Sangheili General: Difference between revisions

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(broader term to encompass all types of Covie remnants)
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==Gameplay==
==Gameplay==
First introduced in ''[[Halo: Reach]]'', Sangheili Generals are the equivalent to the [[Jiralhanae War Chieftain]]. Like other high ranking members in the Covenant, Sangheili Generals tend to wield superior weaponry and tend to apply more advanced battle tactics in the field, they are also more likely to employ equipment such as [[armor lock]]. How the player approaches a General depends on the type of weapon the person is carrying. It is typically best to keep your distance from a General armed with melee weapons, as they are fast and their melee is typically deadly depleting shields in one hit on higher difficulties, or in the case of the energy sword is an instant kill. A General wielding a fuel rod gun or a plasma launcher will not fire the weapon at close range, meaning it will typically pay to use a weapon like the [[Type-25 plasma pistol|plasma pistol]] and a [[Type-1 Anskum-pattern Anskum-pattern plasma grenade|plasma grenade]] to take down a General. Heavy weapons like the [[Pez'tk-pattern fuel rod gun|fuel rod gun]] or the [[M41 rocket launcher]] require two direct hits in order to take down a General. If a General carries a weapon other than an energy sword, his melees will be slow enough for the player to get behind him and assassinate him. A General can survive a plasma grenade stick, and a direct hit from a [[M6 Spartan laser|Spartan laser]] shot. A General at full health and shields will also survive a slash from an Energy Sword on all difficulties.
First introduced in ''[[Halo: Reach]]'', Sangheili Generals are the equivalent to the [[Jiralhanae War Chieftain]]. Like other high ranking members in the Covenant, Sangheili Generals tend to wield superior weaponry and tend to apply more advanced battle tactics in the field, they are also more likely to employ equipment such as [[armor lock]]. How the player approaches a General depends on the type of weapon the person is carrying. It is typically best to keep your distance from a General armed with melee weapons, as they are fast and their melee is typically deadly depleting shields in one hit on higher difficulties, or in the case of the energy sword is an instant kill. A General wielding a fuel rod gun or a plasma launcher will not fire the weapon at close range, meaning it will typically pay to use a weapon like the [[Type-25 plasma pistol|plasma pistol]] and a [[Anskum-pattern plasma grenade|plasma grenade]] to take down a General. Heavy weapons like the [[Pez'tk-pattern fuel rod gun|fuel rod gun]] or the [[M41 rocket launcher]] require two direct hits in order to take down a General. If a General carries a weapon other than an energy sword, his melees will be slow enough for the player to get behind him and assassinate him. A General can survive a plasma grenade stick, and a direct hit from a [[M6 Spartan laser|Spartan laser]] shot. A General at full health and shields will also survive a slash from an Energy Sword on all difficulties.


==In-game information==
==In-game information==
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*''[[Halo: Ground Command]]''
*''[[Halo: Ground Command]]''
*''[[Halo Infinite]]''
*''[[Halo Infinite]]''
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
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{{Warzone bosses}}
{{Warzone bosses}}
[[Category:Covenant ranks]]
[[Category:Covenant ranks]]
[[Category:Warzone Bosses]]
[[Category:Warzone bosses]]