Sangheili Zealot: Difference between revisions

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*''[[Cairo Station (Level)|Cairo Station]]'' (Legendary only) - In Hangar B-01 (the second Hangar Bay), a Zealot armed with an [[Energy Sword]] along with 2 [[Ultra Elites]] lead the fifth Covenant wave out of the [[Covenant Boarding Craft|boarding craft]] to fight the player-controlled Master Chief.
*''[[Cairo Station (Level)|Cairo Station]]'' (Legendary only) - In Hangar B-01 (the second Hangar Bay), a Zealot armed with an [[Energy Sword]] along with 2 [[Ultra Elites]] lead the fifth Covenant wave out of the [[Covenant Boarding Craft|boarding craft]] to fight the player-controlled Master Chief.
*''[[Outskirts (Level)|Outskirts]]'' (Legendary only) - At a point in the level where a Covenant [[Phantom]] dropship approaches and drops off troops, it will drop one Covenant Zealot off, along with the rest of the units. The Zealot will then normally charge toward and attack the player and any remaining Marines. Another example is a section of the same level near the [[Hotel Zanzibar]], after Sniper Alley. There is always a Zealot in the half collapsed building, which will jump down and attack if the player walks down the streets near it.
*''[[Outskirts (Level)|Outskirts]]'' (Legendary only) - At a point in the level where a Covenant [[Phantom]] dropship approaches and drops off troops, it will drop one Covenant Zealot off, along with the rest of the units. The Zealot will then normally charge toward and attack the player and any remaining Marines. Another example is a section of the same level near the [[Hotel Zanzibar]], after Sniper Alley. There is always a Zealot in the half collapsed building, which will jump down and attack if the player walks down the streets near it.
*''[[Metropolis (Level)|Metropolis]]'' (Legendary only) - As one gets to the service tunnel at the end of the Highway tunnel, a sword-wielding Zealot will emerge from there.
*''[[Metropolis (Level)|Metropolis]]'' (Legendary only) - As you reach the service tunnel at the end of the Highway tunnel, a sword-wielding Zealot will emerge from there.
*''[[Gravemind (Level)|Gravemind]]'' - At the end of the level, the [[Honor Guard Councilor]], which is supposed to be a Zealot but appears differently due to a programming error, will appear regardless of difficulty.
*''[[Gravemind (Level)|Gravemind]]'' - At the end of the level, the [[Honor Guard Councilor]], which is supposed to be a Zealot but appears differently due to a programming error, will appear regardless of difficulty.
*''[[Uprising (Level)|Uprising]]'' - The Arbiter always gains one Zealot ally in the early part of the level ''Uprising'', regardless of difficulty.
*''[[Uprising (Level)|Uprising]]'' - The Arbiter always gains one Zealot ally in the early part of the level ''Uprising'', regardless of difficulty.
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