Halo Custom Edition: Difference between revisions

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Reverted edits by ElectricSquid (Talk); changed back to last version by Subtank
m (Reverted edits by ElectricSquid (Talk); changed back to last version by Subtank)
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An arguably better net-code was put into Halo: Custom Edition, as well. It has noticeably reduced lagging for some, but for others it made it more erratic.  Also, a Rules feature can be viewed by pressing the F2 button by default. It displays all of the specifics for the game-type currently being played in the server.
An arguably better net-code was put into Halo: Custom Edition, as well. It has noticeably reduced lagging for some, but for others it made it more erratic.  Also, a Rules feature can be viewed by pressing the F2 button by default. It displays all of the specifics for the game-type currently being played in the server.


With the Halo Editing Kit, AI characters can also be added in a map. This has allowed some map makers to create their own [[mods]] that can be played like a campaign mission with checkpoints and objectives. People can also make "teams" of AI that will fight each other. The player can fight alongside [[Elites]] and [[Grunts]] against [[Marines]], or vice-versa. However, AI cannot often drive vehicles.
With the Halo Editing Kit, AI characters can also be added in a map. This has allowed some map makers to create their own [[mods]] that can be played like a campaign mission with checkpoints and objectives. People can also make "teams" of AI that will fight each other. The player can fight alongside [[Elites]] and [[Grunts]] against [[Marines]], or vice-versa.
 
Vehicles like the Pelican and the Wraith, formerly limited to campaign, can be put into maps with the Halo Editing Kit. Map makers can even create their own vehicles for use in a map.


== Custom Maps ==
== Custom Maps ==
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