M19 SSM Rocket Launcher: Difference between revisions

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(→‎Trivia: Added info about Flood w/ this weapon.)
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==Trivia==
==Trivia==
*The M19 Rocket Launcher has a "test" button that, when pressed, spins the barrels around. This animation only happens when the player is idle.
*The M19 Rocket Launcher has a "test" button that, when pressed, spins the barrels around. This animation only happens when the player is idle.
*In the novel [[Halo: The Flood|''Halo: The Flood'']], Hunters can actually deflect rockets (that is, redirect it). This is highly improbable, as the rocket explodes the moment it comes in contact with anything, unless it is hit at its side. John-117 performed a similar feat with the help of [[Cortana]] during a test on [[Reach]].
*In the novel ''[[Halo: The Flood]]'', Hunters can actually deflect(that is, redirect it) rockets. This is highly improbable, as the rocket explodes the moment it comes in contact with anything, unless it is hit at its side. John-117 performed a similar feat with the help of [[Cortana]] during a test on [[Reach]].
*In [[Halo 2|''Halo 2'']], if a player drives a vehicle to the top of the hill in a given map, and another player stands a certain distance away, locks on, drags the aiming reticule away to a certain point, and releases, the rocket will actually fly around the vehicle in a perfect circle until something gets in the way or the hill player moves. Furthermore, if the player in the vehicle gets out, the rocket will stop homing on to the vehicle and fly off at a random circular trajectory. This glitch is also seen in [[Halo 3|''Halo 3'']] with the [[missile pod]].
*In ''Halo 2'', if a player drives a vehicle to the top of the hill in a given map, and another player stands a certain distance away, locks on, drags the aiming reticule away to a certain point, and releases, the rocket will actually fly around the vehicle in a perfect circle until something gets in the way or the hill player moves. Furthermore, if the player in the vehicle gets out, the rocket will stop homing on to the vehicle and fly off at a random circular trajectory. This glitch is also seen in ''Halo 3'' with the [[missile pod]].
*While your shields are upgraded to [[Overshield]] status, aim at the ground, jump, and fire a rocket at your jumps peak to be given a moderate jump boost. This is because the explosive shock wave of the rocket launcher causes you to fly a little, but is also only possible because during the short time (around 2.5 seconds) that your overshields charge, you are temporarily invincible.
*While your shields are upgraded to [[Overshield]] status, aim at the ground, jump, and fire a rocket at your jumps peak to be given a moderate jump boost. This is because the explosive shock wave of the rocket launcher causes you to fly a little, but is also only possible because during the short time (around 2.5 seconds) that your overshields charge, you are temporarily invincible.
*Strangely, in [[Halo: CE|''Halo: CE'']], it is the only weapon which [[Marine]]s cannot pick up, even if you bump-possess them. This is because they do not have the animation for it.
*Strangely, the M19 is written as "M41 SSR MAV/AV" in-game.
*If you seat yourself as a passenger in an enemy's [[Warthog]] in [[Halo 2|''Halo 2'']], and have the Rocket Launcher with you, you can lock onto to the vehicle as long as the driver is not on your team. It takes one to two shots to kill you both, although the gunner can survive.
*The Rocket Launcher in Halo 2 prevents weapons from being carried over in two-part levels (specifically {{Levelname|Outskirts}} and {{Levelname|Metropolis}}, {{Levelname|Delta Halo}} and {{Levelname|Regret}}, and {{Levelname|Sacred Icon}} and {{Levelname|Quarantine Zone}}). Finishing Outskirts, Delta Halo or Sacred Icon with a Rocket Launcher will result in you starting Metropolis, Regret or Quarantine Zone with default weapons rather than having the weapons you finished the level with.
*Strangely, the M19 is written as "M41 SSR MAV/AV" in-game. This is wrong, as it is actually a M19 SSM.
*In "Halo: The Flood", Marines trained on this weapon are called "Rocket Jockeys".{{fact}}
*In the [[Halo PC]] instruction manual it was stated that the maximum range of zoom scope was x8. However, the maximum only reaches 2x. This could have been an overlooked typo.
*The Rocket Launcher in Halo 2 prevents weapons from being carried over in two-part levels (specifically [[Outskirts (Level)|Outskirts]] and [[Metropolis (Level)|Metropolis]], [[Delta Halo (Level)|Delta Halo]] and [[Regret (Level)|Regret]], and [[Sacred Icon (Level)|Sacred Icon]] and [[Quarantine Zone (Level)|Quarantine Zone]]). Finishing Outskirts, Delta Halo or Sacred Icon with a Rocket Launcher will result in you starting Metropolis, Regret or Quarantine Zone with default weapons rather than having the weapons you finished the level with.
*Interestingly, spare ammo can be found at the [[Last Exit]] in Halo 3: ODST. This is odd as a different version of the rocket launcher is featured in this game.
*In "Halo: The Flood", Marines trained on this weapon are called "Rocket Jockeys"
*In Halo:Combat Evolved, Flood often have this weapon. This is annoying because it results in an instant death, if hit, on the normal difficulty or higher. The best thing to do is remeber where abouts it was when it shot you, then keep an eye on that area. Also, when the flood dies with this weapon in it's hands it usally fires a shot, so be careful.


==Gallery==
==Gallery==
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