Construct: Difference between revisions
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== Trivia == | == Trivia == | ||
* [[Sentinels]] and [[Constructors]] float out far from the level, but can be destroyed with long range weapons. | * [[Sentinels]] and [[Constructors]] float out far from the level, but can be destroyed with long range weapons. | ||
* Construct is currently the only map that features a [[ | * Construct is currently the only map that features a [[Flamethrower]] by default. | ||
* A popular strategy on this map is to camp at the top of the level with the Energy Sword, Mauler, or Flamethrower, | * A popular strategy on this map is to camp at the top of the level with the [[Energy Sword]], [[Mauler]], or [[Flamethrower]]. Conversely, if at the bottom of the level, it is common to throw grenades and / or equipment or push nearby fusion cores up the purple lifts. | ||
== Matchmaking Adjustments== | |||
For reasons not yet disclosed by [[Bungie]], this map has been slightly altered when playing in [[Matchmaking]] playlists. The [[Mauler]]s that spawned at the top of the purple lifts have been removed. | |||
It is believed that this change was caused by near-constant complaints regarding the large number of [[Mauler]]s in many levels combined with the [[Mauler]]'s ability to nearly-instantly kill an opponent at very close range. Many people felt that the weapon was unbalanced because of the close-quarters prowess of the [[Mauler]], especially in CQB-style levels; this is a misconception. | |||
The problem was a combination of the somewhat large number of [[Mauler]] spawn locations, the fast recharge time on a lethal close-combat weapon, and players not changing their play style to compensate for a number of [[camping]] and / or charging [[Mauler]] wielders. | |||
==References== | ==References== |