Grifball: Difference between revisions

1 byte added ,  15 years ago
(Created new section; small cleanup and correction.)
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*Because the ball carrier has shields, a single Hammer strike from an ally would not kill it, thus it possible for one to swing his/her Hammer behind the teammate holding the bomb without killing(Unless the 2 players are very close) and the carrier jumps in the air, it will jump farther because the shock wave from the Hammer propels it farther in the map.
*Because the ball carrier has shields, a single Hammer strike from an ally would not kill it, thus it possible for one to swing his/her Hammer behind the teammate holding the bomb without killing(Unless the 2 players are very close) and the carrier jumps in the air, it will jump farther because the shock wave from the Hammer propels it farther in the map.
*If you have the ball and full shields, you can jump over an enemy as he swings a Hammer and not only survive, but propel yourself right into the enemy goal.  This does not work if you enemy is wielding a sword, however, which will just kill you.
*If you have the ball and full shields, you can jump over an enemy as he swings a Hammer and not only survive, but propel yourself right into the enemy goal.  This does not work if you enemy is wielding a sword, however, which will just kill you.
*Another way to score is to wait about 3 steps behind your team at the very beginning they all usually die but so do most of the team, grab the bomb and punch the 1 or 2 people left over on the opposite team (if an opposing team members lunges towards you with a energy sword and you punch them usually you will lose your sword and the opponent will die) and before the other team even have a chance to respawn you have scored. (note: this does not work as well with experienced players on the other team as they also usually wait a bit back)
*Another way to score is to wait about 3 steps behind your team at the very beginning they all usually die but so do most of the team, grab the bomb and punch the 1 or 2 people left over on the opposite team (if an opposing team members lunges towards you with a energy sword and you punch them usually you will lose your shield and the opponent will die) and before the other team even have a chance to respawn you have scored. (note: this does not work as well with experienced players on the other team as they also usually wait a bit back)


==[[Halo 2]]==
==[[Halo 2]]==
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