Forward Operating Base: Difference between revisions

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{{Era|Post}}
{{Status|Canon}}
{{stub}}
{{Wikipedia|Forward operating base}}
{{Wikipedia|Forward operating base}}


[[File:HINF FOB Golf.png|250px|thumb|Forward Operating Base Golf on [[Zeta Halo]].]]
[[File:HINF FOB Render.jpg|250px|thumb|A render of a UNSC Forward Operating Base.]]


A '''Forward Operating Base''' or '''FOB''' is a general term used to describe any secured military position established for the purposes of supporting strategic and/or tactical goals on a battlefield.
A '''Forward Operating Base''' or '''FOB''' is a general term used to describe any secured military position established for the purposes of supporting strategic and/or tactical goals on a battlefield.


==History==
==History==
Forward Operating Bases have been utilized by [[human]] military forces for centuries.
Forward Operating Bases have been utilized by [[human]] military forces for centuries. The [[Covenant]] also utilized FOBs during the [[Human-Covenant War]].{{Ref/Novel|SS|Quote=Do you remember what I showed you on the ''[[Kelguid]]''? The importance of establishing a forward operating base, so we can press our attack with speed?|Quotee=[[Nizat 'Kvarosee]]}}


During the [[Installation 07 conflict]], the surviving [[UNSC]] personnel from the ''[[UNSC Infinity]]'' set up at least twelve Forward Operating Bases on the fragmented section of [[Zeta Halo]]. However, by [[2560#March|March 3rd]], [[2560]], all twelve FOBs had fallen into [[Banished]] hands.{{Ref/Game|HI|Audio log (Halo Infinite)|Spartan Audio log|Detail=[[Audio log (Halo Infinite)/Spartan/Scattered/01|Scattered #1 - Rubicon Protocol]]}} They would remain that way until [[2560#May|May 28]], [[2560]], when [[John-117]] arrived on the Ring and began retaking the FOBs, starting with [[FOB Golf]].{{Ref/Level|Id=Recovery|Recovery|''Halo Infinite''}}
The crew of the {{UNSCShip|Spirit of Fire}} installed FOBs in their campaign against the Banished, with [[FOB Quebec]] being one of them.{{Ref/Novel|Id=Fireside|Halo: Fireside}}


==In ''Halo Infinite''==
During the [[Battle for Zeta Halo]], the surviving [[UNSC]] personnel from the ''[[UNSC Infinity]]'' set up at least twelve Forward Operating Bases on the fragmented section of [[Zeta Halo]].{{Ref/Game|Id=s1|HI|Audio log (Halo Infinite)#Scattered 2|Spartan Audio log|Detail=Scattered #1 - Rubicon Protocol}} The bases were hastily deployed to monitor Banished activities and launch incursions against raiding parties, supply depots, and other targets.{{Ref/Novel|Id=rp13|TRP|13}} However, by [[2560#March|March 3]], [[2560]], all twelve FOBs had fallen into [[Banished]] hands.{{Ref/Reuse|s1}} They would remain that way until [[2560#May|May 28, 2560]], when [[John-117]] arrived on the ring and began retaking the FOBs, starting with [[FOB Golf]].{{Ref/Quest|Id=Recovery|HI|Lockdown|Recovery}}
There are a total of twelve FOBs that can be recaptured. Once captured, they can be used to summon weapons, vehicles, and marine reinforcements. They can also be used for fast travel. Capturing a FOB will also reveal additional targets in the surrounding area.{{Ref/Reuse|Recovery}}


Capturing all twelve FOBs earns the player the ''[[Resurgency]]'' achievement.
==In-game information==
===Captured FOBs===
In the ''[[Halo Infinite]]'' [[campaign]] there are a total of twelve FOBs that can be recaptured from the [[Banished]]. Once recaptured, they can be used to summon [[weapons]], [[vehicles]], and marine reinforcements. They can also be used for fast travel. Recapturing a FOB will also reveal additional targets in the surrounding area.{{Ref/Reuse|Recovery}}
 
Capturing a FOB earns the player the ''[[Reclaimer (Halo Infinite achievement)|Reclaimer]]'' achievement, while capturing all twelve FOBs earns the player the ''[[Resurgency]]'' achievement.


The FOBs are:
The FOBs are:
{{col-begin}}
{{col-2}}
*[[FOB Alpha]]
*[[FOB Alpha]]
*[[FOB Bravo]]
*[[FOB Bravo]]
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*[[FOB Echo]]
*[[FOB Echo]]
*[[FOB Foxtrot]]
*[[FOB Foxtrot]]
{{col-2}}
*[[FOB Golf]]
*[[FOB Golf]]
*[[FOB Hotel]]
*[[FOB Hotel]]
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*[[FOB Lima]]
*[[FOB Lima]]
*[[FOB November]]
*[[FOB November]]
{{col-end}}
===FOB unlocks===
The following [[Legendary variant weapons|legendary weapons]], vehicles, and UNSC marine specialists become available at all FOBs as the player gathers [[Valor]] during the campaign.
{| class="wikitable sortable" style="width: 100%;"
|+ List of Valor Unlocks
|-
! scope="col" style="width: 10%" |Valor requirement
! scope="col" style="width: 10%" |Category
! scope="col" style="width: 20%" |Unlock
! scope="col" style="width: 60%" |Description
|-
|300
|Vehicle
|[[M290 Mongoose|Mongoose]]
|The M290 Mongoose is a swift, highly mobile all-terrain transport vehicle.
|-
|350
|Weapon
|[[Mk50 Sidekick]]
|Semi-automatic firearm effective at close to medium range.
|-
|400
|Weapon
|[[MA40 assault rifle|MA40 AR]]
|Reliable, fully automatic assault rifle effective at short to medium range.
|-
|450
|Marine Reinforcement
|Assault
|One Marine equipped with a MA40 Assault Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|500
|Vehicle
|[[M15 Razorback|Razorback]]
|An armored troop transport variant of the [[M12B Warthog]], fit with lightweight composite plating for enhanced protection from enemy fire.
|-
|550
|Weapon
|[[M9 fragmentation grenade|M9 Frag Grenade]]
|Fragmentation grenade that bounces off surfaces before detonating.
|-
|600
|Weapon
|[[CQS48 Bulldog]]
|A highly responsive and fast-firing tactical shotgun. Devastating at close range.
|-
|650
|Marine Reinforcement
|Breacher
|One Marine equipped with a CQS48 Bulldog will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|800
|Vehicle
|[[M12 Chaingun Warthog|Warthog]]
|The M12B Warthog is an extremely capable combat vehicle, owing to its speed, maneuverability, and passenger capacity.
|-
|900
|Weapon
|[[VK78 Commando]]
|Precision automatic rifle with heavy recoil. Effective at medium to long range.
|-
|1,000
|Marine Reinforcement
|Scout
|One Marine equipped with a VK78 Commando will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|1,100
|Weapon
|[[BR75 battle rifle|BR75]]
|Three-round burst rifle, best utilized in mid-range engagements.
|-
|1,200
|Marine Reinforcement
|Heavy Assault
|One Marine equipped with a BR75 Battle Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|1,400
|Vehicle
|[[M290 Mongoose#M290-M Gungoose variants|Gungoose]]
|The M290-M Gungoose pairs high mobility and heavy firepower with the addition of two forward-mounted grenade launchers.
|-
|1,500
|Weapon
|[[SRS99-S7 AM sniper rifle|S7 Sniper]]
|The S7 Sniper is a long-range precision rifle with two zoom distances. Headshot kill most targets instantly.
|-
|1,600
|Marine Reinforcement
|Sniper
|One Marine equipped with an S7 Sniper Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|1,700
|Weapon
|[[M41 SPNKR|M41 SPNKr]]
|Better known as the SPNKr, the M41 SSR MAV/AW is a twin-tube launcher that fires explosive rockets.
|-
|1,800
|Marine Reinforcement
|Demolition
|One Marine equipped with an M41 SPNKr will spawn at controlled FOBs and can reinforce you in empty vehicle seats.
|-
|2,000
|Vehicle
|[[M808C Scorpion|Scorpion]]
|The UNSC's main battle tank is equipped with a high velocity [[M512 smooth-bore high-velocity cannon|90mm cannon]] for armored targets, and a [[M247T machine gun|medium machine gun]] for infantry.
|-
|2,100
|Weapon
|[[MLRS-2 Hydra|Hydra]]
|A rapid-fire guided munitions launcher that fires gyroscopically-stabilized rockets, which home in on targets after lock-on.
|-
|2,200
|Weapon
|[[Striker Sidekick]]
|Precision Mk50 Sidekick modified for improved stopping power.
|-
|2,300
|Weapon
|[[MA40 Longshot]]
|Precision MA40 Assault Rifle with improved long-range performance.
|-
|2,400
|Weapon Variant
|[[Convergence Bulldog]]
|CQS48 Bulldog with an increased ammo capacity and fit with a choke to tighten projectile spread and increase effective range.
|-
|2,600
|Vehicle
|[[AV-49 Wasp|Wasp]]
|The AV-49 Wasp is a close air support VTOL craft, armed with [[M199 heavy machine gun|heavy machine guns]] and [[M400 missile launcher|twin rocket launchers]].
|-
|2,700
|Weapon Variant
|[[Impact Commando]]
|A modified VK78 with a large-capacity magazine and high-powered ammunition that reduces accuracy but increases range.
|-
|2,800
|Weapon
|[[BR75 Breacher]]
|BR75 with improved stopping power tuned for close-range encounters.
|-
|2,900
|Weapon
|[[S7 Flexfire Sniper]]
|An experimental, high-capacity variant of the S7 Sniper, tuned for mid-range combat.
|-
|3,000
|Weapon
|[[Pursuit Hydra]]
|Hydra upgraded with faster target lock and improved rocket velocity, making it more effective at long range.
|-
|3,200
|Vehicle
|[[M12R Rocket Warthog|Rocket Hog]]
|Fit with a [[M79 rocket launcher|M79 Multiple Launch Rocket System]] (MLRS), the M12R 'Rocket Hog' is best utilized in a fire support role.
|}
==Trivia==
The naming scheme of the FOBs in ''Halo Infinite'' is based on the [[Wikipedia:NATO phonetic alphabet|NATO phonetic alphabet]]. However, there is no FOB India or FOB Mike.
==Gallery==
<gallery>
File:H4 UNSCProps Concept Sketches.jpg|Concept art of various FOB components for ''[[Spartan Ops]]''.
File:HINF ZetaFOB Concept 1.jpg|''Halo Infinite'' concept art for an FOB.
File:HINF ZetaFOB Concept 2.jpg|''Halo Infinite'' concept art for an FOB.
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo: Silent Storm]]'' {{Fm}}
*''[[Halo Infinite]]'' {{1st}}
*''[[Halo Infinite]]'' {{1st}}
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Fireside]]''


==Sources==
==Sources==
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