Sangheili Zealot: Difference between revisions

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[[Image:1210385602_34297058-Medium.jpg|left|thumb|Staged on the [[Multiplayer]] map [[snowbound]] this is likely how a Halo 3 Zealot would appear.]]
[[Image:1210385602_34297058-Medium.jpg|left|thumb|Staged on the [[Multiplayer]] map [[snowbound]] this is likely how a Halo 3 Zealot would appear.]]
The best way to deal with a Zealot is to either use a [[Plasma Grenade]] or to attack it from a long range, as they will usually wield swords. Also, due to their strong shields, it is advisable to use heavy weapons, such as the sniper rifle and rocket launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 headshots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that 7 needles will kill the enemy and the weapon's large clip. However, it should be noted that this weapon takes too long to work to be of use against a nearby or charging Zealot, and that if the Elite is too close you may take serious damage from secondary explosions or detonating grenades. A tactical flaw that only works in ''Halo: Combat Evolved'' is that enemies have certain invisible 'boxes' they cannot leave, and if they do they will walk back to it immediately. These are needed to stop them from wandering all over the place and make them seem organized. When you find the 'box' of a Zealot, stand about 5 feet outside of it. When a Zealot approaches you, it's programming will forbid it to leave it's box, and since it's weapon is short range only, it will not be able to hurt you, and merely stand there swiping air the whole time. You may then finish it off with whatever your heart may desire.  
The best way to deal with a Zealot is to either use a [[Plasma Grenade]] or to attack it from a long range, as they will usually wield swords. Also, due to their strong shields, it is advisable to use heavy weapons, such as the sniper rifle and rocket launcher, if they are available. The [[M6D pistol]] is only moderately effective, taking 16 headshots to kill a fully shielded Zealot on [[Normal]] difficulty. The [[Needler]] is both common and extremely effective, due to the fact that 7 needles will kill the enemy and the weapon's large clip. However, it should be noted that this weapon takes too long to work to be of use against a nearby or charging Zealot, and that if the Elite is too close you may take serious damage from secondary explosions or detonating grenades. A tactical flaw that only works in ''Halo: Combat Evolved'' is that enemies have certain invisible 'boxes' they cannot leave, and if they do they will walk back to it immediately. These are needed to stop them from wandering all over the place and make them seem organized. When you find the 'box' of a Zealot, stand about 5 feet outside of it. When a Zealot approaches you, it's programming will forbid it to leave it's box, and since it's weapon is short range only, it will not be able to hurt you, and merely stand there swiping air the whole time. You may then finish it off whenever or with whatever you may.


If you are forced into close quarters combat with a Zealot, you should use a [[Shotgun]].  If a Shotgun is not present, using a Plasma Rifle to take down the Elite's shields and an [[M6D Pistol]] or [[Assault Rifle]] to finish it off is also an efficient tactic at medium to close ranges. The "noob combo" is also very effective when dealing with a zealot. Meaning, a plasma pistol and a battle rifle/magnum. In ''Halo: Combat Evolved'', use a magnum or an assault rifle.
If you are forced into close quarters combat with a Zealot, you should use a [[Shotgun]].  If a Shotgun is not present, using a Plasma Rifle to take down the Elite's shields and an [[M6D Pistol]] or [[Assault Rifle]] to finish it off is also an efficient tactic at medium to close ranges. The "noob combo" is also very effective when dealing with a zealot. Meaning, a plasma pistol and a battle rifle/magnum. In ''Halo: Combat Evolved'', use a magnum or an assault rifle.
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[[Image:eliteowned123.jpg|thumb|right|Fighting a zealot in hand to hand combat.]]
[[Image:eliteowned123.jpg|thumb|right|Fighting a zealot in hand to hand combat.]]


In ''[[Halo 2]]'', they do not use [[Overshields]] and their shields are just a little bit stronger than those of a [[Major Elite]] and Special Operations Elite, but they are a lot smarter and tougher. They are still very deadly in close-quarters, so the player should keep their distance. In addition to the tactics mentioned in the preceding paragraph, dual [[M6C Magnum]]s can be very effective at close ranges so long as you stay outside of their sword's reach. Dual [[Needler]]s are also effective. Also, Zealot AI is noticeably different in ''[[Halo 2]]'': Zealots are always found wielding [[Energy Sword]]s, ceremonial weapons befitting their high rank. If, as the [[Arbiter (Character)|Arbiter]], you give them another weapon, they will not fire it; instead, they will use it as a makeshift melee weapon. Another fact that should be known is that Zealots will never, under any circumstances, ride in or drive a vehicle (If you try to give them a chance to get in one, such as in [[Uprising (Level)|Uprising)]], their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They will continue following you, once you keep going.
In [[Halo 2]], they do not use [[Overshields]] and their shields are just a little bit stronger than those of a [[Major Elite]] and Special Operations Elite, but they are a lot smarter and tougher. They are still very deadly in close-quarters, so the player should keep their distance. In addition to the tactics mentioned in the preceding paragraph, dual [[M6C Magnum]]s can be very effective at close ranges so long as you stay outside of their sword's reach. Dual [[Needler]]s are also effective. Also, Zealot AI is noticeably different in [[Halo 2]]: Zealots are always found wielding [[Energy Sword]]s, ceremonial weapons befitting their high rank. If, as the [[Arbiter (Character)|Arbiter]], you give them another weapon, they will not fire it; instead, they will use it as a makeshift melee weapon. Another fact that should be known is that Zealots will never, under any circumstances, ride in or drive a vehicle (If you try to give them a chance to get in one, such as in [[Uprising (Level)|Uprising)]], their animation will glitch and they will start to walk toward the vehicle and turn around, they will then keep doing this. They will continue following you, once you keep going.
[[Image:Zealot attack.jpg|left|thumb|A Zealot pointing out an enemy.]]
[[Image:Zealot attack.jpg|left|thumb|A Zealot pointing out an enemy.]]


In ''Halo: Combat Evolved'' Zealots had a "flaw" that made killing one slightly easier. It would do some form of roaring animation (similar to the Elite berserker's in ''Halo 2''), or pointing out the player and yell. This animation makes the Zealot's body more open and gives the player a precious few seconds to snipe, fire a rocket at, or damage the shields of the Zealot. But this animation did not necessarily help the player. A player could be startled and make a bad decision that costs them their life and its back to the last checkpoint.
In ''Halo: Combat Evolved'' Zealots had a "flaw" that made killing one slightly easier. It would do some form of roaring animation (similar to the Elite berserker's in ''Halo 2''), or pointing out the player and yell. This animation makes the Zealot's body more open and gives the player a precious few seconds to snipe, fire a rocket at, or damage the shields of the Zealot. But this animation did not necessarily help the player, thus could force the player to make a wrong move resulting in the death of the player.


== Zealot Titles ==
== Zealot Titles ==