Foundry: Difference between revisions

54 bytes removed ,  14 years ago
m
Reverted edits by Wulfblood (Talk) to last version by General5 7
m (Reverted edits by Wulfblood (Talk) to last version by General5 7)
Line 63: Line 63:
*Forging along the natural "U" shape of the level is helpful when making balanced and symmetrical maps.
*Forging along the natural "U" shape of the level is helpful when making balanced and symmetrical maps.
*It is possible to push a teleporter into the space above the crane nearest to the base area. Doing this will create a great weapon storage space. You can also shoot through the invisible floor at that area. Alternatively, one can simply glide up to this area, face it, and drop a Respawn Point; a Teleporter can be spawned from inside.
*It is possible to push a teleporter into the space above the crane nearest to the base area. Doing this will create a great weapon storage space. You can also shoot through the invisible floor at that area. Alternatively, one can simply glide up to this area, face it, and drop a Respawn Point; a Teleporter can be spawned from inside.
*the floor closely resembles a grid much like sandbox


==Trivia==
==Trivia==
3,732

edits