343 Guilty Spark (level): Difference between revisions

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*As you move inside the building, you will see a Flood containment room blocked off by supply cases. Inside are dead Grunts and [[Jackals]]. They were probably there because the Floods couldn't infect them as they didn't have enough calcium so they tossed them aside. There is also the possibility that the Jackals encountered moments before finding the containment room barricaded the gored Grunts and Jackals to prevent the risk of them becoming infected or because they were showing signs of progression towards becoming Flood.
*As you move inside the building, you will see a Flood containment room blocked off by supply cases. Inside are dead Grunts and [[Jackals]]. They were probably there because the Floods couldn't infect them as they didn't have enough calcium so they tossed them aside. There is also the possibility that the Jackals encountered moments before finding the containment room barricaded the gored Grunts and Jackals to prevent the risk of them becoming infected or because they were showing signs of progression towards becoming Flood.
*While you try to cut through the waves of Flood, you may notice that sometimes a skull will fall out of a Human form's head. This is best demonstrated from close-range shotgun blasts. However, if you melee the skull, it will disappear.
*While you try to cut through the waves of Flood, you may notice that sometimes a skull will fall out of a Human form's head. This is best demonstrated from close-range shotgun blasts. However, if you melee the skull, it will disappear.
*This is the only campaign/multiplayer level that starts with a number.
*This is the only campaign level that starts with a number.
*If the player returns to the elevator he/she entered the structure with after meeting the Flood, looking up to where the elevator is, the player can clearly observe that it is on fire and damaged. Activating it will result in debris of it falling down to the shaft, and the Halo soundtrack [[Lament for Pvt. Jenkins]] will play again.
*If the player returns to the elevator he/she entered the structure with after meeting the Flood, looking up to where the elevator is, the player can clearly observe that it is on fire and damaged. Activating it will result in debris of it falling down to the shaft, and the Halo soundtrack [[Lament for Pvt. Jenkins]] will play again.
*This is the final level of ''Halo: Combat Evolved'' in which Marines are seen alive (with the exception of the non-canon Legendary ending on {{Levelname|The Maw}} featuring [[Johnson]] and an [[Elite]]).
*This is the final level of ''Halo: Combat Evolved'' in which Marines are seen alive (with the exception of the non-canon Legendary ending on {{Levelname|The Maw}} featuring [[Johnson]] and an [[Elite]]).
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