Deadlock: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Disambig header|the ''Halo 5: Guardians'' multiplayer map|the ''Halo Infinite'' multiplayer map|Deadlock (Halo Infinite)}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|pagegamelabel=H5G
|pagegamelabel=H5G
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|terrain=[[UNSC]] base, rocky cliffs
|terrain=[[UNSC]] base, rocky cliffs
|playernumber=8-16
|playernumber=8-16
|gametypes=*[[Big Team Slayer]]
|gametypes=*[[Capture the Flag]]
*[[Capture the Flag]]
*[[Assault]]
*[[Strongholds]]
|hidec=yes
}}
}}
{{Article Quote|Stolen Forerunner knowledge has made war a glassy plain of death on which few can find purchase.{{Ref/Reuse|HW}}}}
{{Article quote|Stolen Forerunner knowledge has made war a glassy plain of death on which few can find purchase.{{Ref/Reuse|HW}}}}
'''Deadlock''' is a ''[[Halo 5: Guardians]]'' [[multiplayer]] map created from the [[Forge]] map [[Alpine]].
'''Deadlock''' is a ''[[Halo 5: Guardians]]'' [[multiplayer]] map created from the [[Forge]] map [[Alpine]].


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''Deadlock''{{'}}s layout is highly faithful to its predecessor's, with much of the map's geometry being identical. The map features two dug-in bases at either end of an open, hilly field with large boulders for cover, and is best suited for high player counts and base-related game modes such as [[Capture the Flag]] and [[Strongholds]]. Combat centers around long sight-lines and light vehicles, with a rush for anti-vehicle power weapons along the middle of the map.
''Deadlock''{{'}}s layout is highly faithful to its predecessor's, with much of the map's geometry being identical. The map features two dug-in bases at either end of an open, hilly field with large boulders for cover, and is best suited for high player counts and base-related game modes such as [[Capture the Flag]] and [[Strongholds]]. Combat centers around long sight-lines and light vehicles, with a rush for anti-vehicle power weapons along the middle of the map.


The map differs from ''Standoff'' mostly in weapon placement. Like before, the [[Spartan Laser]] is the central power weapon, with a [[Warthog]], [[Ghost]], [[Active camouflage]] powerup, and turret emplacement available at each base. However, the missile silos at the left and right sides of the map now add two more power weapons to the mix: the [[Rocket Launcher]] and [[Railgun]]. Additionally, at the top-back portion of each base is a [[Hydra MLRS|Hydra launcher]]. The [[Mongoose]] available to each team has also been upgraded to a [[Gungoose]]. In terms of map geometry, the two most notable differences are the removal of the large silo doors behind each base and the addition of small satellite dish platforms at diagonal ends of the map's center which provide a high vantage point. The switches that control each base's bunker window and secret entrance are togglable.
The map differs from ''Standoff'' mostly in weapon placement. Like before, the [[Spartan Laser]] is the central power weapon, with a [[Warthog]], [[Ghost]], [[Active camouflage]] powerup, and turret emplacement available at each base. However, the missile silos at the left and right sides of the map now add two more power weapons to the mix: the [[Rocket Launcher]] and [[Railgun]]. Additionally, at the top-back portion of each base is a [[MLRS-1 Hydra|Hydra launcher]]. The [[Mongoose]] available to each team has also been upgraded to a [[Gungoose]]. In terms of map geometry, the two most notable differences are the removal of the large silo doors behind each base and the addition of small satellite dish platforms at diagonal ends of the map's center which provide a high vantage point. The switches that control each base's bunker window and secret entrance are togglable.


==Production notes==
==Production notes==
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