Metropolis/Walkthrough: Difference between revisions

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*[[BR55 Battle Rifle|Battle Rifle]]  
*[[BR55 Battle Rifle|Battle Rifle]]  
*[[M7/Caseless Submachine Gun|SMG]]  
*[[M7/Caseless Submachine Gun|SMG]]  
*[[SRS99C-S2 AM sniper rifle|Sniper Rifle]]
*[[Sniper_Rifle#Halo_2_and_Halo_2:_Anniversary|Sniper Rifle]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M90 shotgun|Shotgun]]  
*[[M90 shotgun|Shotgun]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-50 particle beam rifle|Particle Beam Rifle]]
*[[Type-50 particle beam rifle|Particle Beam Rifle]]
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Type-1 Energy Weapon/Sword|Energy Sword]]  
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]  
*[[Anskum-pattern plasma grenade|Plasma Grenade]]  
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]]
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]]
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*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-26 Wraith|Wraith]]  
*[[Zurdo-pattern Wraith|Wraith]]  
*[[Type-47A Scarab|Scarab]] (non-drivable, can ride)
*[[Protos-pattern Scarab|Scarab]] (non-drivable, can ride)
*[[Type-52 Troop Carrier|Phantom]] (non-drivable)
*[[Kez'katu-pattern Phantom|Phantom]] (non-drivable)
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable)
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable)
*Covenant [[Assault Carrier]] (non-drivable)
*Covenant [[Assault Carrier]] (non-drivable)
*[[UNSC Frigate|Frigate]] [[UNSC In Amber Clad]] (cutscene only)
*[[UNSC frigate|Frigate]] [[UNSC In Amber Clad]] (cutscene only)


==[[Legendary]] Walkthrough==
==[[Legendary]] Walkthrough==


===Part 01: Ladies Like Superior Firepower===
===Part 01: Ladies Like Superior Firepower===
Take the “[[M808B Main Battle Tank|sixty-six tons of straight up, H-E-spewing dee-vine intervention]]” that [[Avery Junior Johnson|Johnson]] gave you. The [[Warthog]] is nowhere near strong enough to survive the attacks you are about to face. Destroy all of the [[Type-32 Rapid Assault Vehicle|Ghosts]] that come your way. Be sure that they are completely destroyed—if you leave one alive, it will fire on you and you will have little chance of surviving. Take out the [[Type-26 Wraith|Wraith]] as soon as you have a clear shot. Be careful not to fall into the hole as you drive across the bridge. Take out [[Type-26 Ground Support Aircraft|Banshees]] as they fly by. Destroy anything at the tunnel entrance below, then look toward the skyscrapers because six Banshees will fly from them.
Take the “[[M808B Main Battle Tank|sixty-six tons of straight up, H-E-spewing dee-vine intervention]]” that [[Avery Junior Johnson|Johnson]] gave you. The [[Warthog]] is nowhere near strong enough to survive the attacks you are about to face. Destroy all of the [[Type-32 Rapid Assault Vehicle|Ghosts]] that come your way. Be sure that they are completely destroyed—if you leave one alive, it will fire on you and you will have little chance of surviving. Take out the [[Zurdo-pattern Wraith|Wraith]] as soon as you have a clear shot. Be careful not to fall into the hole as you drive across the bridge. Take out [[Type-26 Ground Support Aircraft|Banshees]] as they fly by. Destroy anything at the tunnel entrance below, then look toward the skyscrapers because six Banshees will fly from them.


When the Banshees are scrap, drive into the tunnel. You will encounter minor resistance; take it out. When you reach the first partition, get out of your Scorpion (which should be nearly a wreck) and take the Marine's [[M90 shotgun|Shotgun]]. Exchange it for whichever of your weapons is not the [[BR55 Battle Rifle|Battle Rifle]].
When the Banshees are scrap, drive into the tunnel. You will encounter minor resistance; take it out. When you reach the first partition, get out of your Scorpion (which should be nearly a wreck) and take the Marine's [[M90 shotgun|Shotgun]]. Exchange it for whichever of your weapons is not the [[BR55 Battle Rifle|Battle Rifle]].
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This is ammo heaven. There are tons of rocket ammo boxes, so stack up on those. If you lost your Shotgun, get a new one. DO NOT JUMP ON THE SCARAB. It will stop at the end of the canal, so no worries about it escaping. Enemies will keep coming out, aim your Rocket Launcher and aim a bit forward to make sure you get your mark, they'll drop like flies. Go to the last platform. There is a turret there. Get on it and start shooting. The Scarab will make its way around the corner soon, so get ready.
This is ammo heaven. There are tons of rocket ammo boxes, so stack up on those. If you lost your Shotgun, get a new one. DO NOT JUMP ON THE SCARAB. It will stop at the end of the canal, so no worries about it escaping. Enemies will keep coming out, aim your Rocket Launcher and aim a bit forward to make sure you get your mark, they'll drop like flies. Go to the last platform. There is a turret there. Get on it and start shooting. The Scarab will make its way around the corner soon, so get ready.


If you didn't use your Rocket Launcher to mop the enemy, use your turret to take out all infantry on the top deck. The Elites with [[Plasma Rifle]]s will be your biggest threat, but will be no match for your turret. Finally, hop on and take out any resistance left on the deck. Then, go below deck and fire some rockets at the Elites and Grunts. One will come upstairs with an [[Energy Sword]]. Either stick him or use your Shotgun. Then, go downstairs and take out the remaining Elites at a safe distance with rockets or sticks. The cutscene will then appear, indicating you have beaten the current mission and objective.
If you didn't use your Rocket Launcher to mop the enemy, use your turret to take out all infantry on the top deck. The Elites with {{Pattern|Okarda'phaa|plasma rifle}}s will be your biggest threat, but will be no match for your turret. Finally, hop on and take out any resistance left on the deck. Then, go below deck and fire some rockets at the Elites and Grunts. One will come upstairs with an [[Energy Sword]]. Either stick him or use your Shotgun. Then, go downstairs and take out the remaining Elites at a safe distance with rockets or sticks. The cutscene will then appear, indicating you have beaten the current mission and objective.


==Speed Run Walkthrough==
==Speed Run Walkthrough==
Hop in the Warthog, let the Marines jump in, and drive, ignoring anything in your way. Except for the giant hole in the bridge. And the barriers. Anyways, reach the end of the bridge, drive through the tunnel, and reach the massive barrier. Drive throug the narrow hole to the left, down the ramp, around the wrecked vehicles, up the ramp on the right, and through the pipe leading to the jackal snipers. Once you reach the Gauss Warthog, toss Sergeant Stacker out of the driver's seat, hop in, wait for him to get back in on the turret, and drive to the exit. Drive around and have Stacker blast any of the Ghosts and Wraiths in the way. Don't bother waiting around for them to be annihilated, just drive through. Once you've exited, head right, then left, then blow up the Wraiths. Jump out of the Warthog, head up with Corporal Perez and Sergeant Stacker, and meet up with Sergeant Banks. Run up to the massive armory and grab a Shotgun or Rocket Launcher, and a [[Sniper Rifle]]. Once you reach the gangway area, head out to the overpass closest to you. Once the Scarab is underneath you, jump down onto the roof of it. Sneak around to the sides, using the roof as your central point, and kill off the waves as they come up. Alternatively, you can sneak past the enemy into the cockpit of the Scarab. Once below, use the Sniper Rifle and either the Shotgun or Rocket Launcher to decimate the Covenant. Leave the [[Sangheili Major|Elite Majors]] (the pilots) until the very end, as they will not attack you unless provoked.   
Hop in the Warthog, let the Marines jump in, and drive, ignoring anything in your way. Except for the giant hole in the bridge. And the barriers. Anyways, reach the end of the bridge, drive through the tunnel, and reach the massive barrier. Drive throug the narrow hole to the left, down the ramp, around the wrecked vehicles, up the ramp on the right, and through the pipe leading to the jackal snipers. Once you reach the Gauss Warthog, toss Sergeant Stacker out of the driver's seat, hop in, wait for him to get back in on the turret, and drive to the exit. Drive around and have Stacker blast any of the Ghosts and Wraiths in the way. Don't bother waiting around for them to be annihilated, just drive through. Once you've exited, head right, then left, then blow up the Wraiths. Jump out of the Warthog, head up with Corporal Perez and Sergeant Stacker, and meet up with Sergeant Banks. Run up to the massive armory and grab a Shotgun or Rocket Launcher, and a [[Sniper_Rifle#Halo_2_and_Halo_2:_Anniversary|Sniper Rifle]]. Once you reach the gangway area, head out to the overpass closest to you. Once the Scarab is underneath you, jump down onto the roof of it. Sneak around to the sides, using the roof as your central point, and kill off the waves as they come up. Alternatively, you can sneak past the enemy into the cockpit of the Scarab. Once below, use the Sniper Rifle and either the Shotgun or Rocket Launcher to decimate the Covenant. Leave the [[Sangheili Major|Elite Majors]] (the pilots) until the very end, as they will not attack you unless provoked.   


{{succession box | before = ''[[Outskirts (Level)/Walkthrough|Outskirts]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''Metropolis''''' |after = ''[[The Arbiter (Level)/Walkthrough|The Arbiter]]''}}
{{succession box | before = ''[[Outskirts (Level)/Walkthrough|Outskirts]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''Metropolis''''' |after = ''[[The Arbiter (Level)/Walkthrough|The Arbiter]]''}}
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