Karo'etba-pattern Ghost: Difference between revisions

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*When idle, one can hear electricity buzzing underneath the vehicle.
*When idle, one can hear electricity buzzing underneath the vehicle.
*Unlike the original Halo 2 multiplayer, this anniversary version retains the separate health from the driver that was reintroduced in Halo Reach. The Ghost can be destroyed if too much damage is accumulated despite driver health.
*Unlike the original Halo 2 multiplayer, this anniversary version retains the separate health from the driver that was reintroduced in Halo Reach. The Ghost can be destroyed if too much damage is accumulated despite driver health.
*The fuel cell on the left-hand side of the vehicle is extremely weak; taking almost 1-2 shots from ANY weapon in the game. This is weakest the it's been.
*The fuel cell on the left-hand side of the vehicle is extremely weak; taking almost 1-2 shots from ANY weapon in the game. This is weakest that it's been.
*Unlike Halo Reach and ''Halo 4'', the  Ghost once again has a secondary exploding animation similar to Halo 2 and Halo 3. However, the vehicle won't bounce around as much and the driver's seat stays attached after said explosion.
*Unlike Halo Reach and ''Halo 4'', the  Ghost once again has a secondary exploding animation similar to Halo 2 and Halo 3. However, the vehicle won't bounce around as much and the driver's seat stays attached after said explosion.
*Interestingly, the airbrake feature seems to be absent from Halo 2 Anniversary multiplayer. The nose of the Ghost will not lift upwards unlike every other iteration of the hoverbike.
*Interestingly, the airbrake feature seems to be absent from Halo 2 Anniversary multiplayer. The nose of the Ghost will not lift upwards unlike every other iteration of the hoverbike.
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