Guardian (map): Difference between revisions

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== Layout ==
== Layout ==
[[Image:GuardianHeatMap.jpg|left|thumb|200px|bird's eye view of ''Guardian'']]
[[Image:GuardianHeatMap.jpg|left|thumb|200px|bird's eye view of ''Guardian'']]
Rather than being set in desolate and snowy mountains as ''[[Lockout]]'' was, ''Guardian'' takes place in what appears to be an ancient [[Forerunner]] complex surrounded by lush, dense jungle, believed to be the [[Drone]] Homeworld [[Palamok]]. This is easily seen throughout the whole level, as there is a green-tinted mist or fog created by the jungle's humid atmosphere. Players can also look up, and view the tall trees stretching up to the sky blocking off the majority of sunlight. The large trees of the jungle have grown up around this [[Forerunner]] complex, creating a looming feeling. As such, the map is multi-leveled, with walkways, and paths connecting all areas of the map. The map is split into four key areas, with the center acting as a connection point between them all. The level is fairly simple in design, so the learning curve is short. Unlike ''[[Lockout]]'', the scenery between areas of the map changes, so players will not get lost as easily. Some attributes from the ''Halo 2'' map ''[[Ascension]]'' can also be noticed, for example, the circular center and the mancannons that throw you up to a higher vantage point.
Rather than being set in desolate and snowy mountains as ''[[Lockout]]'' was, ''Guardian'' takes place in what appears to be an ancient [[Forerunner]] complex surrounded by lush, dense jungle, believed to be the [[Drone]] Home world [[Palamok]]. This is easily seen throughout the whole level, as there is a green-tinted mist or fog created by the jungle's humid atmosphere. Players can also look up, and view the tall trees stretching up to the sky blocking off the majority of sunlight. The large trees of the jungle have grown up around this [[Forerunner]] complex, creating a looming feeling. As such, the map is multi-leveled, with walkways, and paths connecting all areas of the map. The map is split into four key areas, with the center acting as a connection point between them all. The level is fairly simple in design, so the learning curve is short. Unlike ''[[Lockout]]'', the scenery between areas of the map changes, so players will not get lost as easily. Some attributes from the ''Halo 2'' map ''[[Ascension]]'' can also be noticed, for example, the circular center and the mancannons that throw you up to a higher vantage point.


=== Sniper Tower ===
=== Sniper Tower ===
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== Discovery ==
== Discovery ==
"''Guardian''" was first seen as a reference in the hexadecimal code of the ''[[Halo 3 Beta]]''. Later, it was confirmed to be in the final game of ''Halo 3'' when it was detailed in an issue of ''Electronic Gaming Monthly'' magazine and an article in the Japanese magazine ''Famitsu''. [[Bungie]] has stated that it is a "spiritual successor" to ''[[Lockout (Level)|Lockout]]'', a Multiplayer map from ''[[Halo 2]]''<ref>''EGM'' September 07 page 70</ref>, as there are many common elements, such as the Grav Lifts, Sniper Towers and similar areas.
"''Guardian''" was first seen as a reference in the hexadecimal code of the ''[[Halo 3 Beta]]''. Later, it was confirmed to be in the final game of ''Halo 3'' when it was detailed in an issue of ''Electronic Gaming Monthly'' magazine and an article in the Japanese magazine ''Famitsu''. [[Bungie]] has stated that it is a "spiritual successor" to ''[[Lockout (Level)|Lockout]]'', a Multiplayer map from ''[[Halo 2]]''<ref>''EGM'' September 07 page 70</ref>, as there are many common elements, such as the Gravity Lifts, Sniper Towers and similar areas.


Although it bears a vague similarity to ''[[Sanctuary (Level)|Sanctuary]]'' in aesthetics, the layout recalls a mixture of ''Lockout'' and ''[[Ascension (Level)|Ascension]]''. Although, it could also be seen as a happy medium between the two: while it retains the central area and size of ''Ascension'', its layout and weapon spawns are very reminiscent of ''Lockout''.
Although it bears a vague similarity to ''[[Sanctuary (Level)|Sanctuary]]'' in aesthetics, the layout recalls a mixture of ''Lockout'' and ''[[Ascension (Level)|Ascension]]''. Although, it could also be seen as a happy medium between the two: while it retains the central area and size of ''Ascension'', its layout and weapon spawns are very reminiscent of ''Lockout''.
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<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*The September 2007 issue of ''[[EGM]]'' stated that ''Guardian'' is the map "''Jub-Jub''" that Bungie referred to numerous times in their weekly updates, an undying love reference to the Ewok's dialogue in ''Star Wars: Return of the Jedi''.  
*The September 2007 issue of ''[[EGM]]'' stated that ''Guardian'' is the map "''Jub-Jub''" that Bungie referred to numerous times in their weekly updates, an undying love reference to the Ewok's dialogue in ''Star Wars: Return of the Jedi''.  
*''Guardian'' may have something to do with the [[guardians|mysterious entities]] that can inexplicably kill you in Multiplayer.
*''Guardian'' may have something to do with the [[guardians|mysterious entities]] that can inexplicably kill you in Multi player.
*There are a number of indistinct voices whispering in the background.
*There are a number of indistinct voices whispering in the background.
*The [[Dino-Birds|Dinosaur Birds]] can be seen on this map and can be closely examined by Forge or theater. They can also be shot and killed with any long/medium range precision weapon.
*The [[Dino-Birds|Dinosaur Birds]] can be seen on this map and can be closely examined by Forge or theater. They can also be shot and killed with any long/medium range precision weapon.
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*If you are at the Blue Room side of the map at the start, picking up the Shotgun and man-cannoning over to the Sniper area is a good way to disable the sniper and give your team a good start, but watch out for someone with the [[Overshield]].
*If you are at the Blue Room side of the map at the start, picking up the Shotgun and man-cannoning over to the Sniper area is a good way to disable the sniper and give your team a good start, but watch out for someone with the [[Overshield]].
*When in the Sniper Tower, if you don't plan on using the [[Plasma Battery]] to get height or kill an enemy that comes up the ramp, destroy it if you want a safe sniping spot.
*When in the Sniper Tower, if you don't plan on using the [[Plasma Battery]] to get height or kill an enemy that comes up the ramp, destroy it if you want a safe sniping spot.
*A proven strategy for starting off a Team based game well goes like this (but it will only work if you spawn on the bridge, close to the [[Sniper Rifle]]): In [[Team Doubles]], player 1 would head for the mancannon and pick up [[Brute Shot]], while the other player rushes [[Sniper Rifle]] as quick as possible. Player 1 uses his Brute Shot to: a. Kill the opponent(s) who rush(es) [[Active Camoflauge]], or b. Secures Active Camoflauge for himself, keeping the enemy at bay with his Brute Shot. In the meantime, the second player either: a. Uses Sniper Rifle to provide cover for Player 1 or b. Uses [[Overshield]] and Sniper to deal with any opponents who travel over to the Sniper post. The Overshield should only be used when you know someone heading towards the Sniper, and at the last moment, the OS can be used for its 3-4 second invulnerability to take out 1 or both opponents, even if they carry over [[Shotgun]].
*A proven strategy for starting off a Team based game well goes like this (but it will only work if you spawn on the bridge, close to the [[Sniper Rifle]]): In [[Team Doubles]], player 1 would head for the man cannon and pick up [[Brute Shot]], while the other player rushes [[Sniper Rifle]] as quick as possible. Player 1 uses his Brute Shot to: a. Kill the opponent(s) who rush(es) [[Active Camoflauge]], or b. Secures Active Camoflauge for himself, keeping the enemy at bay with his Brute Shot. In the meantime, the second player either: a. Uses Sniper Rifle to provide cover for Player 1 or b. Uses [[Overshield]] and Sniper to deal with any opponents who travel over to the Sniper post. The Overshield should only be used when you know someone heading towards the Sniper, and at the last moment, the OS can be used for its 3-4 second invulnerability to take out 1 or both opponents, even if they carry over [[Shotgun]].


== Forge ==
== Forge ==
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