Forge World: Difference between revisions

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|image=[[File:Forge_world.png|350px]]
|image=[[File:Forge_world.png|350px]]
|game=''[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
|location=[[Installation 04]], before its destruction.
|location=Possibly [[Installation 04]], before its destruction.
|terrain=Canyon, grassy fields, limited [[Forerunner]] architecture
|terrain=Mountainous cliffsides, grassy fields, giant lake, islands, [[Forerunner]] structures
|weapons=
|weapons=
|vehicles=
|vehicles=
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]]
*[[M12G1 Light Anti-Armor Vehicle|Gauss Warthog]]
*[[Type-25 Rapid Assault Vehicle|Ghost]]
*[[Missile Warthog]]
*[[Missile Warthog]]
*[[M808B Scorpion MBT|Scorpion Tank]]
*[[M274 Ultra-Light All-Terrain Vehicle|Mongoose]]
*[[M808B Scorpion MBT|Scorpion]]
*[[UH-144 Falcon|Falcon]]
*[[UH-144 Falcon|Falcon]]
*[[M12 Light Reconnaissance Vehicle|Warthog]]
*[[M12 Light Reconnaissance Vehicle|Warthog]]
|power-ups=
|power-ups=
|gametypes=
|gametypes=[[Forge]]
|playernumber=
|playernumber=
}}
}}


'''Forge World''' is a new map in ''[[Halo: Reach]]'', and the largest map in the series' history. Set on [[Installation 04]], Forge World allows the most flexible [[Forge]] editing ever seen, allowing players to create entire maps, within the larger map itself. The map is split into five main sections; [[Blood Gulch (level)|Blood Gulch]], the "island", the "rock", the "interior," and the "pocket".<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>
'''Forge World''' is a new map in ''[[Halo: Reach]]'', and the largest map in the series' history. Set on a [[Halo Array|Halo]], Forge World allows the most flexible [[Forge]] editing ever seen, allowing players to create entire maps, within the larger map itself. The map is split into five main sections; [[Blood Gulch (level)|Blood Gulch]], the "island", the "rock", the "interior," and the "pocket".<ref>[http://www.bungie.net/News/content.aspx?type=topnews&cid=27386 '''Bungie.net''': ''Forge World ViDoc'']</ref>


==Description==
==Description==
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The Gulch is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. Unlike the original Blood Gulch, the canyon is only semi-enclosed.<ref>[http://redvsblue.com/archive/?id=1376 '''Rooster Teeth Productions''': ''Deja View PSA'']</ref> There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are more detailed, with colored lights designating the red and blue bases.
The Gulch is set in a semi-enclosed, symmetrical canyon with a base at either end and an open field between, and a drying river running through it. The level supports vehicles and is recommended for 4-16 players. However, unlike its namesake, this map features a temperate climate full of grass, akin to the style of its predecessor, {{Levelname|Valhalla}}. Unlike the original Blood Gulch, the canyon is only semi-enclosed.<ref>[http://redvsblue.com/archive/?id=1376 '''Rooster Teeth Productions''': ''Deja View PSA'']</ref> There are also some features similar to Valhalla, the most predominant being the grassy terrain, the lake on the far side of the map beyond the blue base, and the snowy mountains beyond the red base. Other than the environmental changes, this area of the map is very faithful to the original Blood Gulch, with even the simplest nooks in the canyon walls being remade. The section itself is larger than the original Blood Gulch map, and possesses teleporters reminiscent of those from the maps [[Cold Storage]] and [[Gemini]]. The bases themselves are more detailed, with colored lights designating the red and blue bases.


The island area is roughly symmetrical, with a large rock formation in the center and a small bay on one side.
The island area is roughly symmetrical, with a large rock formation in the center and a small bay on one side that molds this area into a "U-shape". There is also a small tunnel that cuts through the center rock.


The enclosed area is reminiscent of the Crypt from [[Sandbox]]. Instead of stone, however, it appears to be made of [[Forerunner]] alloys.
The enclosed area is reminiscent of the Crypt from [[Sandbox]]. Instead of stone, however, it appears to be made of [[Forerunner]] alloys.


The cliff area is about the same size as the the Crypt, but is positioned on the edge of the lake.
The "pocket" is a roughly rectangular grassy patch about the same size as the the Crypt, but is positioned on the edge of a cliff with the lake below.


The rock area is a tall island with a spiraling path from top to bottom. This area was based off [[Ascension]].
The rock area is a tall island with a spiraling path from top to bottom. This area was based off [[Ascension]].