Lekgolo: Difference between revisions

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"Hinting that Hunters can be killed if even a single worm is displaced." is *not* a complete sentence. gah... sooo much work...
("Hinting that Hunters can be killed if even a single worm is displaced." is *not* a complete sentence. gah... sooo much work...)
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The '''Lekgolo'''<ref>[[Halo: Ghosts of Onyx]], page 190 - "Lekgolo: the Elite name for the Hunter race".</ref> (Latin ''Ophis congregatio''<ref>[[Bestiarum]]</ref>) are a species of small colonial worm like creatures that can join together to form purpose specific assemblages called [[Mgalekgolo]]. They are commonly referred to by [[Humans]] as '''Hunters'''. The cores of the scarabs are also seemingly held together by Lekgolo worms.
The '''Lekgolo'''<ref>[[Halo: Ghosts of Onyx]], page 190 - "Lekgolo: the Elite name for the Hunter race".</ref> (Latin ''Ophis congregatio''<ref>[[Bestiarum]]</ref>) are a species of small colonial worm like creatures that can join together to form purpose specific assemblages called [[Mgalekgolo]]. They are commonly referred to by [[Humans]] as '''Hunters'''. The cores of the scarabs are also seemingly held together by Lekgolo worms.


==Background==
== Background ==
 
Lekgolos take a hulking bipedal form in the Covenant military which is, in truth, the least common assemblage of the creatures <ref>[[Bestiarum]]</ref>. In this form, they are the strongest species in the [[Covenant]] <ref>[[Halo 3 Game Guide]],  http://www.microsoft.com/silverlight/halo3.aspx, On Covenant character page.</ref>. These forms stand anywhere from nine and a half to twelve feet tall, but when in their combat state they crouch to approximately eight feet, making their weak spots smaller. Hunters fight with [[Fuel Rod Gun]]s ([[Halo: Combat Evolved]]) or modified [[Fuel Rod Cannon]]s ([[Halo 2]] and [[Halo 3]]) integrated directly into their armor, and they carry an enormous and nearly-impervious metal shield made of an unknown alloy, which they sometimes use as a [[melee]] [[weapon]]. The modified Fuel Rod Cannon used in Halo 2 is more beam-like, similar to that of the [[Gravity Cannon]]. The fire is more sustained, and more devastating.
Lekgolos take a hulking bipedal form in the Covenant military which is, in truth, the least common assemblage of the creatures <ref>[[Bestiarum]]</ref>. In this form, they are the strongest species in the [[Covenant]] <ref>[[Halo 3 Game Guide]],  http://www.microsoft.com/silverlight/halo3.aspx, On Covenant character page.</ref>. These forms stand anywhere from nine and a half to twelve feet tall, but when in their combat state they crouch to approximately eight feet, making their weak spots smaller. Hunters fight with [[Fuel Rod Gun]]s ([[Halo: Combat Evolved]]) or modified [[Fuel Rod Cannon]]s ([[Halo 2]] and [[Halo 3]]) integrated directly into their armor, and they carry an enormous and nearly-impervious metal shield made of an unknown alloy, which they sometimes use as a [[melee]] [[weapon]]. The modified Fuel Rod Cannon used in Halo 2 is more beam-like, similar to that of the [[Gravity Cannon]]. The fire is more sustained, and more devastating.


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Lekgolos almost never associate, or even communicate, with other Covenant client races, save for the Elites. They are dismissive, scornful, and arrogant to the "lesser" Covenant races, and are utterly contemptuous of their foes.
Lekgolos almost never associate, or even communicate, with other Covenant client races, save for the Elites. They are dismissive, scornful, and arrogant to the "lesser" Covenant races, and are utterly contemptuous of their foes.
[[Image:Hunter1.jpg|200px|thumb|left|A Lekgolo defends a [[Covenant]] outpost on [[Installation 04]].]]
[[Image:Hunter1.jpg|200px|thumb|left|A Lekgolo defends a [[Covenant]] outpost on [[Installation 04]].]]
Lekgolos have three names: personal name, bond name, and line name. The personal name is given at birth. The line name represents the genetic heritage, being the name of the most successful Hunter of his ancestors. If one reaches a certain level of status, his offspring will have his personal name as their line name. The bond name is taken between bonded pairs, a relationship about which little is known, but it appears to be something like a lifelong brother.  
Lekgolos have three names: personal name, bond name, and line name. The personal name is given at birth. The line name represents the genetic heritage, being the name of the most successful Hunter of his ancestors. If one reaches a certain level of status, his offspring will have his personal name as their line name. The bond name is taken between bonded pairs, a relationship about which little is known, but it appears to be something like a lifelong brother.  


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They are called mysteries by an Elite Fleet Commander. It is stated that the Lekgolos were mysteries, and that the commander had known them to tear opponents apart with their "hands" whilst in a blood frenzy, and then pause to recite war poetry. <ref> Ghosts of Onyx </ref>
They are called mysteries by an Elite Fleet Commander. It is stated that the Lekgolos were mysteries, and that the commander had known them to tear opponents apart with their "hands" whilst in a blood frenzy, and then pause to recite war poetry. <ref> Ghosts of Onyx </ref>


== Hunter Anatomy and Physiology ==
== Anatomy and Physiology ==
The Hunter is not a singular organism, but rather a hive creature composed of multiple small, orange, worm-like beings that form a singular collective consciousness and act as one. The extremely strong armor that covers them serves the dual purpose of protecting the eels and keeping them together.<ref name="Tano"/> Hunters also have very sharp, long spines made of the same worms that compose their body. Hunters have been known to impale careless [[Marines]] upon these spines. However, in-game the spines serve no purpose besides decoration. The white streak on the Hunter's "head" is actually a visor or sensor screen.
 
Hunters are not singular organisms, but rather hive creatures composed of multiple small, orange, worm-like beings that form a singular collective consciousness and act as one. The extremely strong armor that covers them serves the dual purpose of protecting the eels and keeping them together.<ref name="Tano"/> Hunters also have very sharp, long spines made of the same worms that compose their body. Hunters have been known to impale careless [[Marines]] upon these spines. However, in-game the spines serve no purpose besides decoration. The white streak on the Hunter's "head" is actually a visor or sensor screen.


The collection of worms that make up a Hunter's body are unintelligent at the most basic level, but can form complex thoughts and emerge as a conscious individual when they combine into larger masses that communicate through chemical and electrical means. Their society is predominated by this combination of being to create exponentially more intelligent creatures, and the actual "Hunter" organism is one of the rarer and smaller forms to be found, used primarily in interaction with the Covenant hierarchy. The worms that make up a "Hunter" only have one eye per worm. The worms that make up the arms and legs have the eyes located within the central thorax armor. The neural net that hunters develop enables them to be incredibly strong and sensitive to all things within a 1000 foot line pointing out from non-combat form, and a half sphere that extends 500 feet in combat form.
The collection of worms that make up a Hunter's body are unintelligent at the most basic level, but can form complex thoughts and emerge as a conscious individual when they combine into larger masses that communicate through chemical and electrical means. Their society is predominated by this combination of being to create exponentially more intelligent creatures, and the actual "Hunter" organism is one of the rarer and smaller forms to be found, used primarily in interaction with the Covenant hierarchy. The worms that make up a "Hunter" only have one eye per worm. The worms that make up the arms and legs have the eyes located within the central thorax armor. The neural net that hunters develop enables them to be incredibly strong and sensitive to all things within a 1000 foot line pointing out from non-combat form, and a half sphere that extends 500 feet in combat form.
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However, Hunters really gained the upper hand in the cramped hallways of the [[Truth and Reconciliation]] and the [[The Maw|''Pillar of Autumn'']], where there was little space to dodge the fuel rods or crushing melee blows, and no room to utilize the most commonly used anti-Hunter weapon: the [[rocket launcher]]. Still, these levels were full of shotgun ammo, and the shotgun is reasonably useful against Hunters at close range.
However, Hunters really gained the upper hand in the cramped hallways of the [[Truth and Reconciliation]] and the [[The Maw|''Pillar of Autumn'']], where there was little space to dodge the fuel rods or crushing melee blows, and no room to utilize the most commonly used anti-Hunter weapon: the [[rocket launcher]]. Still, these levels were full of shotgun ammo, and the shotgun is reasonably useful against Hunters at close range.


If you stood far away from the Hunter, it would use its fuel rod cannon. However, the shot was slow, and very easy to dodge if you could see it coming. It was also easy to anticipate, as the barrel of the weapon glowed bright green before firing. If you were in melee range of the Hunter, it would also use its arm shield in an attempt to crush you, resulting in serious injury, if not death. However, these attacks were simple to anticipate and dodge. On certain levels, it is possible to defeat Hunters by standing in front of a hole and then sidestepping them as they attempt a melee attack; if timed right, the Hunter will fall down the hole and die.
If one were to stand far away from the Hunter, it would use its fuel rod cannon. However, the shot was slow, and very easy to dodge if you could see it coming. It was also easy to anticipate, as the barrel of the weapon glowed bright green before firing. If you were in melee range of the Hunter, it would also use its arm shield in an attempt to crush you, resulting in serious injury, if not death. However, these attacks were simple to anticipate and dodge. On certain levels, it is possible to defeat Hunters by standing in front of a hole and then sidestepping them as they attempt a melee attack; if timed right, the Hunter will fall down the hole and die.
[[Image:Dgodt Visr Foltz.PNG|thumb|right|A Hunter on [[The Great Journey (Level)|The Great Journey]].]]
[[Image:Dgodt Visr Foltz.PNG|thumb|right|A Hunter on [[The Great Journey (Level)|The Great Journey]].]]
The Hunters have undergone a number of changes for Halo 2. While they appear in fewer numbers, they are tougher and more dangerous. The most notable change is their new weapon: although similar to the old Fuel Rod Gun, the new Fuel Rod Cannon fires a continuous beam of green plasma rather than an arcing projectile. This new weapon is more damaging if not dodged carefully. In addition, the Hunters are over 25% larger<ref>''The Art of Halo: Creating a Virtual World''</ref> and faster, making combat against them much more hectic. Fortunately, all these go towards your advantage when playing the Arbiter; the Hunters are then powerful and durable allies. They have gained a new move, too: the ability to attack an enemy behind them. This effectively makes the old strategy of "dodge-and-fire" far less effective.  
The Hunters have undergone a number of changes for Halo 2. While they appear in fewer numbers, they are tougher and more dangerous. The most notable change is their new weapon: although similar to the old Fuel Rod Gun, the new Fuel Rod Cannon fires a continuous beam of green plasma rather than an arcing projectile. This new weapon is more damaging if not dodged carefully. In addition, the Hunters are over 25% larger<ref>''The Art of Halo: Creating a Virtual World''</ref> and faster, making combat against them much more hectic. Fortunately, all these go towards your advantage when playing the Arbiter; the Hunters are then powerful and durable allies. They have gained a new move, too: the ability to attack an enemy behind them. This effectively makes the old strategy of "dodge-and-fire" far less effective.  
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[[Image:Hunter5.jpg|thumb|right|A Hunter emerging from the ''[[Pillar of Autumn|Pillar of Autumn's]]'' cafeteria.]]
[[Image:Hunter5.jpg|thumb|right|A Hunter emerging from the ''[[Pillar of Autumn|Pillar of Autumn's]]'' cafeteria.]]
*"Lekgolo" is [[wikipedia:Tswana language|Tswana]] for "one hundred", probably a reference to their hive-like physiology.
*"Lekgolo" is [[wikipedia:Tswana language|Tswana]] for "one hundred", probably a reference to their hive-like physiology.
*Hunters were first seen by humans in [[2537]] in [[Operation: PROMETHEUS]].
*Hunters were first seen by humans in [[2537]] in [[Operation: PROMETHEUS]].
*Hunters are responsible for security aboard a Covenant Warship. One of their duties is to protect the vessel's Ship Master, and, failing that, enact revenge on his assassin.<ref>''[[Halo: Ghosts of Onyx]]'', page 190</ref>
*Hunters are responsible for security aboard a Covenant Warship. One of their duties is to protect the vessel's Ship Master, and, failing that, enact revenge on his assassin.<ref>''[[Halo: Ghosts of Onyx]]'', page 190</ref>
*In [[Halo: Combat Evolved]], if you look closely at a Hunter the orange fleshy parts glow in an on and off pattern. This can be seen more easily in a dark place.
*In [[Halo: Combat Evolved]], if you look closely at a Hunter the orange fleshy parts glow in an on and off pattern. This can be seen more easily in a dark place.
*Lekgolo blood smells like burnt plastic.<ref>''[[Halo: Ghosts of Onyx]]'', page 221</ref>
*Lekgolo blood smells like burnt plastic.<ref>''[[Halo: Ghosts of Onyx]]'', page 221</ref>
*It is a common mistake to think that Flood infected Hunters become [[Flood Juggernaut]]s, but due to their physiology, that is impossible.
*It is a common mistake to think that Flood infected Hunters become [[Flood Juggernaut]]s, but due to their physiology, that is impossible.
*Halo 2 and Halo 3 Hunters will flex their spines upon sighting the player at the [[Master Chief]], unlike its [[Halo: Combat Evolved]] counterparts.
*Halo 2 and Halo 3 Hunters will flex their spines upon sighting the player at the [[Master Chief]], unlike its [[Halo: Combat Evolved]] counterparts.
*As of [[Halo 3]], despite the Elites possessing [[Grunts (Unggoy)|Grunt]] and Hunter allies of their own, neither appear as anything but an enemy in the game.
*As of [[Halo 3]], despite the Elites possessing [[Grunts (Unggoy)|Grunt]] and Hunter allies of their own, neither appear as anything but an enemy in the game.
*It shares its name with a Pfhor enemy in [[Marathon]] which also has a very similar weapon and appearance.
*It shares its name with a Pfhor enemy in [[Marathon]] which also has a very similar weapon and appearance.
*In Halo: The Flood, it mentions that Hunters have skin and a spine. This was later retconned as they were revealed to be a compound of worm like entities.
*In Halo: The Flood, it mentions that Hunters have skin and a spine. This was later retconned as they were revealed to be a compound of worm like entities.
*In Halo: Combat Evolved on the Maw (only on Normal or higher), the Hunters that run out of the cafe room will occasionally have gray stomachs and grayed armor on their back and spines, as well as a "burned" appearance. It is to us unknown if this is just a texturing glitch, a model mix up like the "councilor Honor guard" at the end of [[Gravemind (level)]], or to show that the Hunters have been in combat for a long time.
*In Halo: Combat Evolved on the Maw (only on Normal or higher), the Hunters that run out of the cafe room will occasionally have gray stomachs and grayed armor on their back and spines, as well as a "burned" appearance. It is to us unknown if this is just a texturing glitch, a model mix up like the "councilor Honor guard" at the end of [[Gravemind (level)]], or to show that the Hunters have been in combat for a long time.
*One of the easiest ways to kill the Halo 3 hunters, is a direct hit in the exposed orange back area, with a sniper rifle. this physically weakens them, or kills them. This is a good strategy when your avaliable men are pinned down, or you are short of cover
*One of the easiest ways to kill the Halo 3 hunters, is a direct hit in the exposed orange back area, with a sniper rifle. this physically weakens them, or kills them. This is a good strategy when your avaliable men are pinned down, or you are short of cover
*Apparently, Hunters were meant to be the Heretic forces on the Gas Mine, all of them.<ref>"Essentials - Disk Three"</ref>
*Apparently, Hunters were meant to be the Heretic forces on the Gas Mine, all of them.<ref>"Essentials - Disk Three"</ref>
*Claims that Lekgolo worms have been seen the vulnerable area of Scarabs have given rise to speculation that Lekgolo operate the heavy weapons platforms for the Covenant, though this has yet to be proven.
*Claims that Lekgolo worms have been seen the vulnerable area of Scarabs have given rise to speculation that Lekgolo operate the heavy weapons platforms for the Covenant, though this has yet to be proven.
*''Ophis'' means snake. ''Congregatio'' means assembly, society, union. Translated it means "assembly of snakes", no doubt alluding to their physical structure.
*''Ophis'' means snake. ''Congregatio'' means assembly, society, union. Translated it means "assembly of snakes", no doubt alluding to their physical structure.
*In a Bungie Weekly Update, [[Frank O'Connor]] said: "Hunter society is complex and we have seen but the tiniest fraction of it. There are some fundamental facts about Hunter biology that mean the combat type is just the tip of the iceberg" <ref>http://www.bungie.net/News/TopStory.aspx?story=updatefeb03</ref>. This means, or at least implies, that there are other kinds of Hunters that simply have yet to be seen.
*In a Bungie Weekly Update, [[Frank O'Connor]] said: "Hunter society is complex and we have seen but the tiniest fraction of it. There are some fundamental facts about Hunter biology that mean the combat type is just the tip of the iceberg" <ref>http://www.bungie.net/News/TopStory.aspx?story=updatefeb03</ref>. This means, or at least implies, that there are other kinds of Hunters that simply have yet to be seen.
*spartan William-043 killed a hunter by ripping out the worms in its body. Hinting that Hunters can be killed if even a single worm is displaced.
*spartan William-043 killed a hunter by ripping out the worms in its body. Hinting that Hunters can be killed if even a single worm is displaced.
*Since Hunter worms are seen in a scarab core, they might function as a form of biological intelligence instead of an artificial intelligence.(B.I. compared to A.I.)
*Since Hunter worms are seen in a scarab core, they might function as a form of biological intelligence instead of an artificial intelligence.(B.I. compared to A.I.)


== See Also ==
== See Also ==
*[[Taming of the Hunters]]
*[[Taming of the Hunters]]
*[[Fuel Rod Cannon]]
*[[Fuel Rod Cannon]]
{{Covenant}}


== Sources ==
== Sources ==


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<references />
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{{covenant}}
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[[Category:The Covenant]]
[[Category:The Covenant]]
[[Category:Covenant Species]]
[[Category:Covenant Species]]