Halo Wars: Difference between revisions

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*''Halo Wars'' didn't start as a ''Halo'' game at all. Six months were spent developing a control scheme for a viable RTS for the Xbox 360, which was later pitched to Microsoft, asking to use the ''Halo'' IP, to which Microsoft agreed.<ref>Xbox 360: Australia's ''100% Game Magazine'' Issue 28 p28/29</ref>
*''Halo Wars'' didn't start as a ''Halo'' game at all. Six months were spent developing a control scheme for a viable RTS for the Xbox 360, which was later pitched to Microsoft, asking to use the ''Halo'' IP, to which Microsoft agreed.<ref>Xbox 360: Australia's ''100% Game Magazine'' Issue 28 p28/29</ref>
*There are Skulls in the campaign like in ''[[Halo 2]]'' and ''[[Halo 3]]'', which add replay value. They may increase or decrease the score, and there is an achievement for getting Gold on a mission with all "Rebel" skulls which make gameplay harder when turned on.<ref>''Official Xbox Magazine'' January 2009 Edition</ref>
*There are Skulls in the campaign like in ''[[Halo 2]]'' and ''[[Halo 3]]'', which add replay value. They may increase or decrease the score, and there is an achievement for getting Gold on a mission with all "Rebel" skulls which make gameplay harder when turned on.<ref>''Official Xbox Magazine'' January 2009 Edition</ref>
*During the introductory level in the E3 demonstration video, UNSC Marines can be seen doing push-ups behind the barracks, being drilled by a Drill Instructor. This has been dropped from the final version.<ref>''Xbox World 360'' Issue 63 p8</ref>
*During the introductory level in the E3 demonstration video, UNSC Marines can be seen doing push-ups behind the barracks, being drilled by a Drill Instructor. This has been dropped from the final version. Also their were missile silos seem to have been dropped to.<ref>''Xbox World 360'' Issue 63 p8</ref>
*An article released by ShackNews states that ''Halo Wars'' is Ensemble's last game, and that they are laying off any personnel not essential to the game's completion.<ref>http://www.shacknews.com/onearticle.x/54648</ref> In fact, the supposed layoffs were confirmed merely as a rumor, and that while Ensemble was indeed shutting down after the shipment of ''Halo Wars'', layoffs had not begun. However, some of Ensemble's employees had started the company [[Robot Entertainment]] and offered the executives at Ensemble a job there.
*An article released by ShackNews states that ''Halo Wars'' is Ensemble's last game, and that they are laying off any personnel not essential to the game's completion.<ref>http://www.shacknews.com/onearticle.x/54648</ref> In fact, the supposed layoffs were confirmed merely as a rumor, and that while Ensemble was indeed shutting down after the shipment of ''Halo Wars'', layoffs had not begun. However, some of Ensemble's employees had started the company [[Robot Entertainment]] and offered the executives at Ensemble a job there.
*There have been several bugs in the game since the first Xbox LIVE update. One particularly irritating bug is when in game lobbies, every button except the analog sticks are rendered useless for a variable amount of time.
*There have been several bugs in the game since the first Xbox LIVE update. One particularly irritating bug is when in game lobbies, every button except the analog sticks are rendered useless for a variable amount of time.
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