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{{Status|Canon}} | {{Status|Canon}} | ||
[[File:HW2 PlasmaMine | [[File:HW2 PlasmaMine 4.png|thumb|350px|Six plasma mines on [[Installation 00]].]] | ||
The '''plasma mine''' is a type of [[Mine|landmine]] employed by the [[Banished]]. | The '''plasma mine''' is a type of [[Mine|landmine]] employed by the [[Banished]].{{Ref/Game|HW2|Id=plasmamine|[[Atriox]] - [[Leader]] power|Detail=Plasma Mines|Quote=Activate to drop a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units.}} | ||
==Overview== | |||
Plasma mines are deployed from orbit to the ground. When deployed, the plasma mine is cloaked, and detonates when enemies are detected nearby.{{Ref/Reuse|plasmamine}} The plasma mine has a number of derivatives that employ the same casing, including the [[infused mine]],{{Ref/Game|HW2|[[Voridus]] - Leader power|Detail=Infused Mines|Quote=Activate to deploy a mine that leaves a large, long lasting pool of infusion upon detonation. Infusion pools slow and damage enemy ground units.}} the [[scorch mine]],{{Ref/Game|HW2|Atriox - Blitz card|Detail=Scorch Mines|Quote=Place mines that damage ground units with burning plasma. Triggered by ground units.}} the [[scout mine]],{{Ref/Game|HW2|[[Let 'Volir|Shipmaster]] - Leader power|Detail=Scout Mine|Quote=Activate to drop a cloaked Scout Mine. Explodes on contact, also provides vision within a small area.}} the [[stasis mine]],{{Ref/Game|HW2|[[Ripa 'Moramee|The Arbiter]] - Leader power|Detail=Stasis Mine|Quote=Activate to deploy mines that stun and immobilize enemy units.}} and the [[Ultra mine]].{{Ref/Game|HW2|[[Pavium]] - Leader power|Detail=Ultra Mines|Quote=Activate to drop a minefield over a large target area. Damages enemy units, designates targets.}} | |||
==Operational history== | |||
During the [[Second Ark Conflict]], the Banished deployed cloaked plasma mines on the surface of [[Installation 00]] near the ''[[Enduring Conviction]]''{{'}}s [[gravity lift]]. The plasma mines failed to deter UNSC forces, as [[UNSC Marine Corps|marine]] [[sniper]]s were able to detect the mines using their equipment.{{Ref/Level|HW2|Under The Dark}} | |||
==Gameplay== | ==Gameplay== | ||
{{Article quote|Drops a cluster of cloaked mines onto the battlefield.}} | {{Article quote|Drops a cluster of cloaked mines onto the battlefield.}} | ||
*Counter Measures | *Counter Measures | ||
**'''Info:''' Mines will now drop around newly captured resource points. Enemy decap rate is now slowed on all points you control Jump Pack Brutes will now drop [[Shrapnel mine|Trip Mines]] when in flight. | **'''Info:''' Mines will now drop around newly captured resource points. Enemy decap rate is now slowed on all points you control. Jump Pack Brutes will now drop [[Shrapnel mine|Trip Mines]] when in flight. | ||
**'''Tier:''' 1 | **'''Tier:''' 1 | ||
**'''Cost:''' N/A; passive power | **'''Cost:''' N/A; passive power | ||
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**'''Cost:''' {{HW2Supplies|150}}, {{HW2Power|150}} | **'''Cost:''' {{HW2Supplies|150}}, {{HW2Power|150}} | ||
**'''Cooldown:''' 105 seconds | **'''Cooldown:''' 105 seconds | ||
In ''Halo Wars 2'', Plasma Mines is a [[leader]] power | In ''Halo Wars 2'', Plasma Mines is a [[leader]] power exclusive to [[Atriox]]. When activated, three mines are deployed to the targeted location in a linear pattern; rotating the camera allows the player to rotate the pattern’s orientation. A second leader power, Counter Measures, automatically deploys plasma mines around newly-captured [[Power Node]]s. Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then creates a pool of boiling plasma in the area (lasting approximately 40 seconds); enemy ground units in the pool continue take damage over time. In the campaign level ''[[Under The Dark]]'', the plasma mines do not leave behind a pool of plasma. | ||
Each mine is cloaked shortly after being deployed, and will detonate when enemy ground units enter its proximity. The explosion damages nearby enemy units, then creates a pool of boiling plasma in the area (lasting approximately 40 seconds); enemy ground units in the pool continue take damage over time. | |||
In [[Blitz]], Plasma Mines are replaced by [[Scorch mine|Scorch Mines]], which leaves behind a pool of burning plasma for a much shorter duration. | |||
==Gallery== | ==Gallery== | ||
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File:HW2B - Plasma Mines.png|Menu image for Plasma Mines in the ''Halo Wars 2 Open Beta''. | File:HW2B - Plasma Mines.png|Menu image for Plasma Mines in the ''Halo Wars 2 Open Beta''. | ||
File:HW2-Plasmamines.png|Plasma mines in ''[[Halo Wars 2]]''. | File:HW2-Plasmamines.png|Plasma mines in ''[[Halo Wars 2]]''. | ||
File:HW2 PlasmaMine 2.png|Four plasma | File:HW2 PlasmaMine 2.png|Four plasma mines deployed around a [[Power Node]] in ''Halo Wars 2''. | ||
File:HW2 PlasmaMine 3.png| | File:HW2 PlasmaMine 1.png|A Grunt Squad approaches three plasma mines in ''Halo Wars 2''. | ||
File:HW2 PlasmaMine 3.png|The scorch effect left behind by a plasma mine and another plasma mine detonating in ''Halo Wars 2''. | |||
</gallery> | </gallery> | ||