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{{ | {{Status|Canon}} | ||
{{Weapon infobox | {{Weapon infobox | ||
|name = Spitfire | |name = Spitfire | ||
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|weight = | |weight = | ||
|ammotype = [[Plasma|Superheated plasma]]{{Ref/Reuse|H5G}} | |ammotype = [[Plasma|Superheated plasma]]{{Ref/Reuse|H5G}} | ||
|capacity = | |||
|feed = 100 battery units{{Ref/Reuse|H5G}} | |feed = 100 battery units{{Ref/Reuse|H5G}} | ||
|operation = | |operation = | ||
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* 169 m/s single shot (380 mph) | * 169 m/s single shot (380 mph) | ||
* 65 m/s charged shot (147 mph) | * 65 m/s charged shot (147 mph) | ||
|optics = | |||
|range = Medium to long | |range = Medium to long | ||
* 38.10 m (125.00 ft) {{C|unscoped}}<ref name="H5G-Aozolai">[https://www.youtube.com/watch?v=bGtTBySkpjk YouTube: ''Halo 5 | Plasma Pistols Analysis'', Channel: ''Aozolai'']</ref> | * 38.10 m (125.00 ft) {{C|unscoped}}<ref name="H5G-Aozolai">[https://www.youtube.com/watch?v=bGtTBySkpjk YouTube: ''Halo 5 | Plasma Pistols Analysis'', Channel: ''Aozolai'']</ref> | ||
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== Gameplay == | == Gameplay == | ||
=== ''Halo 5: Guardians'' === | === ''Halo 5: Guardians'' === | ||
The ''Spitfire'' is a [[ | The ''Spitfire'' is a [[Special weapons (Halo 5: Guardians)|special weapon]] available in the campaign mission ''[[Genesis (level)|Genesis]]''. | ||
Gameplay-wise, the ''Spitfire'', an Uncommon Level 2 [[Requisition system|REQ]] worth 75 REQ Points when sold, works identically to a standard Plasma Pistol except that it has a 25% higher red reticle range, faster heat dissipation, less battery charge expended when the weapon is kept charged, and higher overall damage, killing a full shield, full health Spartan in 5 uncharged shots or 3 overcharged shots.{{Ref/Reuse|H5G-Aozolai}} These improvements can be taken advantage of to stop enemy vehicles and/or hijack them, which can prove useful for the "[[Rolling Thunder]]" achievement in the mission ''Genesis''. Interestingly, the ''Spitfire'' still loses 15% of its battery with overcharged shots in the campaign, despite the normal Plasma Pistol losing 33% less battery charge in the campaign than in multiplayer.{{Ref/Reuse|H5G}} | Gameplay-wise, the ''Spitfire'', an Uncommon Level 2 [[Requisition system|REQ]] worth 75 REQ Points when sold, works identically to a standard Plasma Pistol except that it has a 25% higher red reticle range, faster heat dissipation, less battery charge expended when the weapon is kept charged, and higher overall damage, killing a full shield, full health Spartan in 5 uncharged shots or 3 overcharged shots.{{Ref/Reuse|H5G-Aozolai}} These improvements can be taken advantage of to stop enemy vehicles and/or hijack them, which can prove useful for the "[[Rolling Thunder]]" achievement in the mission ''Genesis''. Interestingly, the ''Spitfire'' still loses 15% of its battery with overcharged shots in the campaign, despite the normal Plasma Pistol losing 33% less battery charge in the campaign than in multiplayer.{{Ref/Reuse|H5G}} | ||
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== Gallery == | == Gallery == | ||
=== | === Screenshots === | ||
<gallery> | <gallery> | ||
File:H5G-SpitfireHUD-Campaign.png|First-person view of ''Spitfire'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign. | File:H5G-SpitfireHUD-Campaign.png|First-person view of ''Spitfire'' by [[Edward Buck]] in the ''Halo 5: Guardians'' campaign. |