Assault cannon: Difference between revisions

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*When using the Bump Possession cheat in Halo: Combat Evolved to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Assault Cannon without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.
*When using the Bump Possession cheat in Halo: Combat Evolved to control a Hunter, holding left click down and repeatedly right clicking allows the controlled Hunter to rapidly fire its Assault Cannon without overheating. Whether this accelerated manner of attack is actually utilized at all in AI controlled opponents' behavioral patterns is unknown.
*In [[Halo: Combat Evolved]], Hunters will not continue to track you once the cannon has started to charge, making the Hunters inaccurate with moving targets. Strangely, Hunters will never hit a stationary target, meaning that the original Assault Cannon's recoil severely lowers the accuracy of the said cannon. You can use this to your advantage to avoid being injured by standing completely still and firing from that position.
*In [[Halo: Combat Evolved]], Hunters will not continue to track you once the cannon has started to charge, making the Hunters inaccurate with moving targets. Strangely, Hunters will never hit a stationary target, meaning that the original Assault Cannon's recoil severely lowers the accuracy of the said cannon. You can use this to your advantage to avoid being injured by standing completely still and firing from that position.
*In Halo 3, if you look closely at a Hunter's Assault Cannon when it is charging up, green electricity protrudes from the three parts jutting out of the weapon and they form together to make the beam of energy, or it is possible this would create a type of small plasma mortar, and that something in the back of the weapon produces a type of gas to project it, similar to how a Flamethrower works where a small flame is projected by gas.
*In Halo 3, if you look closely at a Hunter's Assault Cannon when it is charging up, green electricity protrudes from the three parts jutting out of the weapon and they form together to make the beam of energy. It is also possible this would create a type of small plasma mortar, and that something in the back of the weapon produces a type of gas to project it, similar to how a Flamethrower works where a small flame is projected by gas.
*The Halo 3 variant doesn't contain the "drum" like the previous Assault Cannons. Instead it has six tubes on the side of the gun which appear to house the incendiary liquid projectile.
*The Halo 3 variant doesn't contain the "drum" like the previous Assault Cannons. Instead it has six tubes on the side of the gun which appear to house the incendiary liquid projectile.
*Some of the novels refer to the Assault Cannon as a Fuel Rod Gun/Cannon, while it is officially named in [[Halo: Contact Harvest]].
*Some of the novels refer to the Assault Cannon as a Fuel Rod Gun/Cannon, while it is officially named in [[Halo: Contact Harvest]].
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