Normal: Difference between revisions

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[[File:Halo 3 - Normal Symbol.png|thumb|The original Normal shield.]]
[[File:Halo 3 - Normal Symbol.png|thumb|The original Normal shield.]]


Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Anskum-pattern plasma grenade|plasma grenades]]. While Normal mode represents strength and health for [[John-117|Master Chief]], [[Sangheili|Elites]], and all other [[Covenant]] and [[UNSC Marine Corps|Marines]], intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]].
Normal is not too hard, but correspondingly not as easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Anskum-pattern plasma grenade|plasma grenades]]. While Normal mode represents strength and health for [[John-117|Master Chief]], [[Sangheili|Elites]], and all other [[Covenant]] and [[UNSC Marine Corps|Marines]], intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]].


The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]].
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[machete]] from right to left; in ''Halo 3: ODST'', the knife is replaced with an [[M7S SMG]].
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