Karo'etba-pattern Ghost: Difference between revisions

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*"''Scout Shield''": adds an [[energy shield]] which deflects incoming damage. 700 resources and tech level 3 required.
*"''Scout Shield''": adds an [[energy shield]] which deflects incoming damage. 700 resources and tech level 3 required.


The Ghost is the equivalent to the UNSC's [[Warthog]] and the Brute Chopper (which replaces the Ghost when the [[Brute Army Commander|Brute Cheiftan Commander]] is chosen) and is a useful tool for collecting supplies to speed construction in the early minutes of skirmish games. It is very effective against infantry units, such as [[Marines]] and [[Hellbringers|Hellj]]umpers, but performs poorly against most armored vehicles, turrets and air units. The Ghost is effective in "Hit and Run" tactics against infantry and light vehicles. The Ghost is an ideal support vehicle for armor and infantry, as it is capable to nimbly move from one location to another and thus provide covering fire for infantry. It is also the cheapest scout unit to construct.
The Ghost is the equivalent to the UNSC's [[Warthog]] and the Brute Chopper (which replaces the Ghost when the [[Brute Army Commander|Brute Cheiftan Commander]] is chosen) and is a useful tool for collecting supplies to speed construction in the early minutes of skirmish games. It is very effective against infantry units, such as [[Marines]] and [[Hellbringers|Hel]]lbringers, but performs poorly against most armored vehicles, turrets and air units. The Ghost is effective in "Hit and Run" tactics against infantry and light vehicles. The Ghost is an ideal support vehicle for armor and infantry, as it is capable to nimbly move from one location to another and thus provide covering fire for infantry. It is also the cheapest scout unit to construct.


==Tactics==
==Tactics==
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