Karo'etba-pattern Ghost: Difference between revisions

no edit summary
No edit summary
Line 48: Line 48:
*Several aesthetic upgrades were added to the Ghost such as new sound effects, new textures and a generated anti-gravity field to display its hover ability.
*Several aesthetic upgrades were added to the Ghost such as new sound effects, new textures and a generated anti-gravity field to display its hover ability.


===Changes from ''Halo 2'' to ''Halo 3''===
===Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST''===
*The reactor tank is now part of the vehicle and is not vulnerable to cause immediate destruction.
*The reactor tank is now part of the vehicle and is not vulnerable to cause immediate destruction.
*It can be slightly controlled in mid-air by pressing the A button.
*It can be slightly controlled in mid-air by pressing the A button.
Line 58: Line 58:
*The screen on the dashboard of the ghost now displays real time similar to the Halo 3 [[Sniper Rifle System 99D-S2 Anti-Matériel|99D-S2 Anti-Matériel Sniper Rifle]]<br />.
*The screen on the dashboard of the ghost now displays real time similar to the Halo 3 [[Sniper Rifle System 99D-S2 Anti-Matériel|99D-S2 Anti-Matériel Sniper Rifle]]<br />.


===Changes from ''Halo'' 3 to ''Halo: Reach''===
===Changes from ''Halo 3'' and ''Halo 3: ODST''  to ''Halo: Reach''===
*Like all other vehicles returning in Halo: Reach, the Ghost has gotten a visual upgrade with a darker shade of purple, giving it a more alien look.
*Like all other vehicles returning in Halo: Reach, the Ghost has gotten a visual upgrade with a darker shade of purple, giving it a more alien look.
*The Ghost responds a little slower when the propulsion drive is turned on.
*The Ghost responds a little slower when the propulsion drive is turned on.
*It is noticeably bigger. When a Sangheili is driving, its body is near-completely confined.
*It is noticeably bigger. When a Sangheili is driving, its body is near-completely confined.
*It is also faster and harder to turn, even without the propulsion system on.
*It is faster and harder to turn, even without the propulsion system on.
*It takes less speed to run over enemies.
*It takes less speed to run over enemies.
*The rear section of the Ghost can now pivot and swing freely as the vehicle executes sharp turns or maneuvers.
*The rear section of the Ghost can now pivot and swing freely as the vehicle executes sharp turns or maneuvers.
*It can now strafe with the propulsion drive on, but only a slight amount.
*It can now strafe with the propulsion drive on, but only a slight amount.
*It is much less prone to flipping over, opposed to it's Halo 2 and Halo 3 counterparts.
*It is much less prone to flipping over.
*The propulsion drive can now be used for a limited amount of time and has a cooldown similar to those of [[Armor Abilities|armor abilities]].<ref>http://g4tv.com/videos/48332/Halo-Reach-Firefight-Level-On-Outpost/</ref>
*The propulsion drive can now only be used for a limited amount of time and has a cooldown similar to those of [[Armor Abilities|armor abilities]].<ref>http://g4tv.com/videos/48332/Halo-Reach-Firefight-Level-On-Outpost/</ref>


===''Halo Wars''===
===''Halo Wars''===
265

edits