M6D magnum: Difference between revisions

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rarranged categories to make advantages and disadvantages seperate from design details.
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(rarranged categories to make advantages and disadvantages seperate from design details.)
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===Ammunition===
===Ammunition===
The M6G uses 12.7x40mm M225 SAPHE (Semi Armor Piercing High Explosive) magnum loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Semi-armor piercing rounds are more effective against infantry targets as compared to armor piercing rounds due to the massive KE dump and catastrophic system damage caused by internally-fracturing rounds, and have the added bonus of posing less risk to friendlies and noncombatants in the vicinity of the target. The explosive properties of the rounds also render them decently effective against personal shielding systems and are capable of damaging lightly-armored vehicles.
The M6G uses 12.7x40mm M225 SAPHE (Semi Armor Piercing High Explosive) magnum loads. These rounds have a jacket of copper or cupro-nickel around the projectile while the projectile itself is hollow and filled with an explosive compound and a delayed-detonation impact fuse. When the round impacts a target, the jacket will initially help the projectile maintain its shape, allowing it to travel into the target before detonating almost immediately after impact, causing massive tissue damage and system shock. Semi-armor piercing rounds are more effective against infantry targets as compared to armor piercing rounds due to the massive KE dump and catastrophic system damage caused by internally-fracturing rounds, and have the added bonus of posing less risk to friendlies and noncombatants in the vicinity of the target. The explosive properties of the rounds also render them decently effective against personal shielding systems and are capable of damaging lightly-armored vehicles.
===Advantages===
The M6D Pistol is a close-long range weapon and is suitable as a primary weapon. With its high effective range and accuracy as well as high damage, it's useful for engaging almost any target at any range, which makes it an all-purpose weapon. The M6D is useful against any target that is encountered throughout combat. Enemies such as [[Grunts]] and [[Jackals]] can be quickly dispatched with one well placed headshot and enemies like the [[Flood]] can be dispatched in as little as 1-3 shots to the chest, it's generally best use against sniping Flood Carrier Forms where they're in firing range. Unshielded [[Elites]] also go down in one shot to the head. However, when [[Elites]] have shielding more shots are required to kill them, six shots to the head of a [[Minor Elite|Minor]], eight shots to the head of a [[Major Elite|Major]], ten shots to the head of a [[Special Operation Elite|Spec Ops]], and between eighteen and twenty-four shots to the head of an [[Zealot Elite|Zealot]]. Hunters only require one shot to their exposed flesh on their back or midsection to kill them on any difficulty.
In Multiplayer, players use the M6D as their all around weapon due to its high accuracy, and high power. In the PC version of the game, it is the best all-around weapon, except in situations requiring vehicle killing or CQB power. It is capable of killing a fully shielded player in three shots. The pistol also cuts down the usual strife that surrounds sniper rifles; a player won't necessarily kill their teammates for the AM-2 when they have a mid range weapon with a scope.
===Disadvantages===
Although the M6D has more advantages than it does disadvantages, the weapon does have a few weaknesses. A player using the M6D must be extremely efficient at aiming the M6D, taking into account of how the physics engine in the game works; projectiles have their own physics and are such effected by player movements. The player must take the enemy player's movements into account, as well as the small spread that is present when the pistol fires. In order to pull off a three shot kill, the player must have good reflexes and know where and how to aim, taking into account all of the previous facts. This alone makes the pistol difficult to use, since new players must learn all this in order to use the M6D effectively. Although the pistol can hit a target at long ranges, it cannot hit, let alone kill a player at a distance greater then 122.5 meters.


===Possible Influences===
===Possible Influences===
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The pistol in Marathon, Bungie's previous FPS, had a visible scope. It is possible this is where Bungie's idea of giving a pistol a scope originated.
The pistol in Marathon, Bungie's previous FPS, had a visible scope. It is possible this is where Bungie's idea of giving a pistol a scope originated.
==Advantages==
The M6D Pistol is a close-long range weapon and is suitable as a primary weapon. With its high effective range and accuracy as well as high damage, it's useful for engaging almost any target at any range, which makes it an all-purpose weapon. The M6D is useful against any target that is encountered throughout combat. Enemies such as [[Grunts]] and [[Jackals]] can be quickly dispatched with one well placed headshot and enemies like the [[Flood]] can be dispatched in as little as 1-3 shots to the chest, it's generally best use against sniping Flood Carrier Forms where they're in firing range. Unshielded [[Elites]] also go down in one shot to the head. However, when [[Elites]] have shielding more shots are required to kill them, six shots to the head of a [[Minor Elite|Minor]], eight shots to the head of a [[Major Elite|Major]], ten shots to the head of a [[Special Operation Elite|Spec Ops]], and between eighteen and twenty-four shots to the head of an [[Zealot Elite|Zealot]]. Hunters only require one shot to their exposed flesh on their back or midsection to kill them on any difficulty.
In Multiplayer, players use the M6D as their all around weapon due to its high accuracy, and high power. In the PC version of the game, it is the best all-around weapon, except in situations requiring vehicle killing or CQB power. It is capable of killing a fully shielded player in three shots. The pistol also cuts down the usual strife that surrounds sniper rifles; a player won't necessarily kill their teammates for the AM-2 when they have a mid range weapon with a scope.
==Disadvantages==
Although the M6D has more advantages than it does disadvantages, the weapon does have a few weaknesses. A player using the M6D must be extremely efficient at aiming the M6D, taking into account of how the physics engine in the game works; projectiles have their own physics and are such effected by player movements. The player must take the enemy player's movements into account, as well as the small spread that is present when the pistol fires. In order to pull off a three shot kill, the player must have good reflexes and know where and how to aim, taking into account all of the previous facts. This alone makes the pistol difficult to use, since new players must learn all this in order to use the M6D effectively. Although the pistol can hit a target at long ranges, it cannot hit, let alone kill a player at a distance greater then 122.5 meters.


==Tactics==
==Tactics==
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