Developer mode: Difference between revisions
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'''Developer Mode''', or "devmode", is a feature in [[Halo Custom Edition]] ([[Halo PC]]). It allows cheats to be entered during gameplay using a console; it is commonly used to test user-created maps. | '''Developer Mode''', or "devmode", is a feature in [[Halo Custom Edition]] ([[Halo PC]])and a modded version of halo trial. I have it. It allows cheats to be entered during gameplay using a console; it is commonly used to test user-created maps. | ||
==Accessing Devmode== | ==Accessing Devmode== | ||
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===List of Commands=== | ===List of Commands=== | ||
Commands marked with "<#>" require a 1(for activating) or a 0(for deactivating) in place of the symbol. Some of them have other numerical commands. Also note that this is no more than a tenth of the overall commands; these are the only ones useful enough to be typed | Commands marked with "<#>" require a 1(for activating) or a 0(for deactivating) in place of the symbol. Some of them have other numerical commands. Also note that this is no more than a tenth of the overall commands; these are the only ones useful enough to be typed into the console. The rest are mainly used for scripting, but can still be entered in the console. | ||
*rasterizer_stats <#> = 2 displays a frame rate counter along with categorized vertex and triangle counts for the scene being viewed. 4 displays information on memory usage for the game. 5 displays a simple frame rate counter and information such as maximum, minimum and average frame rates for the scene. | *rasterizer_stats <#> = 2 displays a frame rate counter along with categorized vertex and triangle counts for the scene being viewed. 4 displays information on memory usage for the game. 5 displays a simple frame rate counter and information such as maximum, minimum and average frame rates for the scene. |