Normal: Difference between revisions

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==Summary==
==Summary==
''Normal'' is the default difficulty rating; it's not too hard, but not too easy. The enemies will not cower as much, and few [[Grunts]] will throw [[Plasma Grenades]]. It is ranked 2nd in the list of 4 difficulties.
''Normal'' is the default difficulty rating; it's not too hard, but not too easy. The enemies will not cower as much, and few [[Grunts]] will throw [[Plasma Grenades]]. It is ranked 2nd in the list of 4 difficulties.
In addition this difficulty is another good starting level for beginners to the Halo series as is [[Easy]] Mode. Normal mode has the most realistic strength, [[Master Chief]], [[Elites]] and all other [[Covenant]] and [[marines]], although intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Legendary]]. Although the strength of Master Chief is reasonable in Heroic, the strength of Master Chief is slightly stronger than the [[Elites]], so that's why this is the most realistic mode.
In addition, this difficulty is another good starting level for beginners to the Halo series as is [[Easy]] Mode. Normal mode has the most realistic strength for [[Master Chief]], [[Elites]] and all other [[Covenant]] and [[marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Legendary]]. Although the strength of Master Chief is reasonable in Heroic, the strength of Master Chief is slightly stronger than the [[Elites]], hence, this is the most realistic mode.


The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center, over the shield is a [[UNSC]] Standard Issue Combat Knife from right to left.
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center, over the shield is a [[UNSC]] Standard Issue Combat Knife from right to left.


Normal is a little harder than easy but players can move through levels relatively easily. This difficulty doesn’t ruin your gaming experience by being too difficult, but isn't too easy as to eliminate the challenge, either.
Normal is a little harder than Easy but players can move through levels relatively easily. This difficulty doesn’t ruin your gaming experience by being too difficult, but isn't too easy as to eliminate the challenge, either.


The most dangerous thing from close range is an elite with an [[Energy Sword]], and from a distance is a [[Sniper Jackal]] with a [[Beam Rifle]]. Grunts are still very easy to dispatch of, and will more often than not run if the elite with them is killed, which is also fairly easy. [[Drones]] and [[Jackals]] (with the exception to snipers) are the second easiest to kill, even with their unique capabilities. Elites, [[Brutes]] and [[Hunters]] are around the same overall in difficulty to kill. It mainly depends on the player's weakness as to which is the hardest.
The most dangerous thing from close range is an elite with an [[Energy Sword]], and from a distance is a [[Sniper Jackal]] with a [[Beam Rifle]]. Grunts are still very easy to dispatch of, and will more often than not run if the elite with them is killed, which is also fairly easy. [[Drones]] and [[Jackals]] (with the exception to snipers) are the second easiest to kill, even with their unique capabilities. Elites, [[Brutes]] and [[Hunters]] are around the same overall in difficulty to kill. It mainly depends on the player's weakness as to which is the hardest.
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