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{{Wikipedia|Forward operating base}} | {{Wikipedia|Forward operating base}} | ||
[[File:HINF FOB | [[File:HINF FOB Render.jpg|250px|thumb|A render of a UNSC Forward Operating Base.]] | ||
A '''Forward Operating Base''' or '''FOB''' is a general term used to describe any secured military position established for the purposes of supporting strategic and/or tactical goals on a battlefield. | A '''Forward Operating Base''' or '''FOB''' is a general term used to describe any secured military position established for the purposes of supporting strategic and/or tactical goals on a battlefield. | ||
==History== | ==History== | ||
Forward Operating Bases have been utilized by [[human]] military forces for centuries. The [[Covenant]] also utilized FOBs during the [[Human-Covenant War]].{{Ref/Novel| | Forward Operating Bases have been utilized by [[human]] military forces for centuries. The [[Covenant]] also utilized FOBs during the [[Human-Covenant War]].{{Ref/Novel|SS|Quote=Do you remember what I showed you on the ''[[Kelguid]]''? The importance of establishing a forward operating base, so we can press our attack with speed?|Quotee=[[Nizat 'Kvarosee]]}} | ||
During the [[Battle for Zeta Halo]], the surviving [[UNSC]] personnel from the ''[[UNSC Infinity]]'' set up at least twelve Forward Operating Bases on the fragmented section of [[Zeta Halo]]. However, by [[2560#March|March | The crew of the {{UNSCShip|Spirit of Fire}} installed FOBs in their campaign against the Banished, with [[FOB Quebec]] being one of them.{{Ref/Novel|Id=Fireside|Halo: Fireside}} | ||
During the [[Battle for Zeta Halo]], the surviving [[UNSC]] personnel from the ''[[UNSC Infinity]]'' set up at least twelve Forward Operating Bases on the fragmented section of [[Zeta Halo]].{{Ref/Game|Id=s1|HI|Audio log (Halo Infinite)#Scattered 2|Spartan Audio log|Detail=Scattered #1 - Rubicon Protocol}} The bases were hastily deployed to monitor Banished activities and launch incursions against raiding parties, supply depots, and other targets.{{Ref/Novel|Id=rp13|TRP|13}} However, by [[2560#March|March 3]], [[2560]], all twelve FOBs had fallen into [[Banished]] hands.{{Ref/Reuse|s1}} They would remain that way until [[2560#May|May 28, 2560]], when [[John-117]] arrived on the ring and began retaking the FOBs, starting with [[FOB Golf]].{{Ref/Quest|Id=Recovery|HI|Lockdown|Recovery}} | |||
==In-game information== | ==In-game information== | ||
===Captured FOBs=== | ===Captured FOBs=== | ||
In ''Halo Infinite'' campaign | In the ''[[Halo Infinite]]'' [[campaign]] there are a total of twelve FOBs that can be recaptured from the [[Banished]]. Once recaptured, they can be used to summon [[weapons]], [[vehicles]], and marine reinforcements. They can also be used for fast travel. Recapturing a FOB will also reveal additional targets in the surrounding area.{{Ref/Reuse|Recovery}} | ||
Capturing a FOB earns the player the ''[[Reclaimer (Halo Infinite achievement)|Reclaimer]]'' achievement, while capturing all twelve FOBs earns the player the ''[[Resurgency]]'' achievement. | Capturing a FOB earns the player the ''[[Reclaimer (Halo Infinite achievement)|Reclaimer]]'' achievement, while capturing all twelve FOBs earns the player the ''[[Resurgency]]'' achievement. | ||
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===FOB unlocks=== | ===FOB unlocks=== | ||
The following weapons, vehicles, and UNSC marine specialists become available at all FOBs as the player gathers [[Valor]] during the campaign. | The following [[Legendary variant weapons|legendary weapons]], vehicles, and UNSC marine specialists become available at all FOBs as the player gathers [[Valor]] during the campaign. | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
|+ List of Valor Unlocks | |||
|- | |- | ||
! scope="col" style="width: 10%" |Valor requirement | ! scope="col" style="width: 10%" |Valor requirement | ||
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|350 | |350 | ||
|Weapon | |Weapon | ||
|[[ | |[[Mk50 Sidekick]] | ||
|Semi-automatic firearm effective at close to medium range. | |Semi-automatic firearm effective at close to medium range. | ||
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|Vehicle | |Vehicle | ||
|[[M15 Razorback|Razorback]] | |[[M15 Razorback|Razorback]] | ||
|An armored troop transport variant of the M12B Warthog, fit with lightweight composite plating for enhanced protection from enemy fire. | |An armored troop transport variant of the [[M12B Warthog]], fit with lightweight composite plating for enhanced protection from enemy fire. | ||
|- | |- | ||
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|650 | |650 | ||
|Marine Reinforcement | |Marine Reinforcement | ||
|Breacher | |Breacher | ||
|One Marine equipped with a CQS48 Bulldog will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | |One Marine equipped with a CQS48 Bulldog will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | ||
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|1,100 | |1,100 | ||
|Weapon | |Weapon | ||
|[[BR75]] | |[[BR75 battle rifle|BR75]] | ||
|Three-round burst rifle, best utilized in mid-range engagements. | |Three-round burst rifle, best utilized in mid-range engagements. | ||
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|Marine Reinforcement | |Marine Reinforcement | ||
|Sniper | |Sniper | ||
|One Marine equipped with | |One Marine equipped with an S7 Sniper Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | ||
|- | |- | ||
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|Marine Reinforcement | |Marine Reinforcement | ||
|Demolition | |Demolition | ||
|One Marine equipped with | |One Marine equipped with an M41 SPNKr will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | ||
|- | |- | ||
|2,000 | |2,000 | ||
|Vehicle | |Vehicle | ||
|[[Scorpion]] | |[[M808C Scorpion|Scorpion]] | ||
|The UNSC's main battle tank is equipped with a high velocity 90mm cannon for armored targets, and a medium machine gun for infantry. | |The UNSC's main battle tank is equipped with a high velocity [[M512 smooth-bore high-velocity cannon|90mm cannon]] for armored targets, and a [[M247T machine gun|medium machine gun]] for infantry. | ||
|- | |- | ||
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|2,200 | |2,200 | ||
|Weapon | |Weapon | ||
|Striker Sidekick | |[[Striker Sidekick]] | ||
|Precision Mk50 Sidekick modified for improved stopping power. | |Precision Mk50 Sidekick modified for improved stopping power. | ||
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|2,300 | |2,300 | ||
|Weapon | |Weapon | ||
|MA40 Longshot | |[[MA40 Longshot]] | ||
|Precision MA40 Assault Rifle with improved long-range performance. | |Precision MA40 Assault Rifle with improved long-range performance. | ||
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|2,400 | |2,400 | ||
|Weapon Variant | |Weapon Variant | ||
|Convergence Bulldog | |[[Convergence Bulldog]] | ||
|CQS48 Bulldog with an increased ammo capacity and fit with a choke to tighten projectile spread and increase effective range. | |CQS48 Bulldog with an increased ammo capacity and fit with a choke to tighten projectile spread and increase effective range. | ||
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|Vehicle | |Vehicle | ||
|[[AV-49 Wasp|Wasp]] | |[[AV-49 Wasp|Wasp]] | ||
|The AV-49 Wasp is a close air support VTOL craft, armed with heavy machine guns and twin rocket launchers. | |The AV-49 Wasp is a close air support VTOL craft, armed with [[M199 heavy machine gun|heavy machine guns]] and [[M400 missile launcher|twin rocket launchers]]. | ||
|- | |- | ||
|2,700 | |2,700 | ||
|Weapon Variant | |Weapon Variant | ||
|Impact Commando | |[[Impact Commando]] | ||
|A modified VK78 with a large-capacity magazine and high-powered ammunition that reduces accuracy but increases range. | |A modified VK78 with a large-capacity magazine and high-powered ammunition that reduces accuracy but increases range. | ||
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|2,800 | |2,800 | ||
|Weapon | |Weapon | ||
|BR75 Breacher | |[[BR75 Breacher]] | ||
|BR75 with improved stopping power tuned for close-range encounters. | |BR75 with improved stopping power tuned for close-range encounters. | ||
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|2,900 | |2,900 | ||
|Weapon | |Weapon | ||
|S7 Flexfire Sniper | |[[S7 Flexfire Sniper]] | ||
|An experimental, high-capacity variant of the S7 Sniper, tuned for mid-range combat. | |An experimental, high-capacity variant of the S7 Sniper, tuned for mid-range combat. | ||
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|3,000 | |3,000 | ||
|Weapon | |Weapon | ||
|Pursuit Hydra | |[[Pursuit Hydra]] | ||
|Hydra upgraded with faster target lock and improved rocket velocity, making it more effective at long range. | |Hydra upgraded with faster target lock and improved rocket velocity, making it more effective at long range. | ||
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|Vehicle | |Vehicle | ||
|[[M12R Rocket Warthog|Rocket Hog]] | |[[M12R Rocket Warthog|Rocket Hog]] | ||
|Fit with a M79 Multiple Launch Rocket System (MLRS), the M12R 'Rocket Hog' is best utilized in a fire support role. | |Fit with a [[M79 rocket launcher|M79 Multiple Launch Rocket System]] (MLRS), the M12R 'Rocket Hog' is best utilized in a fire support role. | ||
|} | |} | ||
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==Trivia== | ==Trivia== | ||
The naming scheme of the FOBs in ''Halo Infinite'' is based on the [[Wikipedia:NATO phonetic alphabet|NATO phonetic alphabet]]. However, there is no FOB India or FOB Mike. | The naming scheme of the FOBs in ''Halo Infinite'' is based on the [[Wikipedia:NATO phonetic alphabet|NATO phonetic alphabet]]. However, there is no FOB India or FOB Mike. | ||
==Gallery== | |||
<gallery> | |||
File:H4 UNSCProps Concept Sketches.jpg|Concept art of various FOB components for ''[[Spartan Ops]]''. | |||
File:HINF ZetaFOB Concept 1.jpg|''Halo Infinite'' concept art for an FOB. | |||
File:HINF ZetaFOB Concept 2.jpg|''Halo Infinite'' concept art for an FOB. | |||
</gallery> | |||
==List of appearances== | ==List of appearances== | ||
*''[[Halo: Silent Storm]]'' {{Fm}} | *''[[Halo: Silent Storm]]'' {{Fm}} | ||
*''[[Halo Infinite]]'' {{1st}} | *''[[Halo Infinite]]'' {{1st}} | ||
*''[[Halo: The Rubicon Protocol]]'' | |||
*''[[Halo: Fireside]]'' | |||
==Sources== | ==Sources== |
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