Guardian (map): Difference between revisions

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*If you are in the Overshield room, it is possible to wedge yourself high into the corner of the room between the doorway that leads to the center of the map and the doorway that leads to the ramp, making it easy to pick off anyone unfortunate to pass by you.
*If you are in the Overshield room, it is possible to wedge yourself high into the corner of the room between the doorway that leads to the center of the map and the doorway that leads to the ramp, making it easy to pick off anyone unfortunate to pass by you.
*If you are at the Sniper side of the map at the start of a team game, the Sniper of the team is advised to guard the Hammer until a teammate can grab under cover of the Sniper.
*If you are at the Sniper side of the map at the start of a team game, the Sniper of the team is advised to guard the Hammer until a teammate can grab under cover of the Sniper.
*If you are at the Blue Room side of the map at the start, picking up the Shotgun and man-cannoning over to the Sniper area is a good way to disable the sniper and give your team a good start, but watch out for someone with the Overshield.
*If you are at the Blue Room side of the map at the start, picking up the Shotgun and man-cannoning over to the Sniper area is a good way to disable the sniper and give your team a good start, but watch out for someone with the [[Overshield]].
*When in the Sniper Tower, if you don't plan on using the [[Plasma Battery]] to get height or kill an enemy that comes up the ramp, destroy it if you want a safe sniping spot.
*When in the Sniper Tower, if you don't plan on using the [[Plasma Battery]] to get height or kill an enemy that comes up the ramp, destroy it if you want a safe sniping spot.