Uplift Reserve: Difference between revisions

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{{Article Quote|Lead a Warthog charge, clear hostiles from the park.}}
{{Article quote|Lead a Warthog charge, clear hostiles from the park.}}


'''Uplift Reserve''' is the second flashback level in the ''[[Halo 3: ODST]]'' [[campaign]]. Played from [[Taylor H. Miles|Dutch]]'s point of view, it takes place in the [[Uplift Nature Reserve]] in [[New Mombasa]], as Dutch regroups with [[UNSC Marine Corps|UNSC Marine]] forces and assists them in defending the park.
'''Uplift Reserve''' is the second flashback level in the ''[[Halo 3: ODST]]'' [[campaign]]. Played from [[Taylor H. Miles|Dutch]]'s point of view, it takes place in the [[Uplift Nature Reserve]] in [[New Mombasa]], as Dutch regroups with [[UNSC Marine Corps|UNSC Marine]] forces and assists them in defending the park.
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[[File:Dutch.jpg|300px|thumb|Dutch looks upwards to the sky at the [[F-99 Wombat]]s.]]
[[File:Dutch.jpg|300px|thumb|Dutch looks upwards to the sky at the [[F-99 Wombat]]s.]]
''Two [[F-99 Wombats]] fly toward the city over the Uplift Nature Reserve, one of the Drone's cameras zooms in on an [[SOEIV]] on the beach, and an [[Orbital Drop Shock Trooper|ODST]] walking away from it. The ODST is Dutch who watches the fighters fly overhead before putting his helmet on and polarizing it. The view then switches to Dutch's perspective. He unlimbers his [[M6 Spartan Laser|Spartan Laser]] and readies it.''
''Two [[F-99 Wombat]]s fly toward the city over the Uplift Nature Reserve, one of the Drone's cameras zooms in on an [[SOEIV]] on the beach, and an [[Orbital Drop Shock Trooper|ODST]] walking away from it. The ODST is Dutch who watches the fighters fly overhead before putting his helmet on and polarizing it. The view then switches to Dutch's perspective. He unlimbers his [[M6 Spartan Laser|Spartan Laser]] and readies it.''


*'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]]''': "Good hunting, boys... I'm keepin' my boots on the ground."
*'''[[Corporal]] [[Taylor H. Miles|Taylor "Dutch" Miles]]''': "Good hunting, boys... I'm keepin' my boots on the ground."
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*'''Dutch''': "Affirmative."
*'''Dutch''': "Affirmative."


''Dutch and the Marines mount up. The Warthog joins its compatriots and engage the Covenant force which includes a Wraith, [[Type-25 Chopper|Choppers]] and [[Type-32 Ghost|Ghosts]].''
''Dutch and the Marines mount up. The Warthog joins its compatriots and engage the Covenant force which includes a Wraith, [[Barukaza Workshop Chopper|Choppers]] and [[Karo'etba-pattern Ghost|Ghosts]].''


*'''Marine #1''': "Watch that Chopper! Hit it head on, and it'll tear us to pieces."
*'''Marine #1''': "Watch that Chopper! Hit it head on, and it'll tear us to pieces."
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*'''Marine #1''': "Swing behind the Wraith! It's got less armor in back!"
*'''Marine #1''': "Swing behind the Wraith! It's got less armor in back!"


''After defeating the first Wraith, another moves up and a [[Type-52 Phantom|Phantom]] arrives dropping off reinforcements; those are soon defeated as well.''
''After defeating the first Wraith, another moves up and a [[Kez'katu-pattern Phantom|Phantom]] arrives dropping off reinforcements; those are soon defeated as well.''


*'''Marine #1''': "Colonel! Sector's clear, and we found some backup!"
*'''Marine #1''': "Colonel! Sector's clear, and we found some backup!"
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*'''Colonel (COM)''': "That's too bad. We're gonna need all the men we can get."
*'''Colonel (COM)''': "That's too bad. We're gonna need all the men we can get."


''Dutch and the Marines move to another section of the park where they encounter ground troops consisting of [[Unggoy]] and [[Kig-Yar]] soldiers, as well as a [[Jiralhanae]] [[pack]] augmented by a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] wielding [[Unggoy Heavy]] near a [[deployable lookout tower]]. The Marines defeat these forces and advance, wiping out several Ghosts as well as strafing [[Type-26 Banshee|Banshees]]. The UNSC force come across a hill with a heavy Covenant force present, including several [[Type-26 Shade|Shade]] turrets and more Choppers.''  
''Dutch and the Marines move to another section of the park where they encounter ground troops consisting of [[Unggoy]] and [[Kig-Yar]] soldiers, as well as a [[Jiralhanae]] [[pack]] augmented by a [[Pez'tk-pattern fuel rod gun|fuel rod gun]] wielding [[Unggoy Heavy]] near a [[Covenant watchtower]]. The Marines defeat these forces and advance, wiping out several Ghosts as well as strafing [[Type-26 Banshee|Banshees]]. The UNSC force come across a hill with a heavy Covenant force present, including several [[Rizsheda-pattern Shade|Shade]] turrets and more Choppers.''  


*'''Jiralhanae''': "Stand firm! *Grunts* Don't let the humans breach our lines!"
*'''Jiralhanae''': "Stand firm! *Grunts* Don't let the humans breach our lines!"
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*'''Marine #2''': "Slipspace rupture! Must have weakened the support rings."
*'''Marine #2''': "Slipspace rupture! Must have weakened the support rings."


''The player progresses through the building at the opposite end of the bridge. A [[Type-52 Phantom|Phantom]] can be seen flying away from the landing zone with chains of [[Huragok|engineers]] slung underneath it.''
''The player progresses through the building at the opposite end of the bridge. A [[Kez'katu-pattern Phantom|Phantom]] can be seen flying away from the landing zone with chains of [[Huragok|engineers]] slung underneath it.''


*'''Colonel (COM)''': "All units, ''(coughs)'' target assets are...on the move. Everyone clear the area...before more debris comes down. ''(coughs)''"
*'''Colonel (COM)''': "All units, ''(coughs)'' target assets are...on the move. Everyone clear the area...before more debris comes down. ''(coughs)''"
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*While moving into Section B of the park, just before the second major fight, allied Warthogs may stop either near the Ghost on the rock or drive around the front of the connecting tunnel. The player can move them forward, but they may drive right back to the starting area. This is probably an AI navigation error in the game code; similar idling can also occur at other narrow parts of this level.
*While moving into Section B of the park, just before the second major fight, allied Warthogs may stop either near the Ghost on the rock or drive around the front of the connecting tunnel. The player can move them forward, but they may drive right back to the starting area. This is probably an AI navigation error in the game code; similar idling can also occur at other narrow parts of this level.
*When the player first encounter Shade Turrets in Section B, if they turns left towards the shore, they can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
*When the player first encounter Shade Turrets in Section B, if they turns left towards the shore, they can find a dead zebra without eyeballs. Two more zebras are located near the entrance to this section.
*An audio glitch occurs when the player gets a certain Checkpoint marked by a [[F-99 Wombat|UAV]] passing overhead. If the player die or revert to that particular Checkpoint, the [[F-99 Womat|UAV]] no longer makes any noise.
*An audio glitch occurs when the player gets a certain Checkpoint marked by a [[F-99 Wombat]] passing overhead. If the player dies or reverts to that particular Checkpoint, the UAV no longer makes any noise.
*Near the Covenant landing zone with the gravity lift base in Section C, [[Wounded Marine|a crazed Marine]] with a broken ankle is among the group of Marines taking cover behind a ridge. [[Chips Dubbo|Another Marine]] tries unsuccessfully to calm him down. This is a reference to the [[Paranoid Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]''{{'}}s [[Suicidal Marine|suicidal marine]].
*Near the Covenant landing zone with the gravity lift base in Section C, [[Wounded Marine|a crazed Marine]] with a broken ankle is among the group of Marines taking cover behind a ridge. [[Chips Dubbo|Another Marine]] tries unsuccessfully to calm him down. This is a reference to the [[Paranoid Marine]] in ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]''{{'}}s [[Suicidal Marine|suicidal marine]].
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on ''[[The Truth and Reconciliation]]'' in ''Halo: Combat Evolved''.
*The Covenant landing zone appears to be an aesthetically upgraded version of the one encountered on ''[[The Truth and Reconciliation]]'' in ''Halo: Combat Evolved''.
*At the level's end, whatever vehicle the player use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If the player makes the jump without a vehicle, the Warthog cutscene plays by default. Despite what vehicle the player completes in, a destroyed Warthog will always be found in the place in the square.
*At the level's end, whatever vehicle the player use - a Warthog, a Ghost, or a Chopper - to make the dramatic jump will appear in the ending cutscene. All will have the same speed when crashing into the wall and will explode at the same time. If the player makes the jump without a vehicle, the Warthog cutscene plays by default. Despite what vehicle the player completes in, a destroyed Warthog will always be found in the place in the square.
*Wraiths in this level self-destruct if the pilot is killed, much like the [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraiths]] in ''Halo 3.'' However, they can be commandeered using the same [[Drive an Ogab'd-pattern anti-aircraft Wraith|method]]. Because Wraiths were not intended for the player to use in this level, if the player drives one over the cliff using the aforementioned method, it will transform into a Warthog, a Ghost, or a Chopper.
*Wraiths in this level self-destruct if the pilot is killed, much like the [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraiths]] in ''Halo 3.'' However, they can be commandeered using the same [[Drive an AA Wraith|method]]. Because Wraiths were not intended for the player to use in this level, if the player drives one over the cliff using the aforementioned method, it will transform into a Warthog, a Ghost, or a Chopper.
*Even if the player has a vehicle with Marines when jumping at the level's end, the end cutscene shows an empty vehicle except for Dutch. Interestingly, if the player stops his/her vehicle before the cliff, the marines will wisely exit.
*Even if the player has a vehicle with Marines when jumping at the level's end, the end cutscene shows an empty vehicle except for Dutch. Interestingly, if the player stops his/her vehicle before the cliff, the marines will wisely exit.
*The player can see a section of the [[New Mombasa Coastal Highway]] while on the suspension bridge, where they witness the collapse of the orbital elevator. The bridge itself can be spotted on a certain section of the ''[[Coastal Highway]]'' level.
*The player can see a section of the [[New Mombasa Coastal Highway]] while on the suspension bridge, where they witness the collapse of the orbital elevator. The bridge itself can be spotted on a certain section of the ''[[Coastal Highway]]'' level.