The Silent Cartographer (Level): Difference between revisions

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== Trivia ==
== Trivia ==
*It is possible to save up to six of the [[UNSC Marine Corps|Marines]] by transporting them away from the beach with the three Warthogs you encounter. But if you somehow get all six surviving Marines inside the structure, they will all die for no particular reason.
=== Glitches ===
*Interestingly, the Sergeant [[Pete Stacker (Marine)|Stacker]]/[[Waller]] can be brought into the facility as a passenger in the Warthog. However, he will still talk on the radio to [[Cortana (AI)|Cortana]] and [[Echo 419]] as though he is back at the [[Landing Zone|LZ]].
*The [[Huragok|Engineer]] does not make an appearance in-game. However, it is hidden within the map's code and can be added into the game through modding. The Engineers were meant to be on this level, but were deleted from the game, although not the map's code.
*Other vehicles such as [[Type-32 Rapid Assault Vehicle|Ghosts]] and [[Type-26 Ground Support Aircraft|Banshees]] are also in the map's code, but not used in the game.
*It is possible, (but very difficult) if you drive the [[M12 Light Reconnaissance Vehicle|Warthog]] in to the building, to jam the security doors open and then by leaving the Warthog you end up inside the passage and can go straight to the [[Silent Cartographer]], bypassing the [[Mgalekgolo|Hunters]], etc. If you do this, [[Cortana (AI)|Cortana]] will continue to talk as if you had not.
*If you enter the security terminal without killing off the [[Unggoy|Grunts]] and [[Sangheili|Elites]] first, they will be dead and blood will be spurted all over them when you come out. The same works for the [[Cartographer]], and if you get out fast enough, the normal [[Sangheili|Elites]] and [[Unggoy|Grunts]] you left behind will die spontaneously while shooting you right as the stealth ones spawn.
*You can go through the whole level by going in reverse. When you get dropped off, go backwards until you reach the path into the security override. You can go through about mid through, a Marine will say "LZ clear", kill everything, and activate the panel. Cortana will say "Chief, this isn't the map room." The cinematic will start and then Cortana will say "Good, now the Covenant won't be able to lock us out." Then go outside, get the Warthog and rockets. Go to where you were dropped off and the Pelicans will leave and start battling. You can bring the Warthog in and get the Marines in turrets. Then the Warthog Foehammer drops off will be there. The Hunters will be there and nobody will be in the installation.
*Going to the Security Station before the entrance to the map room can save time because you don't have to fight your way through to the locked door twice, and the Covenant directly at the door will not spawn. However it can make it slightly more difficult because the Hunters will often spawn at the same time as the Elites and Grunts who are there the first time you go in, meaning you have to fight them at the same time rather than separately.
*The [[Field Master|Zealot]] who closes the door to the Cartographer can be killed either by throwing grenades before the door closes, or shooting a human weapon through the glass on the door. The only use of doing this is he will drop his grenades giving you more than you might have had, but you will still have to fight him when you come back up from the Cartographer.
*In the Xbox version of [[Halo: Combat Evolved]], the hologram in the security control complex vanishes after being deactivated. However, in the [[Halo PC]] version, the hologram will simply stand still idling after the panel is deactivated.
*Dead marines are found near the Hunters on the Silent Cartographer, when no marines had visited the island prior to the assault.
 
=== '''Glitches''' ===
*If you drive a Warthog out into the ocean you can't drown if you are fully submerged. The marines will also live, and won't drown when talking, which can be activated by shooting them.
*If you drive a Warthog out into the ocean you can't drown if you are fully submerged. The marines will also live, and won't drown when talking, which can be activated by shooting them.


=== References ===
=== References ===
*The [[Multiplayer|multiplayer]] map [[Death Island (Level)|Death Island]] is based off of the Silent Cartographer.
*The multiplayer map {{Levelname|Death Island}} is based off of the Silent Cartographer.
*If you look closely at the interior room for the Cartographer, you might notice that it has a striking resemblance to the Cartographer in ''[[Halo 3]]'' except with fewer details and slightly downsized.
*If you look closely at the interior room for the Cartographer, you might notice that it has a striking resemblance to the Cartographer in ''[[Halo 3]]'' except with fewer details and slightly downsized. A similar shaped island can be found in ''Halo 3'', or more specifically, an unfinished island that is a major feature of the landscape as you drive along the collapsing Installation 04B in the final level, [[Halo (Halo 3 Level)|Halo]]. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. You drive around it just before the jump.
*The architecture used for the interior of the Cartographer is based off of the architecture used for the [[Forerunner]] structure seen in the Halo E3 2000 trailer.
*The architecture used for the interior of the Cartographer is based off of the architecture used for the [[Forerunner]] structure seen in the Halo E3 2000 trailer.{{fact}}
*A similar shaped island can be found in ''Halo 3'', or more specifically, an unfinished island that is a major feature of the landscape as you drive along the collapsing Installation 04B in the final level, [[Halo (Halo 3 Level)|Halo]]. The island, like the rest of the visible landscape, is still snowy, surrounded by metal structures and unfinished, but from above it is nearly identical in shape. You drive around it just before the jump.
*The beginning of the level resembles the beach landings, or [[Wikipedia:Normandy Landings|D-Day]], from [[Wikipedia:World War II|WWII]], with the Marines and Master Chief landing on a beach, pushing forward into enemy fortifications.
*The beginning of the level resembles the beach landings, or [[Wikipedia:Normandy Landings|D-Day]], from [[Wikipedia:World War II|WWII]], with the Marines and Master Chief landing on a beach, pushing forward into enemy fortifications.


=== Miscellaneous ===
=== Miscellaneous ===
*The two Hunters that are found in front of the main facility after the security override is deactivated are named [[Igido Nosa Hurru]] and [[Ogada Nosa Fasu]].<ref>[[Halo: The Flood]], page 162</ref>
*Interestingly, the Sergeant [[Pete Stacker (Marine)|Stacker]]/[[Waller]] can be brought into the facility as a passenger in the Warthog. However, he will still talk on the radio to [[Cortana (AI)|Cortana]] and [[Echo 419]] as though he is back at the [[Landing Zone|LZ]].
*At the flipped Warthog at the interior path there are four dead Marines, one more than the Hog can carry, although [[Corporal Harland]] had one of [[Cochran|his soldiers]] lie under the LAAG gun during the [[Battle of Sigma Octanus IV]].<ref>[[Halo: The Fall of Reach]], page 165</ref>
*The [[Huragok|Engineer]] does not make an appearance in-game. The Engineers were meant to be on this level, but were deleted from the game, although not the map's code.
*Other vehicles such as [[Type-32 Rapid Assault Vehicle|Ghosts]] and [[Type-26 Ground Support Aircraft|Banshees]] are also in the map's code, but not used in the game.{{fact}}
*The two Hunters that are found in front of the main facility after the security override is deactivated are named [[Igido Nosa Hurru]] and [[Ogada Nosa Fasu]].<ref>'''[[Halo: The Flood]]''', ''page 162''</ref>
*At the flipped Warthog at the interior path there are four dead Marines, one more than the Hog can carry, although [[Corporal Harland]] had one of [[Cochran|his soldiers]] lie under the LAAG gun during the [[Battle of Sigma Octanus IV]].<ref>'''[[Halo: The Fall of Reach]]''', ''page 165''</ref>
*More than likely, all of the Marines deployed on the island were [[Killed In Action|KIA]]. The Marine that contacted Cortana said that they were going to hold off the Covenant reinforcements for as long as they could. However, after you found the map and got about 25% of the way up, you run into the reinforcements. Obviously, the Marines all died trying to defend [[John-117|the Chief]] while he explored the Cartographer, due to the Covenant overrunning their perimeter.
*More than likely, all of the Marines deployed on the island were [[Killed In Action|KIA]]. The Marine that contacted Cortana said that they were going to hold off the Covenant reinforcements for as long as they could. However, after you found the map and got about 25% of the way up, you run into the reinforcements. Obviously, the Marines all died trying to defend [[John-117|the Chief]] while he explored the Cartographer, due to the Covenant overrunning their perimeter.
*On Easy and Normal difficulties, you sit next to [[Pete Stacker (Marine)|Sergeant Stacker]] on [[Echo 419]]; however, on Heroic and Legendary difficulties, you sit next to an Asian Marine.
*On Easy and Normal difficulties, you sit next to [[Pete Stacker (Marine)|Sergeant Stacker]] on [[Echo 419]]; however, on Heroic and Legendary difficulties, you sit next to an Asian Marine.
*[[Bungie]] stated that the Silent Cartographer was a sort of sandbox where they just threw a lot of things in to have tested, like lighting, graphics, weapons or vehicles. It was never intended to be a level for players to play in, until it later became a memorable, official level.
*[[Bungie]] stated that the Silent Cartographer was a sort of sandbox where they just threw a lot of things in to have tested, like lighting, graphics, weapons or vehicles.{{fact}} It was never intended to be a level for players to play in, until it later became a memorable, official level.
*The original objective of this mission was to assassinate a [[San 'Shyuum|Prophet]] who was trying to find the Silent Cartographer. This can be heard in the commentary in the ''[[Halo 3 Legendary Edition]]'' DVD's commentary for cutscenes.
*The original objective of this mission was to assassinate a [[San 'Shyuum|Prophet]] who was trying to find the Silent Cartographer.<ref>'''[[Halo 3 Legendary Edition]]''' - ''DVD Commentary''</ref>
*In the game, the Sergeant on the beach was [[Pete Stacker (Marine)|Sergeant Stacker]]. However, in ''[[Halo: The Flood]]'', the Sergeant is mentioned to be [[Waller|Sergeant Waller]].<ref>Halo: The Flood, page 169</ref>
*In the game, the Sergeant on the beach was [[Pete Stacker (Marine)|Sergeant Stacker]]. However, in ''[[Halo: The Flood]]'', the Sergeant is mentioned to be [[Waller|Sergeant Waller]].<ref>'''Halo: The Flood''', ''page 169''</ref>
*The single-player portion of the [[Halo: Combat Evolved Trial|Halo Trial]] consisted of this level.
*The single-player portion of the [[Halo: Combat Evolved Trial|Halo Trial]] consisted of this level.
*On the walkways surrounding the main chamber of the Security Control Room, there is a small platform with an unusual, small, altar-like structure. Although the small lone structure appears insignificant, it seems to be shrouded in mystery due to its actual purpose appearing to have been lost in time over the many years that the [[Forerunners]] left the complex abandoned and dormant.
*This level is the most popular to perform [[Warthog Jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers. Its popularity lead to the creation of the flash game called [[Warthog Launch]].
*This level is the most popular to perform [[Warthog Jumping]] on, due to the large number of Marines, Warthogs, and the presence of rocket launchers.


== Sources ==
== Sources ==
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