Team SWAT: Difference between revisions
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===Gametypes=== | ===Gametypes=== | ||
* Team SWAT - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. | * Team SWAT - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. | ||
* | * SWAT Magnums - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit. | ||
* | * ShWATguns - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit. | ||
* | * SWATBall - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. | ||
* | * SWAT 2 Flag - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit. | ||
* | * Recon SWAT - Players start with only the [[M6C/SOCOM|Automag]]. ([[Halo 3]] only. | ||
Settings [http://halo.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]: | Settings [http://halo.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]: | ||
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====Changes to Team SWAT in the June Update==== | ====Changes to Team SWAT in the June Update==== | ||
* | *ShWATguns variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings) | ||
*SWATball variant (oddball, 200 points to win, SWAT gameplay settings) | *SWATball variant (oddball, 200 points to win, SWAT gameplay settings) | ||
* | *SWAT 2 Flag variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win) | ||
The Team SWAT playlist, along with the other Hardcore playlists, were moved the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. | The Team SWAT playlist, along with the other Hardcore playlists, were moved the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. | ||
====Changes to Team SWAT on September 16, 2008==== | ====Changes to Team SWAT on September 16, 2008==== | ||
*Objective Gametypes, | *Objective Gametypes, ShWATguns set to skip after veto. | ||
*Weighting on all Objective games, ShWATguns and Magnums reduced. | *Weighting on all Objective games, ShWATguns and Magnums reduced. | ||
*Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades. | *Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades. | ||
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==''Halo: Reach''== | ==''Halo: Reach''== | ||
Team SWAT in Halo: Reach is very similar to the previous games, the player spawns with no shields or motion tracker, and an [[ | Team SWAT in Halo: Reach is very similar to the previous games, the player spawns with no shields or motion tracker, and an [[Magnum#Halo:_Reach|M6G Magnum]] sidearm. However, the player now spawns with a [[DMR]] as their primary weapon. The Needle Rifle has not made any appearence in Team SWAT, being as it has less recoil, a smaller reticule, more ammunition, and the ability to kill in 3 shots. The only Armor Ability available is [[Sprint]]. Gametypes such as SWAT Magnums, or SWAT Stockpile are in Halo Reach. A SWAT-specific playlist was established October 5, 2010. | ||
The announcer now says "SWAT" at the start of a SWAT game. | The announcer now says "SWAT" at the start of a SWAT game. | ||
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===Gametypes=== | ===Gametypes=== | ||
*Team SWAT | *Team SWAT | ||
* | *SWAT Magnums | ||
* | *SWAT Oddball | ||
* | *SWAT Stockpile | ||
* | *SWAT 3 Plots | ||
==''Halo 4''== | ==''Halo 4''== | ||
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* DMR SWAT: DMR as the primary weapon | * DMR SWAT: DMR as the primary weapon | ||
* H1 SWAT: M6D Magnum as the primary weapon | * H1 SWAT: M6D Magnum as the primary weapon | ||
* H2 SWAT: BR55 Battle Rifle as the primary weapon | |||
==Tips and Strategy== | ==Tips and Strategy== |