon
*Coastline
*Coliseum
*Island
*Lagoon
*Montana
*Pillar
*Quarry


==Built in Map Variants==
==Built in Map Variants==
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