Base: Difference between revisions

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{{Era|H1|H2|H3|HW}}
{{Status|Gameplay}}
{{Ratings}}
{{Center|For bases in fictional context, see [[military base]].}}
{{Cleanup}}
[[File:Base5.jpg|thumb|250px|A base in [[Ice Fields]].]]
<center>''Were you looking for [[Firebase]], a [[UNSC]] structure in [[Halo Wars]], or [[UNSC Military Bases]]?''</center>
A '''base''' is a generic stronghold in [[campaign]] and [[multiplayer]]. A base may be a building or a certain area, and its importance may vary depending on a mission or game.
[[File:Base5.jpg|right|250px|thumb|A base in [[Ice Fields]].]]
A '''base''' is a generic stronghold in [[Multiplayer]] games or [[Campaign]] missions. A base may be a building or a certain area, and its importance may vary depending on a mission or game.


==Usage==
== Usage in multiplayer ==
Usage of bases usually varies depending on a mission or multiplayer gametype. Usually, a base is used to provide protection, or contain stronger weapons or equipment.
Usage of bases usually varies depending on a mission or multiplayer gametype. Usually, a base is used to provide protection, or contain stronger weapons or equipment.


Throughout the game series, bases may contain:
Throughout the ''Halo'' series, these bases may contain:


*Power ups and/or [[Active Camouflage]]s.
*Power ups and/or [[Active camouflage|Active Camouflages]].
*Spawn points to keep away from enemy fire.
*Spawn points to keep away from enemy fire.
*Ammunition.
*Ammunition.
*Sniper rifles.
*Protection.
*Protection.
*The [[Flag#Multiplayer|Flag]] and flag capture points in [[CTF]].
*The [[Flag#Multiplayer|Flag]] and flag capture points in [[Capture the Flag|CTF]].
*The skull in [[Oddball]].
*The skull in [[Oddball]].
*The [[Type 14 Magnetic/Anti-Tank Mine|Bomb]] spawn and arming points in [[Assault]].
*The [[Type 14 Magnetic/Anti-Tank Mine|Bomb]] spawn and arming points in [[Assault]].
*[[Vehicles]] (on and/or around).
*Vehicles (on and/or around).
*[[Teleporter]]s to get to various locations in the map.
*[[Teleporter]]s to get to various locations in the map.
*[[Health Packs]] in [[Halo: Combat Evolved]].
*[[Health|Health Packs]] in [[Halo: Combat Evolved]].
*[[Turret]](s) either inside, around, outside, and on top
*[[Turret]](s) either inside, around, outside, and on top
*Scenery depicting whether the base is a Red Base or a Blue Base like the team color's [[Flags]] surrounding the building and/or Red/Blue lighting.
*Scenery depicting whether the base is a Red Base or a Blue Base like the team color's [[Flag]]s surrounding the building and/or Red/Blue lighting.
*[[Camping]] spots for snipers and/or ambushes.
*[[Camping]] spots for snipers and/or ambushes.
*[[Grenades]].
*[[Grenade]]s.
*Barricades for the [[Infection]] gametype in [[Halo 3]].
*Barricades for the [[Infection]] gametype in [[Halo 3]].
*Hiding Spot for the [[VIP]] in the [[VIP]] gametype.
*Hiding Spot for the [[VIP]] in the [[VIP]] gametype.
*Defensive positions during an attack.
*Defensive positions during an attack.
*[[Man Cannons]] for quick transportation.
*[[Man Cannon]]s for quick transportation.
*[[Equipment]]
*[[Equipment]]
*Territories in the gametype [[Territories]]
*Territories in the gametype [[Territories]]
*[[Grav Lift]](s) to go into to go around a base's different levels
*[[Gravity lift|Grav Lift]](s) to go into to go around a base's different levels
*Use for cover in [[King of the Hill]].
*Use for cover in [[King of the Hill]].
*"Turtle" into which means to make a whole team go on defensive.
*"Turtle" into which means to make a whole team go on defensive.
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*Supplied to be used as fortresses
*Supplied to be used as fortresses


Although bases are mostly used for CTF, they can be particularly useful in [[Oddball]] (to hide in, if nav points are disabled) and [[King of the Hill]]. Bases range from small rooms all the way to a huge tower with mini buildings. For example, in the map [[Infinity]], one team also has a sub-base, quarter way to their destination.
Although bases are mostly used for CTF, they can be particularly useful in [[Oddball]] (to hide in, if nav points are disabled) and [[King of the Hill]]. Bases range from small rooms all the way to a huge tower with mini buildings. For example, in the map [[Infinity (Halo: Combat Evolved map)|Infinity]], one team also has a sub-base, quarter way to their destination.


===Halo: Combat Evolved===
==Trivia==
[[Image:Avalanchebase.jpg|200px|thumb|right|Inside of the base on [[Avalanche (Level)|Avalanche]].]]
The only map in which both bases are literally symmetrical -- including the whole map and the level geometry -- is [[Rat's Nest]]. If exact geometric symmetry isn't required for bases to be considered "symmetrical", however, then many other maps have symmetrical bases.
In [[Halo: Combat Evolved]], bases are very symmetrical and fair-shaped. For example, in the multiplayer levels [[Battle Creek]] and [[Blood Gulch]], the bases are literally the exact same model, with the exception of different colors, to mark the bases. Also to be noted is the lack of texture on these bases.
 
===Halo 2===
[[Halo 2]] bases are much like Halo: Combat Evolved's bases, except with different makeovers, smoother designs, and better weaponry.
 
===[[Halo 3]]===
Depending on the map, bases can be radically different or exactly the same. The base usually contains weapons such as [[Assault Rifles]], [[Battle Rifles]], and a [[Sniper Rifle]].


==Images==
== Gallery ==
<GALLERY>
<gallery>
Image:Base4.jpg|The [[Sidewinder]] red base.
File:Base4.jpg|The [[Sidewinder]] red base.
Image:Base2.jpg|The [[Battle Creek]] red base.
File:Base2.jpg|The [[Battle Creek]] red base.
Image:Canyon1.jpg|The [[Danger Canyon]] red base.
File:Canyon1.jpg|The [[Danger Canyon]] red base.
Image:Infinity1.jpg|The [[Infinity]] red base.
File:Infinity1.jpg|The [[Infinity (Halo: Combat Evolved map)|Infinity]] red base.
</GALLERY>
File:H3_Avalanche_RedBaseInterior.jpg|Inside of the base on [[Avalanche (Level)|Avalanche]] blue base.
</gallery>


==Trivia==
[[Category:Multiplayer lexicon]]
*The only map in which both bases are literally symmetrical -- including the whole map and the level geometry -- is [[Rat's Nest (Level)|Rat's Nest]]. If exact geometric symmetry isn't required for bases to be considered "symmetrical", however, then many other maps have symmetrical bases.
[[Category:Multiplayer Lexicon]]