AV-14 Hornet: Difference between revisions

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Undo revision 984794 by Jose manman (talk)
(Undo revision 984794 by Jose manman (talk))
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*In Campaign, it is best to give your passenger [[Marine]] allies a heavy weapon like a [[Spartan Laser]] or a [[Fuel Rod Gun]], as they can assist in destroying nearby infantry/vehicles that are often not in your sight.
*In Campaign, it is best to give your passenger [[Marine]] allies a heavy weapon like a [[Spartan Laser]] or a [[Fuel Rod Gun]], as they can assist in destroying nearby infantry/vehicles that are often not in your sight.
*When engaging the Scarabs on [[The Covenant (Level)]] using a Hornet, be sure to continuously circle around the heavy attack platforms, as their weapons will take you down quickly on higher difficulties.
*When engaging the Scarabs on [[The Covenant (Level)]] using a Hornet, be sure to continuously circle around the heavy attack platforms, as their weapons will take you down quickly on higher difficulties.
*Another handy way of taking on the Scarabs is to fly underneath them and attack their weak spot from behind, until the Scarab is destroyed, but be aware of the anti aircraft gun on top.
*Another handy way of taking on the Scarabs is to fly underneath them and attack their weak spot from behind, until the Scarab is destroyed.
*Another, more team-based method is to either pick up one wingman (on each Hornet if playing four player, two wingmen on one if playing 3 player) and drop them off on the Scarab as they land. If done quickly, the [[Brutes]] will all be bunched up in the corridor leading to the front, making it easy for the pilot to kill them with missiles and bullets. While the Hornet circles around, the wingman runs around the back, destroys the power core, then runs back to the front for extraction by the Hornet. If on four player with two Hornets, simultaneously dropping off wingmen from each Hornet is a quick and efficient way to get past a potentially difficult obstacle.
*Another, more team-based method is to either pick up one wingman (on each Hornet if playing four player, two wingmen on one if playing 3 player) and drop them off on the Scarab as they land. If done quickly, the [[Brutes]] will all be bunched up in the corridor leading to the front, making it easy for the pilot to kill them with missiles and bullets. While the Hornet circles around, the wingman runs around the back, destroys the power core, then runs back to the front for extraction by the Hornet. If on four player with two Hornets, simultaneously dropping off wingmen from each Hornet is a quick and efficient way to get past a potentially difficult obstacle.