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{{ | {{Status|Canon}} | ||
{{ | {{Weapon infobox | ||
|name=Regenerator | |||
|image=[[File:H3 - Regenerator.png|150px]] | |image=[[File:H3 - Regenerator.png|150px]] | ||
| | |manufacturer=[[United Nations Space Command]]{{Ref/Book|Id=EVG|EVG|Page=47|Detail=While the regenerator is explicitly noted as a UNSC technology near the bottom of the page, the top section also claims that all of ''Halo 3''{{'}}s equipment is derived from Covenant (and thus, Forerunner) sources.}} | ||
| | |series= | ||
|type=[[Equipment]] | |type=[[Equipment]] | ||
|cost= | |||
|variant= | |||
|service= | |||
|length= | |||
|width= | |||
|height= | |||
|weight={{Convert|44.3|lb|kg|sigfig=4|disp=flip|sp=us}}{{Ref/Book|Id=Enc09|Enc09|Page=343}}{{Ref/Book|Id=Enc11|Enc11|Page=359}} | |||
|ammotype= | |||
|capacity= | |||
|feed-title=Duration | |feed-title=Duration | ||
|feed= | |feed=15 seconds{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} | ||
| | |operation= | ||
| | |rate= | ||
| | |velocity= | ||
|optics= | |||
|range={{Convert|20|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} | |||
}} | }} | ||
The '''regenerator''' is a piece of [[equipment]] used and developed by the [[United Nations Space Command]].{{Ref/Reuse|EVG}} | |||
==Overview== | |||
===Design details=== | |||
The regenerator takes the form of a battlefield equipment implement similar in nature to the [[Z-4190 bubble shield]]. It consists of a quadrupedal base, atop which sits a green, diamond-shaped emitter module. When activated, the emitter spins, glows bright green and projects an energy field capable of recharging [[energy shielding]] for nearby troops - both friendly and enemy.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} Regenerators generally self-destruct once their duration is finished,{{Ref/Game|H3|Regenerator in-game equipment}} though in at least some circumstances they are capable of being recharged and reused.{{Ref/Reuse|Enc09}}{{Ref/Reuse|Enc11}} | |||
Although of [[human]] origin, the regenerator's operating function bears resemblance to many other battlefield technologies used by both humanity and various alien civilisations of [[Milky Way|the galaxy]]. Most deployable equipment created by humanity was reverse-engineered from captured [[Covenant]] technology, which was in itself reverse-engineered from [[Forerunner]] sources; something which presumably also applies to the regenerator.{{Ref/Reuse|EVG}} | |||
Other similar equipment include the UNSC's own [[restoration drone]]s, [[Armor abilities|dome shield]] armour ability, and [[Repair Field]] equipment, alongside various Forerunner technologies - most pertinently the appropriately-named [[Forerunner Spire of Healing|Spire of Healing]]. The UNSC's [[Post-Covenant War conflicts|post-war]] [[M2705 regeneration field]] armour ability bears an almost identical operation to the regenerator, though whether the two have any explicit connection is unknown. | |||
===Usage=== | |||
As expected given its origin, the regenerator is commonly used by UNSC personnel - predominantly energy shield-equipped infantry such as Spartans. However, [[Jiralhanae]] troops were known to frequently capture and use regenerators to repair their own [[Jiralhanae power armor|power armor]] during the war.{{Ref/Reuse|EVG}} | |||
== | ==In-game information== | ||
The regenerator is similar in design to the [[Z-4190 bubble shield|bubble shield]], although instead of projecting a shield, it emits a green field of energy which restores a player's | ===''Halo 3'' and ''Halo 3: ODST''=== | ||
The regenerator is similar in design to the [[Z-4190 bubble shield|bubble shield]], although instead of projecting a shield, it emits a green field of energy which restores a player's shield as well as those of anybody near the player, including enemies, for fifteen seconds. There is, however, a small delay before beginning the recharge, which means the player is still vulnerable. Although players may be healed quickly and have a better chance at surviving a one-on-one battle, players can still be killed with a [[headshot]] (with a [[Sniper_Rifle#Halo_3_and_Halo_3:_ODST|Sniper Rifle]]) or at close range with a [[Shotgun]]. | |||
Four melee strikes to the base of the regenerator will destroy it prematurely, alongside shooting at it with a weapon. If placed down in conjunction with a [[power drain]], the power drain's effects override the regenerator's, and the player will still lose their shields. However, if multiple regenerators are placed in [[Forge]], their effects will stack and effectively allow the player a brief form of invincibility. | |||
In ''Halo 3: ODST'', the regenerator retains the same gameplay as it did in ''Halo 3'', though is now unuseable by the player. | |||
==Gallery== | ==Gallery== | ||
<gallery | {{Linkbox|gameplay=yes}} | ||
File:Regenerator-scantransparent.png|A scan of the Regenerator from the ''[[Halo Encyclopedia]]''. | <gallery> | ||
File:Regenerator-scantransparent.png|A scan of the Regenerator from the ''[[Halo Encyclopedia (2009 edition)]]''. | |||
File:Regenerator in action.jpg|A Regenerator in action. | File:Regenerator in action.jpg|A Regenerator in action. | ||
File:Regenerator icon.svg|The Regenerator HUD icon. | File:Regenerator icon.svg|The Regenerator HUD icon. | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Navbox/Pickups/Gameplay}} | {{Navbox/Pickups/Gameplay}} | ||
[[Category: | [[Category:Human technology]] | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Medicine]] | |||
[[Category:Shield technology]] |
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