Headshot: Difference between revisions

488 bytes removed ,  13 years ago
→‎Aiming: Elites and spartans have the same hitboxes.
(→‎Aiming: Elites and spartans have the same hitboxes.)
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== Aiming ==
== Aiming ==
Scoring a headshot on a Spartan multiplayer model is relatively straightforward, as the head is clearly identifiable and almost always visible. Elites multiplayer model are somewhat more difficult to snipe; their heads are slightly larger, but their hunched postures lower their heads. The effect is that an Elite's head is sheltered by the Elite's own back. Despite this, however, a headshot from behind is ''possible'', as a very small portion of an Elite's head is still visible.{{fact}} Furthermore, an Elite may be more easily headshot from the front, as their head is positioned closer to their center of mass.{{fact}}
Scoring a headshot on a multiplayer enemy is relatively straightforward, as the head is clearly identifiable and almost always visible.  


[[Face painting]] is an effective technique when going for a headshot, as is the act of leading one's target. Watching the [[reticule]] on the [[HUD]] is also useful; in all ''Halo'' first-person shooter games after ''Halo: Combat Evolved'', a small red dot will appear at the center of the reticule when aiming at an enemy's head.
[[Face painting]] is an effective technique when going for a headshot, as is the act of leading one's target. Watching the [[reticule]] on the [[HUD]] is also useful; in all ''Halo'' first-person shooter games after ''Halo: Combat Evolved'', a small red dot will appear at the center of the reticule when aiming at an enemy's head.
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