Spitfire: Difference between revisions

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{{Era|Post}}
{{Status|Canon}}
{{Weapon infobox
{{Weapon infobox
|name = Spitfire
|name = Spitfire
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|weight =  
|weight =  
|ammotype = [[Plasma|Superheated plasma]]{{Ref/Reuse|H5G}}
|ammotype = [[Plasma|Superheated plasma]]{{Ref/Reuse|H5G}}
|capacity =
|feed = 100 battery units{{Ref/Reuse|H5G}}
|feed = 100 battery units{{Ref/Reuse|H5G}}
|operation =  
|operation =  
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* 169 m/s single shot (380 mph)
* 169 m/s single shot (380 mph)
* 65 m/s charged shot (147 mph)
* 65 m/s charged shot (147 mph)
|optics =
|range = Medium to long
|range = Medium to long
* 38.10 m (125.00 ft) {{C|unscoped}}<ref name="H5G-Aozolai">[https://www.youtube.com/watch?v=bGtTBySkpjk YouTube: ''Halo 5 | Plasma Pistols Analysis'', Channel: ''Aozolai'']</ref>
* 38.10 m (125.00 ft) {{C|unscoped}}<ref name="H5G-Aozolai">[https://www.youtube.com/watch?v=bGtTBySkpjk YouTube: ''Halo 5 | Plasma Pistols Analysis'', Channel: ''Aozolai'']</ref>
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== Gameplay ==
== Gameplay ==
=== ''Halo 5: Guardians'' ===
=== ''Halo 5: Guardians'' ===
The ''Spitfire'' is a [[special weapons|special weapon]] available in the campaign mission ''[[Genesis (level)|Genesis]]''.
The ''Spitfire'' is a [[Special weapons (Halo 5: Guardians)|special weapon]] available in the campaign mission ''[[Genesis (level)|Genesis]]''.


Gameplay-wise, the ''Spitfire'', an Uncommon Level 2 [[Requisition system|REQ]] worth 75 REQ Points when sold, works identically to a standard Plasma Pistol except that it has a 25% higher red reticle range, faster heat dissipation, less battery charge expended when the weapon is kept charged, and higher overall damage, killing a full shield, full health Spartan in 5 uncharged shots or 3 overcharged shots.{{Ref/Reuse|H5G-Aozolai}} These improvements can be taken advantage of to stop enemy vehicles and/or hijack them, which can prove useful for the "[[Rolling Thunder]]" achievement in the mission ''Genesis''. Interestingly, the ''Spitfire'' still loses 15% of its battery with overcharged shots in the campaign, despite the normal Plasma Pistol losing 33% less battery charge in the campaign than in multiplayer.{{Ref/Reuse|H5G}}
Gameplay-wise, the ''Spitfire'', an Uncommon Level 2 [[Requisition system|REQ]] worth 75 REQ Points when sold, works identically to a standard Plasma Pistol except that it has a 25% higher red reticle range, faster heat dissipation, less battery charge expended when the weapon is kept charged, and higher overall damage, killing a full shield, full health Spartan in 5 uncharged shots or 3 overcharged shots.{{Ref/Reuse|H5G-Aozolai}} These improvements can be taken advantage of to stop enemy vehicles and/or hijack them, which can prove useful for the "[[Rolling Thunder]]" achievement in the mission ''Genesis''. Interestingly, the ''Spitfire'' still loses 15% of its battery with overcharged shots in the campaign, despite the normal Plasma Pistol losing 33% less battery charge in the campaign than in multiplayer.{{Ref/Reuse|H5G}}
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== Gallery ==
== Gallery ==
=== Normal gallery ===
=== Screenshots ===
<gallery>
<gallery>
File:H5G-SpitfireHUD-Campaign.png|First-person view of ''Spitfire'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.
File:H5G-SpitfireHUD-Campaign.png|First-person view of ''Spitfire'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign.