TR/9 trip mine: Difference between revisions

Undo revision 879078 by Brutekilller101 (talk)
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The Trip Mine can be detonated by [[weapon]]s fire or by the close proximity or impact of a [[vehicle]] or infantryman; it does not use a remote trigger, however. The mine will explode after ninety seconds, if it is not detonated before then. It is apparently capable of detecting the anti-gravity generators found on [[Covenant]] vehicles. It will not detonate, however, if a player slowly crouch-walks over it. The technology it uses to detect nearby objects may be similar in nature to that of the [[Motion Tracker]], which also fails to detect stationary vehicles and slow, crouched players.
The Trip Mine can be detonated by [[weapon]]s fire or by the close proximity or impact of a [[vehicle]] or infantryman; it does not use a remote trigger, however. The mine will explode after ninety seconds, if it is not detonated before then. It is apparently capable of detecting the anti-gravity generators found on [[Covenant]] vehicles. It will not detonate, however, if a player slowly crouch-walks over it. The technology it uses to detect nearby objects may be similar in nature to that of the [[Motion Tracker]], which also fails to detect stationary vehicles and slow, crouched players.


Once deployed, it can be identified by a high-pitched beeping noise, four inner spokes that rise up, and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a [[grenade]] or rocket explosion, throwing vehicles and personnel into the air. Despite this blast radius, however, Trip Mines can only slightly injure fully shielded [[Spartan]]s and [[Elite]]s positioned near the edge of the blast radius, and it takes two direct hits with a Trip Mine to kill a Spartan or Elite. It will, however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The greater damage to Marines and [[Brutes]] may be due to the fact that their armor is weaker than the [[MJOLNIR Powered Assault Armor|Mark VI]] and [[Elite]] shielding.
Once deployed, it can be identified by a high-pitched beeping noise, four inner spokes that rise up, and a distinctive flashing bright orange light on its top. Its blast radius is considerably larger than a [[grenade]] or rocket explosion, throwing vehicles and personnel into the air. Despite this blast radius, however, Trip Mines can only slightly injure [[Spartan]]s and [[Elite]]s positioned near the edge of the blast radius, and it takes two direct hits with a Trip Mine to kill a Spartan or Elite. It will, however, kill [[Brutes]] and unwary [[Marines]], even if they are on the edge of the blast. The greater damage to Marines and [[Brutes]] may be due to the fact that their armor is weaker than the [[MJOLNIR Powered Assault Armor|Mark VI]] and [[Elite]] shielding.


The Trip Mine spawns by default on [[Sandtrap (Level)|Sandtrap]], [[Rat's Nest (Level)|Rat's Nest]], and [[Avalanche (Level)|Avalanche]]. [[Jump Pack Brute]]s have been seen deploying the mines against nearby players in [[Tsavo Highway (Level)|Tsavo Highway]]. Destroying a vehicle with the Trip Mine in [[Campaign]] or [[Matchmaking]] will unlock the [[We're In For Some Chop]] [[achievement]].
The Trip Mine spawns by default on [[Sandtrap (Level)|Sandtrap]], [[Rat's Nest (Level)|Rat's Nest]], and [[Avalanche (Level)|Avalanche]]. [[Jump Pack Brute]]s have been seen deploying the mines against nearby players in [[Tsavo Highway (Level)|Tsavo Highway]]. Destroying a vehicle with the Trip Mine in [[Campaign]] or [[Matchmaking]] will unlock the [[We're In For Some Chop]] [[achievement]].
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