M6 Spartan Laser: Difference between revisions

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====Laser Beam====
====Laser Beam====
[[Image:Spartan laser many beams.jpg|The Laser beam is devastating to infantry at any range.|thumb|300px|right]]
[[Image:Spartan laser many beams.jpg|The Laser beam is devastating to infantry at any range.|thumb|300px|right]]
Under normal circumstances, as long as a direct impact is delivered, one laser shot will destroy any target. [[Wraiths]] and [[Scorpions]] cannot be simply shot at; each has a vulnerable point that must be hit to achieve a catastrophic kill with one shot. The Wraith must be fired upon from the rear right below the mortar or, at its power core, or directly aimed at the cockpit. The Scorpion must be hit in the driver's canopy to kill him/her instantly, though the actual tank can't be destroyed instantly; this is a good thing since you can kill the driver then keep the Scorpion for yourself although it will be heavily damaged. You can also destroy it with one shot if you aim for the main cannon on the top of the tank. It is powerful enough to make its way through nine Warthogs, but oddly, only four [[Mongooses]] parked bumper to bumper. It is also highly effective at destroying [[Scarab]] leg joints, although ''The Covenant'' is the only mission where this can be done, and it is unlikely the player will keep the Spartan Laser that long into the level without completely draining its battery. The beam is also known to have high splash damage at its impact point, and around its shot, and also has the capability to penetrate, and eliminate multiple targets aligned in a linear trajectory. If the player is facing a wall, an opponent or another obstacle at an extremely close range, the splash damage will instantly kill the operator. After firing, the weapon stops functioning for a brief period of time as it dumps its waste heat. The splash damage can be increased by strafing the reticule quickly when firing, to hit a larger area, though this is hard to achieve due to the nature of the weapon. The weapon has five shots before a "recharge" is needed.<ref name="1up"/>
Under normal circumstances, as long as a direct impact is delivered, one laser shot will destroy any target. [[Wraiths]] and [[Scorpions]] cannot be simply shot at; each has a vulnerable point that must be hit to achieve a catastrophic kill with one shot. The Wraith must be fired upon from the rear right below the mortar, at its power core, or directly aimed at the cockpit. The Scorpion must be hit in the driver's canopy to kill him/her instantly, though the actual tank can't be destroyed instantly; this is a good thing since you can kill the driver then keep the Scorpion for yourself although it will be heavily damaged. You can also destroy it with one shot if you aim for the main cannon on the top of the tank. It is powerful enough to make its way through nine Warthogs, but oddly, only four [[Mongooses]] parked bumper to bumper. It is also highly effective at destroying [[Scarab]] leg joints, although ''The Covenant'' is the only mission where this can be done, and it is unlikely the player will keep the Spartan Laser that long into the level without completely draining its battery. The beam is also known to have high splash damage at its impact point, and around its shot, and also has the capability to penetrate, and eliminate multiple targets aligned in a linear trajectory. If the player is facing a wall, an opponent or another obstacle at an extremely close range, the splash damage will instantly kill the operator. After firing, the weapon stops functioning for a brief period of time as it dumps its waste heat. The splash damage can be increased by strafing the reticule quickly when firing, to hit a larger area, though this is hard to achieve due to the nature of the weapon. The weapon has five shots before a "recharge" is needed.<ref name="1up"/>


It is powered by a [[BA-53635/PLMD]] non-replaceable battery, which is recharged with a [[PP-16979/AM-Sh]] charger. [[UNSC]] logistics, however, are not sufficient for the charger to accompany many W/AV M6 G/GNR units in the field. It would be better to use the weapon when hidden as it takes a long time to charge and the enemy has a better chance of defending themselves, unless the wielder is not noticed by their enemy.
It is powered by a [[BA-53635/PLMD]] non-replaceable battery, which is recharged with a [[PP-16979/AM-Sh]] charger. [[UNSC]] logistics, however, are not sufficient for the charger to accompany many W/AV M6 G/GNR units in the field. It would be better to use the weapon when hidden as it takes a long time to charge and the enemy has a better chance of defending themselves, unless the wielder is not noticed by their enemy.
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