Team SWAT: Difference between revisions

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===Gametypes===
===Gametypes===
* Team SWAT - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* Team SWAT - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* [[SWAT Magnums]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit.
* SWAT Magnums - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit.
* [[ShWATguns]] - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit.
* ShWATguns - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit.
* [[SWATBall]] - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* SWATBall - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit.
* [[SWAT 2 Flag]] - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit.
* SWAT 2 Flag - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0× shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit.
* [[Recon Swat]] - Players start with only the [[M6C/SOCOM|Automag]]. ([[Halo 3]] only.
* Recon SWAT - Players start with only the [[M6C/SOCOM|Automag]]. ([[Halo 3]] only.


Settings [http://halo.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]:
Settings [http://halo.bungie.net/Forums/posts.aspx?postID=18643907&viewreplies=true&postRepeater1-p=1]:
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====Changes to Team SWAT in the June Update====
====Changes to Team SWAT in the June Update====
*[[ShWATguns]] variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings)
*ShWATguns variant ([[Shotgun]] start, 150% resistance, no default grenades, rest are standard SWAT gameplay settings)
*SWATball variant (oddball, 200 points to win, SWAT gameplay settings)
*SWATball variant (oddball, 200 points to win, SWAT gameplay settings)
*[[SWAT 2 Flag]] variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win)
*SWAT 2 Flag variant (2 Flag CTF, The Pit and Snowbound, no flag return, flag auto returns in 15 seconds of gameplay, 3 flag win)
The Team SWAT playlist, along with the other Hardcore playlists, were moved the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.
The Team SWAT playlist, along with the other Hardcore playlists, were moved the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009.


====Changes to Team SWAT on September 16, 2008====
====Changes to Team SWAT on September 16, 2008====
*Objective Gametypes, [[ShWATguns]] set to skip after veto.
*Objective Gametypes, ShWATguns set to skip after veto.
*Weighting on all Objective games, ShWATguns and Magnums reduced.
*Weighting on all Objective games, ShWATguns and Magnums reduced.
*Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades.
*Player Damage Resistance set to 150% (was 200%), players no longer spawn with grenades.
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==''Halo: Reach''==
==''Halo: Reach''==
Team SWAT in Halo: Reach is very similar to the previous games, the player spawns with no shields or motion tracker, and an [[M6G Personal Defense Weapon System|M6G Magnum]] sidearm. However, the player now spawns with a [[DMR]] as their primary weapon. The Needle Rifle has not made any appearence in Team SWAT, being as it has less recoil, a smaller reticule, more ammunition, and the ability to kill in 3 shots. The only Armor Ability available is [[Sprint]]. Gametypes such as SWAT Magnums, or SWAT Stockpile are in Halo Reach. A SWAT-specific playlist was established October 5, 2010.
Team SWAT in Halo: Reach is very similar to the previous games, the player spawns with no shields or motion tracker, and an [[Magnum#Halo:_Reach|M6G Magnum]] sidearm. However, the player now spawns with a [[DMR]] as their primary weapon. The Needle Rifle has not made any appearence in Team SWAT, being as it has less recoil, a smaller reticule, more ammunition, and the ability to kill in 3 shots. The only Armor Ability available is [[Sprint]]. Gametypes such as SWAT Magnums, or SWAT Stockpile are in Halo Reach. A SWAT-specific playlist was established October 5, 2010.


The announcer now says "SWAT" at the start of a SWAT game.
The announcer now says "SWAT" at the start of a SWAT game.
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===Gametypes===
===Gametypes===
*Team SWAT
*Team SWAT
*[[SWAT Magnums]]
*SWAT Magnums
*[[SWAT Oddball]]
*SWAT Oddball
*[[SWAT Stockpile]]
*SWAT Stockpile
*[[3 plot SWAT]]
*SWAT 3 Plots


==''Halo 4''==
==''Halo 4''==
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* DMR SWAT: DMR as the primary weapon
* DMR SWAT: DMR as the primary weapon
* H1 SWAT: M6D Magnum as the primary weapon
* H1 SWAT: M6D Magnum as the primary weapon
* H2 SWAT: BR55 Battle Rifle as the primary weapon


==Tips and Strategy==
==Tips and Strategy==
Anonymous user