The Silent Cartographer (Level): Difference between revisions

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====Part 3: Shafted====
====Part 3: Shafted====


You can take a right and see a short movie clip or just proceed to the left and down the hall. Melee the Elite in the back who was standing with his back turned to the door. Now carefully get a idea of your surroundings. There is a Elite out of the door right next to the dead Elite with a column almost immediately. Around that is an Elite and a Grunt. There will be other grunts circling the floor and a couple on a balcony circling the top of the room. Eliminate these anyway you wish. To your left is a door that immediately on the other side of there are jackals. Kill them and proceed down the ramps. In the next room there will be Jackals on Patrol in a long U-shaped hallway. Here is also a weapon stash. In the adjoining room are a pair of Hunters and sometimes a Jackal. Kill them and proceed down the ramps just behind them. In the next room there will be a door on the floor level which you can enter and immediately turn left. Sitting there just for you will be your very own active camo. Grab it and jump off of the platform you are standing on. Melee all of the grunts and Elites and proceed down the ramps to another control room. Activate the map (the Silent Cartographer). Head back upstairs. On your way upstairs you may notice a Overshield. Grab it. There is a Catwalk in the room where all the Grunts and the elite were. Walk up the ramp and follow the Catwalk to some ramps at the end. Kill the Jackals on the ramps and proceed up it. On the other side of the door you will face about eight to ten Jackals and directly above you but unable to hit you are a group of Grunts and an Elite. I suggest that you kill the jackals with your pistol from a distance if at all possible. Then move quickly to the ramp on the opposite side of the room. You should climb this and see the Elite and grunts on opposite side. You may snipe them or walk around the hallway to engage in close quarters. When you have eliminated all opposition in this area, proceed down the hallways to meet several Jackals. Kill them and proceed up the ramp to the room which originally had the Hunters in it. There is a group of Jackals on the left side of the adjoining room and a party of Grunts and an elite on the right. Eliminate them and stock up on ammo. It is entirely your choice as to whether you keep you rocket launcher or not, but I suggest that for now, you do if you still have any rockets. Proceed to the upper level and remove the Covenant in that first room you encounter after the "Shafted" text that appeared on your screen. Then proceed '''very''' cautiously into the hallway that leads back to the originally "locked" door. In that doorway there is a Golden Elite with Overshield and an energy sword. I suggest that you pop around the corner and stick him with a Plasma Grenade and run. If you were successful in sticking him, your work is short. If you didn't, remember that he is faster, better shields, and the Energy is pretty close to a one-hit-kill if it isn't exactly. But, if you were careful, you still have some rocket ammo! Once you have killed him head to your Warthog. Drive your men to the top of the ramp and prepare for Elites with Active Camo. Once they are killed Echo 419 will come and give you a ride. Hop in, you're done!
You can take a right and see a short movie clip or just proceed to the left and down the hall. Melee the Elite in the back who was standing with his back turned to the door. Now carefully get a idea of your surroundings. There is a Elite out of the door right next to the dead Elite with a column almost immediately. Around that is an Elite and a Grunt. There will be other grunts circling the floor and a couple on a balcony circling the top of the room. Eliminate these anyway you wish. To your left is a door that immediately on the other side of there are jackals. Kill them and proceed down the ramps. In the next room there will be Jackals on Patrol in a long U-shaped hallway. Here is also a weapon stash. In the adjoining room are a pair of Hunters and sometimes a Jackal. Kill them and proceed down the ramps just behind them. In the next room there will be a door on the floor level which you can enter and immediately turn left. Sitting there just for you will be your very own active camo. Grab it and jump off of the platform you are standing on. Melee all of the grunts and Elites and proceed down the ramps to another control room. Activate the map (the Silent Cartographer). Head back upstairs. On your way upstairs you may notice a Overshield. Grab it. There is a Catwalk in the room where all the Grunts and the elite were. Walk up the ramp and follow the Catwalk to some ramps at the end. Kill the Jackals on the ramps and proceed up it. On the other side of the door you will face about eight to ten Jackals and directly above you but unable to hit you are a group of Grunts and an Elite. I suggest that you kill the jackals with your pistol from a distance if at all possible. Then move quickly to the ramp on the opposite side of the room. You should climb this and see the Elite and grunts on opposite side. You may snipe them or walk around the hallway to engage in close quarters. When you have eliminated all opposition in this area, proceed down the hallways to meet several Jackals. Kill them and proceed up the ramp to the room which originally had the Hunters in it. There is a group of Jackals on the left side of the adjoining room and a party of Grunts and an elite on the right. Eliminate them and stock up on ammo. It is entirely your choice as to whether you keep you rocket launcher or not, but I suggest that for now, you do if you still have any rockets. Proceed to the upper level and remove the Covenant in that first room you encounter after the "Shafted" text that appeared on your screen. Then proceed '''very''' cautiously into the hallway that leads back to the originally "locked" door. In that doorway there is a Golden Elite with an overshield and an energy sword. I suggest that you pop around the corner and stick him with a Plasma Grenade and run. If you were successful in sticking him, your work is short. If you didn't, remember that he is faster, better shields, and the Energy is pretty close to a one-hit-kill if it isn't exactly. But, if you were careful, you still have some rocket ammo! Once you have killed him head to your Warthog. Drive your men to the top of the ramp and prepare for Elites with active camo. Once they are killed, Echo 419 will come and give you a ride. Hop in, you're done!


===[[Legendary]] Walkthrough===
===[[Legendary]] Walkthrough===
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When you get dropped off, quickly look to the left, switch to your pistol, and headshot the two [[Unggoy|Grunts]] who are trying to flank you.  Switch your [[MA5B Individual Combat Weapon System|Assault Rifle]] for the [[Type-25 Directed Energy Pistol|Plasma Pistol]] one of them drops, and clear the remaining Covenant using the [[Noob Combo]] that you just picked up.  There will be plenty of Plasma Pistols, so don't worry about running out of ammo.  If you prefer, you can use the Needler, but the [[Kig-Yar|Jackals]] will be a problem.  Use grenades as appropriate.  Most of the time, all of your Marines will die.
When you get dropped off, quickly look to the left, switch to your pistol, and headshot the two [[Unggoy|Grunts]] who are trying to flank you.  Switch your [[MA5B Individual Combat Weapon System|Assault Rifle]] for the [[Type-25 Directed Energy Pistol|Plasma Pistol]] one of them drops, and clear the remaining Covenant using the [[Noob Combo]] that you just picked up.  There will be plenty of Plasma Pistols, so don't worry about running out of ammo.  If you prefer, you can use the Needler, but the [[Kig-Yar|Jackals]] will be a problem.  Use grenades as appropriate.  Most of the time, all of your Marines will die.


E419 will drop a Hog when all of the Covenant are killed; you'll need it.  At this point, you can turn around and drive back to the point where you were deployed; see the alternative way.  If you choose to continue the normal way, you will encounter several Jackals.  One is hiding in the rocks by the shore; do not let him flank you.  Splattering will not work for all of them because some are on the large rock; you must get out if you want to kill them.  You can use the Noob Combo or the [[M41 Light Anti-Aircraft Gun|LAAG]].  If you choose the latter, be prepared to get out when you see an overcharged shot; these are frequent on Legendary.  Continue around the island, and deal with the squad of Grunts and [[Sangheili|Elites]] on the hill.
E419 will drop a Hog when all of the Covenant are killed; you'll need it.  At this point, you can turn around and drive back to the point where you were deployed; see the alternative way.  If you choose to continue the normal way, you will encounter several Jackals.  One is hiding in the rocks by the shore; do not let him flank you.  Splattering will not work for all of them because some are on the large rock; you must get out if you want to kill them.  You can use the nOOb Combo or the [[M41 Light Anti-Aircraft Gun|LAAG]].  If you choose the latter, be prepared to get out when you see an overcharged shot; these are frequent on Legendary.  Continue around the island, and deal with the squad of Grunts and [[Sangheili|Elites]] on the hill.


After the sharp turn, you will find a few Jackals.  Splatter them, then drive onto the platform.  There will be a large squad of Grunts and Elites at the entrance to the main shaft; you can deal with them using splattering, the Noob Combo, or the .50 caliber turret.  There are 4-5 Elites inside the first floor of the structure, 2-3 of which are [[Major Elite|Majors]].  If you step out into the main hallway, you will die in seconds.  Use Plasma Grenades to kill them, then drive (or walk) down the ramp.  Kill the Covenant in the room by the locked door on the second floor (don't worry about the Zealot yet) and return outside.  If you want instead, you can park the Warthog so that it faces the shaft and the driver's seat is essentially in contact with the locked door.  When you get out, you will glitch through it.
After the sharp turn, you will find a few Jackals.  Splatter them, then drive onto the platform.  There will be a large squad of Grunts and Elites at the entrance to the main shaft; you can deal with them using splattering, the nOOb Combo, or the .50 caliber turret.  There are 4-5 Elites inside the first floor of the structure, 2-3 of which are [[Major Elite|Majors]].  If you step out into the main hallway, you will die in seconds.  Use Plasma Grenades to kill them, then drive (or walk) down the ramp.  Kill the Covenant in the room by the locked door on the second floor (don't worry about the Zealot yet) and return outside.  If you want instead, you can park the Warthog so that it faces the shaft and the driver's seat is essentially in contact with the locked door.  When you get out, you will glitch through it.


If you are completing the level without glitching, kill the Jackals near the beach (splattering works well), then continue counterclockwise.  Save the Overshield.  Drive up the ramp, but stop before you jump off.
If you are completing the level without glitching, kill the Jackals near the beach (splattering works well), then continue counterclockwise.  Save the overshield.  Drive up the ramp, but stop before you jump off.


''Quick way:''
''Quick way:''
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Go past the tree into the pathway.  Look to your left for Covenant, or you will be ambushed.  Many of them carry Needlers, so be ready to take cover.  Kill the Covenant here; grenades work well.
Go past the tree into the pathway.  Look to your left for Covenant, or you will be ambushed.  Many of them carry Needlers, so be ready to take cover.  Kill the Covenant here; grenades work well.


You will have come to the center of the island.  There is an ammo cache and two health packs slightly ahead.  You will now have to deal with two [[Mgalekgolo|Hunters]], but if you're lucky, you can take one out before they notice you.  Get close and sidestep their melee attacks.  Quickly shoot them in the back before they turn around for a one-shot kill.  Although you are on Legendary, it still takes a direct hit to deplete full shields.  The two Overshields can be useful.  Do not use grenades because the eight you are carrying are simply not enough to kill both Hunters.
You will have come to the center of the island.  There is an ammo cache and two health packs slightly ahead.  You will now have to deal with two [[Mgalekgolo|Hunters]], but if you're lucky, you can take one out before they notice you.  Get close and sidestep their melee attacks.  Quickly shoot them in the back before they turn around for a one-shot kill.  Although you are on Legendary, it still takes a direct hit to deplete full shields.  The two overshields can be useful.  Do not use grenades because the eight you are carrying are simply not enough to kill both Hunters.


After the Hunters are defeated, you will encounter several Jackals, then a field of Grunts, Jackals, and Elites.  Kill them as you would like, then continue to the entrance to the security substation.  Kill the Grunts, then enter the substation.  There are two Hunters in the room full of Covenant drop pods; it is possible, although difficult, to kill them without alerting them.  If you do alert them, kill them the same way you killed the two in the center of the island.  There are three Overshield powerups just outside the substation; they can be useful here.  Deactivate the security system behind the Hunters.
After the Hunters are defeated, you will encounter several Jackals, then a field of Grunts, Jackals, and Elites.  Kill them as you would like, then continue to the entrance to the security substation.  Kill the Grunts, then enter the substation.  There are two Hunters in the room full of Covenant drop pods; it is possible, although difficult, to kill them without alerting them.  If you do alert them, kill them the same way you killed the two in the center of the island.  There are three overshield powerups just outside the substation; they can be useful here.  Deactivate the security system behind the Hunters.


====Part 2: It's Quiet====
====Part 2: It's Quiet====


As you leave the substation, you will have a rough-in with 5-6 stealth Elites.  They don't have shields, even on Legendary, so they will die to headshots.  Alternatively, you can stick them, and if you have an Overshield, you can simply run past them.
As you leave the substation, you will have a rough-in with 5-6 stealth Elites.  They don't have shields, even on Legendary, so they will die to headshots.  Alternatively, you can stick them, and if you have an overshield, you can simply run past them.


You can leave the way you came, but you will encounter Covenant resistance.  You can simply drop to the beach at the expense of an Overshield.  But the best way to leave is to look down from across the Overshields.  The cliff is broken by a sloping face; by sliding down, you can skip the Covenant resistance and the fall damage.  Before you leave, you may want to pistol-snipe the Grunts on the rock by B022.  You will not be able to kill all of them.  There are several Jackals, but trying to Noob-Combo them from where you are is pointless because they will sidestep the overcharged plasma shots.  Be wary; they will shoot overcharged shots of their own, and these will take out Overshields.  After the Covenant are dead, you can pick up the rockets that Cortana mentioned.  I recommend it.  If you have picked all of them up, you will have a fully loaded rocket launcher and [[List of "Seven" References in Halo|7]] spare rockets.  But from now on, Jackals will be a problem.  Use grenades against them.  If you left your Warthog by the path to the substation, flip the one that B022 was carrying when it crashed and use it.
You can leave the way you came, but you will encounter Covenant resistance.  You can simply drop to the beach at the expense of an overshield.  But the best way to leave is to look down from across the overshields.  The cliff is broken by a sloping face; by sliding down, you can skip the Covenant resistance and the fall damage.  Before you leave, you may want to pistol-snipe the Grunts on the rock by B022.  You will not be able to kill all of them.  There are several Jackals, but trying to nOOb-Combo them from where you are is pointless because they will sidestep the overcharged plasma shots.  Be wary; they will shoot overcharged shots of their own, and these will take out overshields.  After the Covenant are dead, you can pick up the rockets that Cortana mentioned.  I recommend it.  If you have picked all of them up, you will have a fully loaded rocket launcher and [[List of "Seven" References in Halo|7]] spare rockets.  But from now on, Jackals will be a problem.  Use grenades against them.  If you left your Warthog by the path to the substation, flip the one that B022 was carrying when it crashed and use it.


When you get back to the entrance to the main shaft, you will find two Hunters.  If you skipped this part, the original squad will still be here.  Splatter the Hunters to save ammo.  Then go back to the second floor.  I recommend driving to it.  The door is now unlocked.
When you get back to the entrance to the main shaft, you will find two Hunters.  If you skipped this part, the original squad will still be here.  Splatter the Hunters to save ammo.  Then go back to the second floor.  I recommend driving to it.  The door is now unlocked.
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At the end of the first tunnel, you will find a Major Elite working with a drop pod; use this opportunity to assassinate him.  Note the location of the door, but do not use it.  Instead, go up the ramp to the “balcony”, quietly, and kill the sleeping Grunts.  You will not be able to kill all of the enemies in this room without alerting them, so be ready for a fight.
At the end of the first tunnel, you will find a Major Elite working with a drop pod; use this opportunity to assassinate him.  Note the location of the door, but do not use it.  Instead, go up the ramp to the “balcony”, quietly, and kill the sleeping Grunts.  You will not be able to kill all of the enemies in this room without alerting them, so be ready for a fight.


After you clear this room, go down the ramp to the third floor.  There are a few Jackals and a pair of Hunters.  Kill them, but save your rockets if you have them.  Next to the main shaft, you will find yet another ammo cache.  This is where you drop if you glitched earlier.  It is possible to drop from this cache onto the Overshield powerup on the sixth floor without dealing with the Hunters; the few seconds of invincibility you have while your Overshield charges will negate the fall damage.
After you clear this room, go down the ramp to the third floor.  There are a few Jackals and a pair of Hunters.  Kill them, but save your rockets if you have them.  Next to the main shaft, you will find yet another ammo cache.  This is where you drop if you glitched earlier.  It is possible to drop from this cache onto the overshield powerup on the sixth floor without dealing with the Hunters; the few seconds of invincibility you have while your overshield charges will negate the fall damage.


If you do not choose to do so, go down the ramp onto the balcony of the fourth floor.  There will be no resistance here, but the area from here to the bottom is somewhat labyrinthine.  There is another ramp, although you may drop if you prefer, to the floor.  There are two doors; take either one, but if you take the one on the left, you will see an Active Camo.  It is best to save this powerup.  The door on the right leads to the fifth floor balcony.  You will be ambushed by a Covenant squad; kill it.  You can either go to the main shaft, and there will be a ramp onto the sixth floor and an Overshield (this is where you land if you choose to drop), or you can go down another ramp.  Either way, you will deal with a Major and a Minor Elite.  Try to remember a way to get back up.
If you do not choose to do so, go down the ramp onto the balcony of the fourth floor.  There will be no resistance here, but the area from here to the bottom is somewhat labyrinthine.  There is another ramp, although you may drop if you prefer, to the floor.  There are two doors; take either one, but if you take the one on the left, you will see an Active Camo.  It is best to save this powerup.  The door on the right leads to the fifth floor balcony.  You will be ambushed by a Covenant squad; kill it.  You can either go to the main shaft, and there will be a ramp onto the sixth floor and an overshield (this is where you land if you choose to drop), or you can go down another ramp.  Either way, you will deal with a Major and a Minor Elite.  Try to remember a way to get back up.


Activate the Cartographer and watch the cinematic.  When it is finished, head back up to the fifth floor.  Get to the balcony and head toward the fourth floor.  You will encounter some Jackals on your way up.  You can shoot your way out, but it is recommended that you leave to the fourth floor, turn right, and then head back to the fifth floor through the door on the left that I mentioned earlier.  You will meet two Jackals; lay waste to them.  ''Now'' is the time to grab the Active Camo.  Then rush back up the way that you memorized.  Try not to bump any enemies; they will notice you if you do.  Depending on what route you choose and how quickly you run it, your Active Camo should expire somewhere on the third floor.  If you are quick, you will have just passed the hunter room.  Leave the hunter room to the right, and you will encounter a squad of Unggoy led by a Major Elite.  Blast them with a rocket if you have one; aim for the Major's feet, and it will kill the Elite and most of the Grunts.  If you do not have rockets, throw a few frags.  Those that remain should not be a problem.  Go back to the second floor, and walk directly out through the door.  Kill the Major and Minor Elite near the one you assassinated earlier with a rocket.  Go back through the tunnel just after the Shafted cinematic.  Be very careful; there is a Zealot.  His energy sword does 151 plasma damage, which is a one-hit kill.  Kill him with a rocket, then get back in your Warthog.
Activate the Cartographer and watch the cinematic.  When it is finished, head back up to the fifth floor.  Get to the balcony and head toward the fourth floor.  You will encounter some Jackals on your way up.  You can shoot your way out, but it is recommended that you leave to the fourth floor, turn right, and then head back to the fifth floor through the door on the left that I mentioned earlier.  You will meet two Jackals; lay waste to them.  ''Now'' is the time to grab the Active Camo.  Then rush back up the way that you memorized.  Try not to bump any enemies; they will notice you if you do.  Depending on what route you choose and how quickly you run it, your Active Camo should expire somewhere on the third floor.  If you are quick, you will have just passed the hunter room.  Leave the hunter room to the right, and you will encounter a squad of Unggoy led by a Major Elite.  Blast them with a rocket if you have one; aim for the Major's feet, and it will kill the Elite and most of the Grunts.  If you do not have rockets, throw a few frags.  Those that remain should not be a problem.  Go back to the second floor, and walk directly out through the door.  Kill the Major and Minor Elite near the one you assassinated earlier with a rocket.  Go back through the tunnel just after the Shafted cinematic.  Be very careful; there is a Zealot.  His energy sword does 151 plasma damage, which is a one-hit kill.  Kill him with a rocket, then get back in your Warthog.
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