Snowbound: Difference between revisions

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Snowbound is a medium-sized, semi-symmetrical map set in a snowy [[Forerunner]] construct with two large [[Covenant]] bases at either end of the map.  The bases, known as <b>high base</b> and <b>low base</b>, are connected by an underground tunnel network.  Several rock outcroppings are found around the perimeter of the map, as well as other Covenant and Forerunner constructions.  A unique feature of this map is the infamous shield doors, similar to those found on [[Epitaph]], these doors stop all weapons (except [[Energy Sword]] and [[Gravity Hammer]], you can still lunge through the doors) and explosions, but let players pass through<ref>http://forums.xbox.com/7661336/ShowPost.aspx</ref>.  Although [[Spike Grenades]] can stick to the shield itself, [[vehicle]]s cannot pass through them.  Due to the map's structure, fighting often takes place in or around these shield doors.  The most unique part of this level, however, is its boundaries.  Here, [[Automatic Turrets|automatic turret sentries]] will shoot any player who ventures out of bounds.<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=755574</ref>
Snowbound is a medium-sized, semi-symmetrical map set in a snowy [[Forerunner]] construct with two large [[Covenant]] bases at either end of the map.  The bases, known as <b>high base</b> and <b>low base</b>, are connected by an underground tunnel network.  Several rock outcroppings are found around the perimeter of the map, as well as other Covenant and Forerunner constructions.  A unique feature of this map is the infamous shield doors, similar to those found on [[Epitaph]], these doors stop all weapons (except [[Energy Sword]] and [[Gravity Hammer]], you can still lunge through the doors) and explosions, but let players pass through<ref>http://forums.xbox.com/7661336/ShowPost.aspx</ref>.  Although [[Spike Grenades]] can stick to the shield itself, [[vehicle]]s cannot pass through them.  Due to the map's structure, fighting often takes place in or around these shield doors.  The most unique part of this level, however, is its boundaries.  Here, [[Automatic Turrets|automatic turret sentries]] will shoot any player who ventures out of bounds.<ref>http://carnage.bungie.org/haloforum/halo.forum.pl?read=755574</ref>
In Bungie's 8/22/08 Weekly Update [http://www.bungie.net/News/content.aspx?type=topnews&cid=15268], Bungie announced that a version of Snowbound called Boundless without shield doors (except the four which can be accessed on top middle) and slightly different weapon layout.


=== Low Base ===
=== Low Base ===
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* A majority of the fighting, takes place in the Ice cave.
* A majority of the fighting, takes place in the Ice cave.
*It is a good place to get the "[[Maybe Next Time Buddy]]" [[Achievement]] if you get the [[Ghost (Vehicle)|Ghost]] and going down into the Ice cave where potential hijackers have little to no place to go within once hijacked.
*It is a good place to get the "[[Maybe Next Time Buddy]]" [[Achievement]] if you get the [[Ghost (Vehicle)|Ghost]] and going down into the Ice cave where potential hijackers have little to no place to go within once hijacked.
*The Default version of Snowbound has been removed from all Matchmaking playlists except Lone Wolves and Rumble Pit. It has been replaced with the Hard Core (HC) Snowbound in which many changes have been made, which deletes the Spartan Laser and Shotgun from the map and puts the Beam Rifle on the original Shotgun spawn point.
*It is possible using the forge to "box in" the turrets , allowing you to move freely until an invisible barrier stops you.
*It is possible using the forge to "box in" the turrets , allowing you to move freely until an invisible barrier stops you.
*You have to overload the map twice to disable the guardians fully. Once to disable the energy doors, twice to disable the turrets for the rest of the game.
*You have to overload the map twice to disable the guardians fully. Once to disable the energy doors, twice to disable the turrets for the rest of the game.
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