Snowbound: Difference between revisions

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12. Far Rocks
12. Far Rocks
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== Glitch ==
One of the most interesting things about Snowbound is it's unique [[glitch]] with the Auto-aim Turrets and Shield Doors. Basically, load [[Forge]] and drop four [[Trip Mine]]s and set them to instant respawn, stand on said pile then just throw [[Trip Mines]]. After about two minutes of constantly throwing trip mines the Turrets will disappear. Now, destroy the [[Trip Mine]]s with a grenade and walk away for a minute. The Turrets will respawn, but not shoot at you. In fact, none of the turrets will fire at you. The shield doors will also disappear allowing vehicles and projectiles through. This is also done in [[Sandtrap]] to disable the mines and gravity lifts. This can be done on any level to get rid of the guardians.
A [http://www.bungie.net/Forums/posts.aspx?postID=16209253 film clip] created by TheSkunkrocker was uploaded showing how to make the turrets disappear.
'''NOTE''': This glitch is a basic method to overload the map.
One other glitch that is found in this map is the "Blue Room". Underneath the map is a small black room with blue lines running all around it. The easiest way to reach this is to get up close to the glass in one of the bases and spawn a spawn point. If you delete all other spawn points you will spawn in this room whenever you die. Add lots of weapons and prepare for an intense battle.
== Tips and Tactics ==
*After swapping for the [[Spartan Laser]] when spawning in [[Team Slayer]], if your team doesn't plan on using the [[Ghost]], a good tactic would be to wait for an enemy to get in it, eliminating the [[Ghost]] threat, that enemy, and possibly the [[Overshield]] Threat.
*Even though the outside is good for sniping, the [[Beam Rifle]] is more commonly used inside for no-scoping and double shots, which is usually rather effective.
*The rocks lined up near the [[Ghost]] spawn is normally a less risky way up top when traveling from base to base.
*The ceilings inside the bases are in fact transparent, enabling you to see potential assailants above you.
*The [[Needler]] can be very useful on this map.
*The Maulers on the Tundra side of the map can prove very useful if you intend to patrol the ice caves.
*In the ice caves a [[Deployable Cover]] is useful in team games, as you can throw it out when an enemy is trying to get through.


== Trivia ==
== Trivia ==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies below in the Strategies section-->
*This was the first [[Halo 3]] Multiplayer level ever shown to the public.
*This was the first [[Halo 3]] Multiplayer level ever shown to the public.
*This is currently the only multiplayer map in Halo 3 which takes place on a Covenant-controlled territory.
*This is currently the only multiplayer map in Halo 3 which takes place on a Covenant-controlled territory.
*[http://en.wikipedia.org/wiki/Snowbound:_The_Jim_and_Jennifer_Stolpa_Story Snowbound] is also the title of a 1994 movie, starring Neil Patrick Harris and Kelli Williams.  
*[http://en.wikipedia.org/wiki/Snowbound:_The_Jim_and_Jennifer_Stolpa_Story Snowbound] is also the title of a 1994 movie, starring Neil Patrick Harris and Kelli Williams.  
*Beneath the Bungie logo in the screenshot of the battle, you can make out the term ''Out of Ammo'' written in the sky. Beneath it is ''Press (Y) to...''
*If you get out of the map boundaries, the turrets will shoot and kill you.
*If you get out of the map boundaries, the turrets will shoot and kill you.
*When you venture outside the boundaries a siren wails as a warning to go back before the turrets kill you.
*When you venture outside the boundaries a siren wails as a warning to go back before the turrets kill you.
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*A tactic introduced after [[Halo 3 Beta|the Beta]] is for the leader to rush out with the [[Oddball|oddball]] and be killed by the turrets, leaving the ball unattainable, thus allowing the team or player that has more time holding the ball to win before the round ends.
*A tactic introduced after [[Halo 3 Beta|the Beta]] is for the leader to rush out with the [[Oddball|oddball]] and be killed by the turrets, leaving the ball unattainable, thus allowing the team or player that has more time holding the ball to win before the round ends.
*Like [[Sandtrap]] players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in Active Camo. <ref>http://www.eurogamer.net/article.php?article_id=72856</ref>
*Like [[Sandtrap]] players may leave footprints in the snow (which could be tracked) for a few seconds before fading away. This is helpful when opponents are in Active Camo. <ref>http://www.eurogamer.net/article.php?article_id=72856</ref>
*According to several players who have photographic evidence, there is a secret room somewhere below Snowbound, this is done in forge by overloading the map so the energy doors disappear, then drive a Mongoose in the main room of the Ice Cave, create some crates on one of the walls and wedge yourself between them and the wall on the Mongoose, and get out, this should send you through the wall, and under the level.
*Even if Invulnerable, the Guardian ''boundary'' turrets will still kill you.
*Even if Invulnerable, the Guardian ''boundary'' turrets will still kill you.
*In the sky, the visible planet has a [[Marathon]] symbol on it.
*In the sky, the visible planet has a [[Marathon]] symbol on it.
*The spheres in both bases appear to be vehicles since there are seats inside them.
*The spheres in both bases appear to be vehicles since there are seats inside them.
*There is a modded version of Snowbound featuring Shade turrets and Covenant Sniper-Towers, both of which can be picked up and moved in Forge mode.
*In the Active Camo tunnel there is a Canadian $1 coin burried in the snow beneath the Active Camo.
*In the Active Camo tunnel there is a Canadian $1 coin burried in the snow beneath the Active Camo.
*In Master Chief Sucks at Halo, a popular [[Machinima]] series, Snowbound is the Chief's least favorite map.
*In Master Chief Sucks at Halo, a popular [[Machinima]] series, Snowbound is the Chief's least favorite map.
== Strategies ==
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*After swapping for the [[Spartan Laser]] when spawning in [[Team Slayer]], if your team doesn't plan on using the [[Ghost]], a good tactic would be to wait for an enemy to get in it, eliminating the [[Ghost]] threat, that enemy, and possibly the [[Overshield]] Threat.
*Even though the outside is good for sniping, the [[Beam Rifle]] is more commonly used inside for no-scoping and double shots, which is usually rather effective.
*The rocks lined up near the [[Ghost]] spawn is normally a less risky way up top when traveling from base to base.
*The ceilings inside the bases are in fact transparent, enabling you to see potential assailants above you.
*The [[Needler]] can be very useful on this map.
*The Maulers on the Tundra side of the map can prove very useful if you intend to patrol the ice caves.
*In the ice caves a [[Deployable Cover]] is useful in team games, as you can throw it out when an enemy is trying to get through.


== Images ==
== Images ==
Anonymous user