Manifestation: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Under Construction}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|pagegamelabel=HW2
|prev=[[The Archive]]
|prev=[[The Archive]]
|next=
|next=[[Warship Gbraakon]] {{c|chronologically}}
|game=''[[Halo Wars 2]]''
|game=''[[Halo Wars 2]]''
|name='''''Manifestation'''''
|name='''''Manifestation'''''
|image=[[File:HW2-Manifestation.png|300px]]
|image=[[File:HW2-Manifestation.png|300px]]
|player=[[Voridus]]
|player=[[Voridus]]
|date=[[2559|June 4-5, 2559]]
|date=[[2559|June 4–5, 2559]]
|place=''[[High Charity]]'' crash site, [[Installation 00]]
|place=''[[High Charity]]'' crash site, [[Installation 00]]
|objective=Repel the final [[Flood]] threat before it's too late
|objective=*Discover the source of the increased Flood threat
*Setup a Mega Turret at the minibase location
*Destroy the Proto-Gravemind
*Secure Mega Turret sites (3)
*Cleanse the lock to call in reinforcements
*Use the Retriever to attack the Proto-Gravemind
;Bonus
*Kill Flood units with Lich Vanguard (30)
*Do not lose any Mega Turrets during the mission
|partime=30:00
}}
}}
'''Manifestation''' is the nineteenth and final [[campaign]] level in ''[[Halo Wars 2]]'', and the fifth and final mission of the ''[[Awakening the Nightmare]]'' expansion.
'''Manifestation''' is the nineteenth and final [[campaign]] level in ''[[Halo Wars 2]]'', and the fifth and final mission of the ''[[Awakening the Nightmare]]'' expansion.
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*'''Voridus''': "But to where? We didn't destroy it, so it must be connected to something!"
*'''Voridus''': "But to where? We didn't destroy it, so it must be connected to something!"


[[File:HW2 LargeProtoGravemind.png|thumb|300px|A massive Proto-Gravemind reveals itself.]]
''Reaching the center, the Banished see the size of the Proto-Gravemind.''
''Reaching the center, the Banished see the size of the Proto-Gravemind.''
*'''Voridus''': "That tentacle was just an extension of this...thing. If the stories are true...it would be unstoppable."
*'''Voridus''': "That tentacle was just an extension of this...thing. If the stories are true...it would be unstoppable."
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'''''Cinematic Cutscene'''''
'''''Cinematic Cutscene'''''


[[File:HW2-Victoryscreech.png|thumb|300px|Pavium and Voridus standing before the defeated Proto-Gravemind.]]
''Pavium and Voridus remove their masks, grin at each other, and roar in victory. The other Jiralhanaes on the site follow suit.''
''Pavium and Voridus remove their masks, grin at each other, and roar in victory. The other Jiralhanaes on the site follow suit.''


''Atriox's Lich arrives and lands. An honor guard of Warlords comes out first, followed by Atriox.''
''[[Pegoras|Atriox's Lich]] arrives and lands. An honor guard of Warlords comes out first, followed by Atriox.''


''He grimly inspects the Proto-Gravemind, passing the Jiralhanae brothers.''
''He grimly inspects the Proto-Gravemind, passing the Jiralhanae brothers.''
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*1 Grunt Infantry Squad (Killed)
*1 Grunt Infantry Squad (Killed)


==Trivia==
==Strategy==
===Miscellaneous===
===General===
*Each Minibase will be fortified by one Mega Turret, and it cannot be replaced if it's destroyed.
*Build a mixture of units to counter enemies unit when attacking. The Flood Spawner will produce units to counter your attack force.
*Using the player to spot for the Mega Turrets to attack the tentacles and Proto-Gravemind is similar to the level ''[[Under the Dark]]'' where the player did the same with [[M400 Kodiak|Kodiak tanks]] and UNSC Snipers to take out the Banished base beneath the ''[[Enduring Conviction]]''.
*Jump Pack Brutes or Reavers can be used to traverse cliffs to reach where caches are stored. Use them to collect supplies and boost your economy in the early game.
*Par time for this level is 30 minutes.
*When clearing base sites, be sure to clear out any Flood units nearby so you don't need to maintain a defensive force near the minibases.
*Protect your Huragok by any means necessary; Seeder Infectors will always target Huragok first to slow down your healing.
*After destroying the first Flood base and building the first Mega Turret, destroy all Flood opposition near your base. This will give you time to properly build up your forces before attacking the Proto-Gravemind. If you wish to properly build up your forces, keep your units away from the tentacle as that will trigger the Proto-Gravemind confrontation.
**It is recommended to upgrade all units to maximum capabilities, allowing them to deal more damage and survive for longer.
*Each time the Proto-Gravemind is damaged, its critical mass drops, giving you more time.
*Since each minibase comes with one empty slot along with the Mega Turret, build a Foundry or Apex to quickly reinforce your attacking force.
**It is also recommended to upgrade the Logistics to Level 3 to boost your production speed and quickly rebuild any destroyed units.


===Strategy===
===Bonus and Optional objectives===
*Make sure you have every counter unit available when attacking. The Flood Spawner is one of the toughest opponents due to its ability to spawn counter units.
*Purchase Fortify Base upgrades at the War Council to boost the health and damage of your turrets. They will help defend your minibases when the Flood attacks them.
**Make sure you prepare a reserve in case you suffer losses when attacking Proto-Gravemind or minibases occupied by the Flood.
*Keep in mind that tentacles may block the path of your ground units. On higher difficulties, you may need air units to move around your minibases when they come under attack.
*Jump Pack Brutes or Reavers can be used to traverse heights where caches are stored. Use them to collect supplies.
*Call in the Lich Vanguard when you're attacking the Proto-Gravemind, as there will be high concentration of Flood units to repel your attacks. You can also quickly rebuild your units from the Lich.
*It's recommended to clear all areas of the Flood, including the giant tentacles. There may be a base to discover that enables you to reinforce units more quickly.
*Protect your Engineers by any means necessary; Seeder Infectors will always aim for Engineers first to slow down healing.
*After destroying the first Flood Base and building a Mega Turret, most if not all Flood opposition near your base is eliminated, giving the player time to properly build up their forces before assaulting the Proto-Gravemind directly. Do not take out all of the tentacles at this point if you wish for time to properly build up your forces as that will trigger the Proto-Gravemind confrontation.
**It is recommended to upgrade all units to maximum capabilities, allowing them to deal more damage and survive more longer.
*Each time the Proto-Gravemind is damaged, its critical mass drops, buying the player more time.
*Since each of minibase gains a slot of building aside of Mega Turret, build production units to immediately replace any lost personnel.
**It is also recommended to upgrade the Logistics to Level 3 in order to reinforce the lost personnel faster.


====Bonus and Optional objectives====
==Achievements==
*Defend the Mega Turret by any means necessary. If the base is lost, then the Mega Turret will be also destroyed.
The following [[achievement]]s can be unlocked on ''Manifestation'' across the [[Xbox One]] and Windows 10 editions of ''Halo Wars 2''.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo Wars 2'''''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HW2 Achievement BeforeThisGetsOutOfHand.png|center|114px]]
|<center>'''[[Before This Gets Out of Hand]]'''</center>
|Complete "Manifestation" without the Proto-Gravemind exceeding 50% critical mass.
|<center>''[[Halo Wars 2]]''</center>
|-
|[[File:HW2 Achievement CleanUpYourMess.png|center|114px]]
|<center>'''[[Clean up your Mess]]'''</center>
|Complete "Manifestation" on any difficulty.
|<center>''[[Halo Wars 2]]''</center>
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:HW2 Blightlands Concept 1.jpg|Concept art of a Jiralhanae standing before a Flood tentacle.
File:HW2 Blightlands Concept 2.jpg|Alternate concept art of a Jiralhanae standing before a Flood tentacle.
File:HW2_ATNMission5Overview_Concept.jpg|Concept art of the mission's layout.
File:HW2_ATNMission5Overview_Concept.jpg|Concept art of the mission's layout.
File:HW2_GravemindTentacles_Concept.jpg|Concept art of the mission.
File:HW2_GravemindTentacles_Concept.jpg|Concept art of the mission.
File:HW2_GravemindTentacles.jpg|One of the Proto-Gravemind's tendrils.
File:HW2_ProtoGravemind_Concept_1.jpg|Concept art of the Proto-Gravemind.
File:HW2_ProtoGravemind_Concept_1.jpg|Concept art of the Proto-Gravemind.
File:HW2_ProtoGravemind_Concept_2.jpg|Concept art of the Proto-Gravemind.
File:HW2_ProtoGravemind_Concept_2.jpg|Concept art of the Proto-Gravemind.
File:HW2_GravemindTentacles.jpg|One of the Proto-Gravemind's tendrils.
File:HW2-Paviumattention.png|Pavium, covered in Flood slime, standing at attention.
File:HW2-Tres.png|Voridus and Pavium bow their heads at Atriox.
File:HW2-Introuble.png|Atriox berates Voridus for disobeying orders.
File:HW2-Atriox&Protogravemind.png|Atriox standing before defeated dead Proto-Gravemind.
File:HW2-Cleanup.png|A large group of Sentinel Aggressors flying towards ''High Charity''.
</gallery>
</gallery>
==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


{{succession box | before = ''[[The Archive]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Manifestation''''' |after = }}
{{succession box | before = ''[[The Archive]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Manifestation''''' |after = N/A}}


{{Levels|HW2}}
{{Levels|HW2}}