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{{Title|''Halo: Spartan Assault''}} | {{Title|''Halo: Spartan Assault''}} | ||
{{Status|RealWorld}} | {{Status|RealWorld}} | ||
{{Disambig header|the first video game in the ''Halo: Spartan'' series|other uses|Spartan (disambiguation)}} | |||
{{Game infobox | {{Game infobox | ||
|name= ''Halo: Spartan Assault'' | |name= ''Halo: Spartan Assault'' | ||
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|publisher= [[Microsoft Studios]] | |publisher= [[Microsoft Studios]] | ||
|engine=[[Unnamed game engine (Halo: Spartan games)|Unnamed game engine]] | |engine=[[Unnamed game engine (Halo: Spartan games)|Unnamed game engine]] | ||
|composer=[[Tom Salta]] | |||
|platform= [[Wikipedia:Windows 8|Windows 8]] (PC and tablet)<br>[[Wikipedia:Windows Phone 8|Windows Phone 8]]<br>[[Xbox 360]]<ref name="HWP">[https://blogs.halowaypoint.com/Headlines/post/2013/10/29/Spartan-Assault-is-coming-to-Xbox-One-and-Xbox-360.aspx '''Halo Waypoint''' - ''Halo: Spartan Assault Is Coming to Xbox One and Xbox 360'']</ref><br>[[Xbox One]]{{Ref/Reuse|HWP}}<br>[[Steam]]{{Ref/Reuse|steam}}<br>[[iOS]]<br>[[Xbox Cloud Gaming]]<br> | |platform= [[Wikipedia:Windows 8|Windows 8]] (PC and tablet)<br>[[Wikipedia:Windows Phone 8|Windows Phone 8]]<br>[[Xbox 360]]<ref name="HWP">[https://blogs.halowaypoint.com/Headlines/post/2013/10/29/Spartan-Assault-is-coming-to-Xbox-One-and-Xbox-360.aspx '''Halo Waypoint''' - ''Halo: Spartan Assault Is Coming to Xbox One and Xbox 360'']</ref><br>[[Xbox One]]{{Ref/Reuse|HWP}}<br>[[Steam]]{{Ref/Reuse|steam}}<br>[[iOS]]<br>[[Xbox Cloud Gaming]]<br> | ||
|releasedate= July 18, [[2013]]{{Ref/Reuse|windows8only}}<ref name="waypoint">[http://www.halowaypoint.com/en-us/games/halospartanassault '''Halo Waypoint''' - ''Halo: Spartan Assault'']</ref> {{C|Windows 8}}<br> December 23, 2013<ref name="Xbone">[http://www.oxm.co.uk/68528/halo-spartan-assault-is-out-now-for-xbox-one/ '''Xbox The Official Magazine''' - ''Halo: Spartan Assault is out now for Xbox One'']</ref> {{C|Xbox One}}<br> January 31, 2014{{Ref/Reuse|console dates}}<ref name="XM">[http://marketplace.xbox.com/en-US/Product/Halo-Spartan-Assault/66acd000-77fe-1000-9115-d80258411412 '''Xbox.com''' - ''Halo: Spartan Assault'']</ref><ref name="official360reldate">[https://blogs.halowaypoint.com/Headlines/post/2014/01/30/Halo-Spartan-Assault-for-Xbox-360-Release-Date-Revealed.aspx '''Halo Waypoint''' - ''Halo: Spartan Assault'' for Xbox 360 Releases Tomorrow!]</ref> {{C|Xbox 360}}<br>April 4, 2014 {{C|Steam}}<ref name="steam">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/halo-spartan-assault-is-coming-to-steam '''Halo Waypoint''' - ''Halo: Spartan Assault Is Coming to Steam!'']</ref> | |releasedate= July 18, [[2013]]{{Ref/Reuse|windows8only}}<ref name="waypoint">[http://www.halowaypoint.com/en-us/games/halospartanassault '''Halo Waypoint''' - ''Halo: Spartan Assault'']</ref> {{C|Windows 8}}<br> December 23, 2013<ref name="Xbone">[http://www.oxm.co.uk/68528/halo-spartan-assault-is-out-now-for-xbox-one/ '''Xbox The Official Magazine''' - ''Halo: Spartan Assault is out now for Xbox One'']</ref> {{C|Xbox One}}<br> January 31, 2014{{Ref/Reuse|console dates}}<ref name="XM">[http://marketplace.xbox.com/en-US/Product/Halo-Spartan-Assault/66acd000-77fe-1000-9115-d80258411412 '''Xbox.com''' - ''Halo: Spartan Assault'']</ref><ref name="official360reldate">[https://blogs.halowaypoint.com/Headlines/post/2014/01/30/Halo-Spartan-Assault-for-Xbox-360-Release-Date-Revealed.aspx '''Halo Waypoint''' - ''Halo: Spartan Assault'' for Xbox 360 Releases Tomorrow!]</ref> {{C|Xbox 360}}<br>April 4, 2014 {{C|Steam}}<ref name="steam">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/halo-spartan-assault-is-coming-to-steam '''Halo Waypoint''' - ''Halo: Spartan Assault Is Coming to Steam!'']</ref> | ||
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==Gameplay== | ==Gameplay== | ||
===Control input=== | ===Control input=== | ||
[[File:HSA touch input.jpg|thumb | [[File:HSA touch input.jpg|thumb|250px|Touch input for ''Halo: Spartan Assault'']] | ||
As a "twin-stick" top-down shooter title, ''Halo: Spartan Assault'' is developed primarily for touchscreen platforms. The default controls for the game use some of the common control mechanics of touchscreen games: the movement control is located on the left screen whereas the aiming and firing control is located on the right. ''Halo''<nowiki>'</nowiki>s staple abilities, (such as grenade with a single button and using vehicles seamlessly), are readily accessible to the player and are placed next to the aiming and firing controls for ease of use.<ref name="debut">[http://www.youtube.com/watch?v=rKjakadAOic '''YouTube''': ''Halo: Spartan Assault - Debut Gameplay Reveal'']</ref> | As a "twin-stick" top-down shooter title, ''Halo: Spartan Assault'' is developed primarily for touchscreen platforms. The default controls for the game use some of the common control mechanics of touchscreen games: the movement control is located on the left screen whereas the aiming and firing control is located on the right. ''Halo''<nowiki>'</nowiki>s staple abilities, (such as grenade with a single button and using vehicles seamlessly), are readily accessible to the player and are placed next to the aiming and firing controls for ease of use.<ref name="debut">[http://www.youtube.com/watch?v=rKjakadAOic '''YouTube''': ''Halo: Spartan Assault - Debut Gameplay Reveal'']</ref> | ||
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===Player loadout=== | ===Player loadout=== | ||
[[File:HSA loadout.jpg|thumb | [[File:HSA loadout.jpg|thumb|250px|Player loadout]] | ||
Players are able to customize their Spartan character's primary and secondary weapon [[loadout]], [[armor ability]], and [[Boosters|booster]] (akin to ''Halo 4''<nowiki />'s [[tactical packages]] and [[support upgrades]]) at the start of each mission. For additional challenge, the player can select up to two of six skulls to gain more bonuses achievements. | Players are able to customize their Spartan character's primary and secondary weapon [[loadout]], [[armor ability]], and [[Boosters|booster]] (akin to ''Halo 4''<nowiki />'s [[tactical packages]] and [[support upgrades]]) at the start of each mission. For additional challenge, the player can select up to two of six skulls to gain more bonuses achievements. | ||
{{clear}} | {{clear}} | ||
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*[[M45 shotgun#M45D Tactical Shotgun|M45D shotgun]] | *[[M45 shotgun#M45D Tactical Shotgun|M45D shotgun]] | ||
*[[M6 Spartan Laser]] | *[[M6 Spartan Laser]] | ||
*[[M6H magnum]] | *[[M6 series]] | ||
**[[M6H magnum]] | |||
**[[M6/Z magnum]] {{1st}} | |||
*[[M7 SMG]] | *[[M7 SMG]] | ||
*[[M9 fragmentation grenade]] | *[[M9 fragmentation grenade]] | ||
*[[MA5D assault rifle]] | *[[MA5D assault rifle]] | ||
*[[Napalm grenade]] | *[[Napalm grenade]] | ||
*[[SRS99-S5 AM sniper rifle]] | *[[SRS99-S5 AM sniper rifle]] | ||
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*[[Type-25 plasma pistol]] | *[[Type-25 plasma pistol]] | ||
*[[Type-25 Brute Shot]]{{Ref/Reuse|H:SAA}} | *[[Type-25 Brute Shot]]{{Ref/Reuse|H:SAA}} | ||
* | *{{Pattern|Mamua'uda|Shade}} | ||
*[[Type-33 Needler]] | *[[Type-33 Needler]] | ||
*{{Pattern|Nakata'vho|plasma repeater}} | *{{Pattern|Nakata'vho|plasma repeater}} | ||
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;Unusable | ;Unusable | ||
*[[Fuel rod cannon]] | *[[Fuel rod cannon]] | ||
*{{Pattern|Emp'seam|Antlion}}{{Ref/Reuse|HSA E3w343}} | *{{Pattern|Emp'seam|Antlion}}{{Ref/Reuse|HSA E3w343}} | ||
*[[Type-1 energy sword]] | *[[Type-1 energy sword]] | ||
*[[ | *[[Gravity hammer (fiction)|gravity hammer]] | ||
*{{Pattern|Kewu Umppi'pa'|citadel turret}} | |||
*{{Pattern|Okarda'phaa|plasma rifle}}{{Ref/Reuse|HSA E3w343}} | *{{Pattern|Okarda'phaa|plasma rifle}}{{Ref/Reuse|HSA E3w343}} | ||
*{{Pattern|Gadulo|needle rifle}} | *{{Pattern|Gadulo|needle rifle}} | ||
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*Despite appearing on the cover art, [[Mgalekgolo|Hunters]] and [[T'vaoan|Skirmisher]]s are not encountered in the game. Curiously, the Skirmisher in the background (either a [[Skirmisher Commando|Commando]] or a [[Skirmisher Champion|Champion]]) carries a [[Kig-Yar point defense gauntlet|Jackal shield]]. | *Despite appearing on the cover art, [[Mgalekgolo|Hunters]] and [[T'vaoan|Skirmisher]]s are not encountered in the game. Curiously, the Skirmisher in the background (either a [[Skirmisher Commando|Commando]] or a [[Skirmisher Champion|Champion]]) carries a [[Kig-Yar point defense gauntlet|Jackal shield]]. | ||
*When shot, the [[Yanme'e|Drones]] make the same noises [[Huragok|Engineers]] make in ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''. | *When shot, the [[Yanme'e|Drones]] make the same noises [[Huragok|Engineers]] make in ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]''. | ||
*This marks the first ''Halo'' game in which [[Kig-Yar|Jackals]] use [[ | *This marks the first ''Halo'' game in which [[Kig-Yar|Jackals]] use [[Anskum-pattern plasma grenade|plasma grenades]]. This also marks the first time that Jackals will use melee attacks. | ||
*The [[Mission 1: Assault on CF-32|first mission]]'s [[:File:HSA mission overview.jpg|briefing screen]] and the [[:File:Battle for Epsilon Expanse.png|opening cutscene]] for [[Mission 9: Battle for Epsilon Expanse|Mission 9]] depict Unggoy and Sangheili in their ''Halo 3'' likenesses, whereas they resemble their ''Halo: Reach'' counterparts in gameplay. The [[:File:Liberation of Faraday.png|briefing screen]] for [[Mission 17: Liberation of Faraday|Mission 17]] clearly shows Army troopers (evidenced by their [[UNSC Army Battle Dress Uniform|BDUs]] and [[MA37 assault rifle]]s), despite the briefing itself identifying the base's defenders as Marines. | *The [[Mission 1: Assault on CF-32|first mission]]'s [[:File:HSA mission overview.jpg|briefing screen]] and the [[:File:Battle for Epsilon Expanse.png|opening cutscene]] for [[Mission 9: Battle for Epsilon Expanse|Mission 9]] depict Unggoy and Sangheili in their ''Halo 3'' likenesses, whereas they resemble their ''Halo: Reach'' counterparts in gameplay. The [[:File:Liberation of Faraday.png|briefing screen]] for [[Mission 17: Liberation of Faraday|Mission 17]] clearly shows Army troopers (evidenced by their [[UNSC Army Battle Dress Uniform|BDUs]] and [[MA37 assault rifle]]s), despite the briefing itself identifying the base's defenders as Marines. | ||
==Gallery== | ==Gallery== | ||
===Logo and cover art=== | |||
<gallery> | |||
File:HSA-Logo.png|Title art. | |||
File:HSA-FullCover.jpg|Cover art. | |||
</gallery> | |||
===Concept art=== | ===Concept art=== | ||
<gallery> | <gallery> | ||
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File:SA AbsoluteRecordConcept.jpg|Concept art of the [[Absolute Record]], which did not make it into the final game. | File:SA AbsoluteRecordConcept.jpg|Concept art of the [[Absolute Record]], which did not make it into the final game. | ||
</gallery> | </gallery> | ||
=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
File:TACSIM_1.png|Main menu. | File:TACSIM_1.png|Main menu. | ||
File:HSA keyboard.jpg|Control for mouse and keyboard. | File:HSA keyboard.jpg|Control for mouse and keyboard. |
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