Halo: Chronicles: Difference between revisions
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Halo: Chronicles was to be an episodic interactive story telling<ref>http://www.gamesradar.com/f/ive-never-heard-of-a-motion-sensing-controller/a-20080513165357655015/p-2</ref> set in the ''[[Halo]]'' universe, as confirmed by Microsoft on April 24th, 2008. The game was to be a "new chapter" and a "new series"{{fact}} in the ''Halo'' story, was stated to feature a new way to play games, and was described by Jackson as the "filmiest game." | Halo: Chronicles was to be an episodic interactive story telling<ref>http://www.gamesradar.com/f/ive-never-heard-of-a-motion-sensing-controller/a-20080513165357655015/p-2</ref> set in the ''[[Halo]]'' universe, as confirmed by Microsoft on April 24th, 2008. The game was to be a "new chapter" and a "new series"{{fact}} in the ''Halo'' story, was stated to feature a new way to play games, and was described by Jackson as the "filmiest game." | ||
Not much is known why the project was shutdown. | Not much is known why the project was shutdown, but it was said to 'collapse when the Movie did'. | ||
==Production Notes== | ==Production Notes== | ||
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It was confirmed by Shane Kim at GDC 07 that the project was an episodic title. According to Microsoft, Jackson was planning two episodic series for the [[Xbox 360]]. These games appeared to be in a downloadable format. Microsoft went on to tell that the game was now in the development phase.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=13030 Industry News March 7, 2007]</ref> | It was confirmed by Shane Kim at GDC 07 that the project was an episodic title. According to Microsoft, Jackson was planning two episodic series for the [[Xbox 360]]. These games appeared to be in a downloadable format. Microsoft went on to tell that the game was now in the development phase.<ref>[http://www.gamasutra.com/php-bin/news_index.php?story=13030 Industry News March 7, 2007]</ref> | ||
Originally, Bungie had created a small internal team to cooperate with the New Zealand developers. When the movie and Chronicles fell through, the team was retained and tasked with the creation | Originally, Bungie had created a small internal team to cooperate with the New Zealand developers. When the movie and Chronicles fell through, the team was retained and tasked with the creation of [[Halo 3: ODST]] instead.<ref>http://www.kotaku.com.au/2009/09/how-and-why-halo-3-odst-was-made-in-14-months/</ref> | ||
==Cancellation== | ==Cancellation== |