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*Several aesthetic upgrades were added to the Ghost such as new sound effects, new textures and a generated anti-gravity field to display its hover ability. | *Several aesthetic upgrades were added to the Ghost such as new sound effects, new textures and a generated anti-gravity field to display its hover ability. | ||
===Changes from ''Halo 2'' to ''Halo 3''=== | ===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST''=== | ||
*The reactor tank is now part of the vehicle and is not vulnerable to cause immediate destruction. | *The reactor tank is now part of the vehicle and is not vulnerable to cause immediate destruction. | ||
*It can be slightly controlled in mid-air by pressing the A button. | *It can be slightly controlled in mid-air by pressing the A button. | ||
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*The screen on the dashboard of the ghost now displays real time similar to the Halo 3 [[Sniper Rifle System 99D-S2 Anti-Matériel|99D-S2 Anti-Matériel Sniper Rifle]]<br />. | *The screen on the dashboard of the ghost now displays real time similar to the Halo 3 [[Sniper Rifle System 99D-S2 Anti-Matériel|99D-S2 Anti-Matériel Sniper Rifle]]<br />. | ||
===Changes from ''Halo'' 3 to ''Halo: Reach''=== | ===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach''=== | ||
*Like all other vehicles returning in Halo: Reach, the Ghost has gotten a visual upgrade with a darker shade of purple, giving it a more alien look. | *Like all other vehicles returning in Halo: Reach, the Ghost has gotten a visual upgrade with a darker shade of purple, giving it a more alien look. | ||
*The Ghost responds a little slower when the propulsion drive is turned on. | *The Ghost responds a little slower when the propulsion drive is turned on. | ||
*It is noticeably bigger. When a Sangheili is driving, its body is near-completely confined. | *It is noticeably bigger. When a Sangheili is driving, its body is near-completely confined. | ||
*It is | *It is faster and harder to turn, even without the propulsion system on. | ||
*It takes less speed to run over enemies. | *It takes less speed to run over enemies. | ||
*The rear section of the Ghost can now pivot and swing freely as the vehicle executes sharp turns or maneuvers. | *The rear section of the Ghost can now pivot and swing freely as the vehicle executes sharp turns or maneuvers. | ||
*It can now strafe with the propulsion drive on, but only a slight amount. | *It can now strafe with the propulsion drive on, but only a slight amount. | ||
*It is much less prone to flipping over | *It is much less prone to flipping over. | ||
*The propulsion drive can now be used for a limited amount of time and has a cooldown similar to those of [[Armor Abilities|armor abilities]].<ref>http://g4tv.com/videos/48332/Halo-Reach-Firefight-Level-On-Outpost/</ref> | *The propulsion drive can now only be used for a limited amount of time and has a cooldown similar to those of [[Armor Abilities|armor abilities]].<ref>http://g4tv.com/videos/48332/Halo-Reach-Firefight-Level-On-Outpost/</ref> | ||
===''Halo Wars''=== | ===''Halo Wars''=== |
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