The Pillar of Autumn (Halo: Combat Evolved level): Difference between revisions

→‎Transcript: foreshadow
m (→‎AI Constructs and Cyborgs First!: Fixed an editing mistake on one of the links.)
(→‎Transcript: foreshadow)
 
(3 intermediate revisions by 3 users not shown)
Line 4: Line 4:
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|pagegamelabel=CE
|prev=''[[Lone Wolf]]'' {{C|Chronologically}}
|prev=''[[Lone Wolf]]'' {{C|''[[Halo: The Master Chief Collection|MCC]]''}}
|concurrent=''[[Escape (Halo: Fireteam Raven level)|Escape]]'' {{C|''Halo: Fireteam Raven''}}
|concurrent=''[[Escape (Halo: Fireteam Raven level)|Escape]]'' <br>(chronologically {{C|''[[Halo: Fireteam Raven]]''}})
|next=''[[Halo (Halo: Combat Evolved level)|Halo]]''
|next=''[[Halo (Halo: Combat Evolved level)|Halo]]''
|name='''''The Pillar of Autumn'''''
|name='''''The Pillar of Autumn'''''
|devname=<code>a10</code>
|image=[[File:HCEA PillarOfAutumn Loadscreen.png|300px]]
|image=[[File:HCEA PillarOfAutumn Loadscreen.png|300px]]
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|player=[[John-117]]
|devname=<code>a10</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\a10\a10.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date=[[2552#September 19, 2552|September 19, 2552]]
|date=[[2552#September 19, 2552|September 19, 2552]]
|place=Aboard the {{UNSCShip|Pillar of Autumn}}, in orbit of [[Installation 04]] in [[Soell system]]
|place=Aboard the {{UNSCShip|Pillar of Autumn}}, in orbit of [[Installation 04]] in [[Soell system]]
Line 103: Line 103:
*'''Johnson''': ''([[Heroic]])'' "Men, here is where we show those [[Sangheili|split-chin squid-head sons-of-bitches]] that they could not have picked a worse enemy than the [[human]] race! We are going to blow the hell out of those dumb bugs, until we don't have anything left to shoot 'em with! And then we are going to strangle them with their ''own-living-guts!''" ''(turns around)'' "''Am I right, Marines?''"
*'''Johnson''': ''([[Heroic]])'' "Men, here is where we show those [[Sangheili|split-chin squid-head sons-of-bitches]] that they could not have picked a worse enemy than the [[human]] race! We are going to blow the hell out of those dumb bugs, until we don't have anything left to shoot 'em with! And then we are going to strangle them with their ''own-living-guts!''" ''(turns around)'' "''Am I right, Marines?''"


*'''Johnson''': ''([[Legendary]])'': "Men, we led those dumb bugs out to the middle of nowhere to keep 'em from gettin' their ''filthy'' claws on [[Earth]]. But we stumbled onto somethin' they're so hot for, that they're scramblin' over each other to get it. Well, I don't care if it's God's own anti-son-of-a-bitch machine, or a giant hula hoop, we're not gonna let 'em have it! What we ''will'' let 'em have...is a belly full of lead, and a pool of their own blood to drown in!" ''(turns around)'' "''Am I right, Marines?''"
*'''Johnson''': ''([[Legendary]])'': "Men, we led those dumb bugs out to the middle of nowhere to keep 'em from gettin' their ''filthy'' claws on [[Earth]], but we stumbled onto somethin' they're so hot for that they're scramblin' over each other to get it. Well, I don't care if it's [[Forerunner|God]]'s own anti-[[Flood|son-of-a-bitch]] machine or a giant hula hoop, we're not gonna let 'em have it! What we ''will'' let 'em have...is a belly full of lead and a pool of their own blood to drown in!" ''(turns around)'' "''Am I right, Marines?''"


*'''Marines:''' "Sir, yes sir!"
*'''Marines:''' "Sir, yes sir!"
Line 692: Line 692:
==Production notes==
==Production notes==
{{Main|Development of Halo: Combat Evolved}}
{{Main|Development of Halo: Combat Evolved}}
Bungie designer [[Jaime Griesemer]] led the gameplay design of ''The Pillar of Autumn'', while artist [[Paul Russel]] was responsible for the level environment. Russel's art design for the interiors was inspired by the work of artist [[Wikipedia:Ron Cobb|Ron Cobb]] on the films ''[[Wikipedia:Star Wars (film)|Star Wars]]'' and ''[[Wikipedia:Alien (film)|Alien]]''.{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}  
Bungie designer [[Jaime Griesemer]] led the gameplay design of ''The Pillar of Autumn'',{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}  while artist [[Paul Russel]] was led the design for the level environment.{{Ref/Book|AoH|Page=75}} Russel's art design for the interiors was inspired by the work of artist [[Wikipedia:Ron Cobb|Ron Cobb]] on the films ''[[Wikipedia:Star Wars (film)|Star Wars]]'' and ''[[Wikipedia:Alien (film)|Alien]]''.{{Ref/Reuse|IGN}}


In both the opening and ending cinematics, the ''Pillar of Autumn'' model remains static. Instead, the movement of surrounding objects and background matte painting forged an illusion that the ship was moving in space.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}}
In both the opening and ending cinematics, the ''Pillar of Autumn'' model remains static. Instead, the movement of surrounding objects and background matte painting forged an illusion that the ship was moving in space.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}}
Line 701: Line 701:
===Glitches===
===Glitches===
{{Main|Glitches}}
{{Main|Glitches}}
*It's possible to save Thom (the crewman who runs the diagnostics tests) from being killed by the malfunctioning door down the hall, just after exiting the first room. It requires the player to stand in front of the door and absorb the damage. If Thom survives, his character model will freeze.
*There is a glitch which allows the player to get back into the cryo chamber. The player must jump inside the tube and crouch before the cover closes. Once inside, the player will be able to see [[Headless Master Chief|an apparently decapitated copy of the Master Chief]], but once the cover closes, the player will be trapped inside and must load the last checkpoint or restart the level.
*There is a glitch which allows the player to get back into the cryo chamber. The player must jump inside the tube and crouch before the cover closes. Once inside, the player will be able to see [[Headless Master Chief|an apparently decapitated copy of the Master Chief]], but once the cover closes, the player will be trapped inside and must load the last checkpoint or restart the level.
*It's possible to stand outside of the energy shield test station while the test is running. Just move carefully into the square and when it starts, the machine will push the player out, freezing the player in place until the process is done.
*It's possible to stand outside of the energy shield test station while the test is running. Just move carefully into the square and when it starts, the machine will push the player out, freezing the player in place until the process is done.
Line 794: Line 795:
{{Ref/Sources}}
{{Ref/Sources}}


{{succession box | before = ''[[Lone Wolf]] <br />| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | years = '''''The Pillar of Autumn''''' |after = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''}}
{{succession box | before = ''[[Lone Wolf]] {{C|''[[Halo: The Master Chief Collection|MCC]]''}} <br />| title = [[Halo: Combat Evolved#Campaign|''Halo CE'' Campaign Missions]] | years = '''''The Pillar of Autumn''''' |after = ''[[Halo (Halo: Combat Evolved Level)|Halo]]''}}


{{Levels|H1}}
{{Levels|H1}}
2,473

edits